#741 Baile Oricorio

Oricorio

Baile Style

Fire Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Dancer

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

Work in progress ... Essentials
Species Dancing Pokémon National Pokédex 741 Introduced in 7
Shape Footprint Oricorio Color Red
Height 0.6 m Weight 3.4 kg

Breeding & Training
Egg groups Flying Hatch counter 20 Capture rate 45
Base EXP 167 Growth rate 1.000.000 Base happiness 70
Gender
25%
75%

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Oricorio: linea evolutiva

Baby Base Fase 1 Fase 2
Oricorio

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Oricorio: dove catturarlo

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Oricorio: comments


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Oricorio: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Oricorio: forme

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Oricorio: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
70
42.6 239
Difesa
70
50.5 239
Attacco Speciale
98 (2)
77.6 295
Difesa Speciale
70
50.6 239
Velocità
93
77.1 285
Media
79
57

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Oricorio: Pokémon compatibili

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Oricorio: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

4Growl100%40

Lowers the target's Attack by one stage.

6Peck35100%35

Inflicts regular damage with no additional effect.

10Helping Hand20+5

Ally's next move inflicts half more damage.

13Air Cutter6095%25

Has an increased chance for a critical hit.

16Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

20Feather Dance100%15

Lowers the target's Attack by two stages.

23Double Slap1585%10

Hits 2-5 times in one turn.

26Teeter Dance100%20

Confuses the target.

30Roost10

Heals the user by half its max HP.

33Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

36Air Slash7595%15

Has a 30% chance to make the target flinch.

40Revelation Dance90100%15

Has the same type as the user.

43Mirror Move20

Uses the target's last used move.

46Agility30

Raises the user's Speed by two stages.

50Hurricane11070%10

Has a 30% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Role Play10

Copies the target's ability.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

60Quash100%15

Makes the target act last this turn.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

75Swords Dance20

Raises the user's Attack by two stages.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

4Growl100%40

Lowers the target's Attack by one stage.

6Peck35100%35

Inflicts regular damage with no additional effect.

10Helping Hand20+5

Ally's next move inflicts half more damage.

13Air Cutter6095%25

Has an increased chance for a critical hit.

16Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

20Feather Dance100%15

Lowers the target's Attack by two stages.

23Double Slap1585%10

Hits 2-5 times in one turn.

26Teeter Dance100%20

Confuses the target.

30Roost10

Heals the user by half its max HP.

33Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

36Air Slash7595%15

Has a 30% chance to make the target flinch.

40Revelation Dance90100%15

Has the same type as the user.

43Mirror Move20

Uses the target's last used move.

46Agility30

Raises the user's Speed by two stages.

50Hurricane11070%10

Has a 30% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

60Quash100%15

Makes the target act last this turn.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

75Swords Dance20

Raises the user's Attack by two stages.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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