#417 Pachirisu

Pachirisu

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Run Away

This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.

Pickup

At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.

The Air Balloon and Eject Button cannot be picked up.

The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.

Abilities nascosta » ottenibile in diversi modi

Volt Absorb

Whenever an Electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

This ability will not take effect if this Pokémon is Ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.

This effect includes non-damaging moves, i.e. Thunder Wave.

Work in progress ... Essentials
Species EleSquirrel Pokémon National Pokédex 417 Introduced in 4
Shape Footprint Pachirisu Color White
Height 0.4 m Weight 3.9 kg

Breeding & Training
Egg groups Field; Fairy Hatch counter 10 Capture rate 200
Base EXP 142 Growth rate 1.000.000 Base happiness 100
Gender
50%
50%

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Pachirisu: linea evolutiva

Baby Base Fase 1 Fase 2
Pachirisu

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Pachirisu: dove catturarlo

X
Walking in tall grass or a cave
  • Route 12
Walking in yellow flowers
  • Route 12
Y
Walking in tall grass or a cave
  • Route 12
Walking in yellow flowers
  • Route 12
Platinum
Walking in tall grass or a cave
  • Route 205, south, towards Floaroma Town
  • Valley Windworks
Diamond
Walking in tall grass or a cave
  • Fuego Ironworks
  • Route 205, south, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Valley Windworks
Pearl
Walking in tall grass or a cave
  • Fuego Ironworks
  • Route 205, south, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Valley Windworks

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Pachirisu: comments


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Pachirisu: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Forma delle palle di pelo cariche elettrostaticamente e le conserva negli alberi insieme alle bacche.
Alpha Sapphire
Talvolta due esemplari si sfregano le guance per condividere l’elettricità immagazzinata.
X
Forma delle palle di pelo cariche elettrostaticamente e le conserva negli alberi insieme alle bacche.
Y
Talvolta due esemplari si sfregano le guance per condividere l’elettricità immagazzinata.
Black 2, White 2
Talvolta due esemplari si sfregano le guance per condividere l'elettricità immagazzinata.
Black, White
Talvolta due esemplari si sfregano le guance per condividere l'elettricità immagazzinata.
HeartGold, SoulSilver
Nelle sacche sulle sue guance si forma elettricità, che la coda poi rilascia.
Platinum
Talvolta due esemplari si sfregano le guance per condividere l’elettricità immagazzinata.
Diamond
Forma delle palle di pelo cariche elettrostaticamente e le conserva negli alberi insieme alle bacche.
Pearl
Nelle sacche sulle guance si forma elettricità, che rilascia poi dalla coda. Vive in cima agli alberi.

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Pachirisu: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
45
12 189
Difesa
70
50.5 239
Attacco Speciale
45
21 189
Difesa Speciale
90
75.2 279
Velocità
95 (1)
79 289
Media
67
37.9

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Pachirisu: verso

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Pachirisu: Pokémon compatibili

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Pachirisu: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Charm100%20

Lowers the target's Attack by two stages.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Endure10+4

Prevents the user's HP from lowering below 1 this turn.

19Nuzzle20100%20

Has a 100% chance to paralyze the target.

21Swift6020

Never misses.

25Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

29Sweet Kiss75%10

Confuses the target.

33Thunder Wave90%20

Paralyzes the target.

37Super Fang*90%10

Inflicts damage equal to half the target's HP.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Last Resort140100%5

Can only be used after all of the user's other moves have been used.

49Hyper Fang8090%15

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

Bestow15

Gives the user's held item to the target.

Bite60100%25

Has a 30% chance to make the target flinch.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Covet60100%25

Takes the target's item.

Defense Curl40

Raises user's Defense by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Tail Whip100%30

Lowers the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Electroweb5595%15

Lowers the target's Speed by one stage.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Charm100%20

Lowers the target's Attack by two stages.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Endure10+4

Prevents the user's HP from lowering below 1 this turn.

19Nuzzle20100%20

Has a 100% chance to paralyze the target.

21Swift6020

Never misses.

25Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

29Sweet Kiss75%10

Confuses the target.

33Thunder Wave90%20

Paralyzes the target.

37Super Fang*90%10

Inflicts damage equal to half the target's HP.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Last Resort140100%5

Can only be used after all of the user's other moves have been used.

49Hyper Fang8090%15

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bite60100%25

Has a 30% chance to make the target flinch.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Covet60100%25

Takes the target's item.

Defense Curl40

Raises user's Defense by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Tail Whip100%30

Lowers the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Charm100%20

Lowers the target's Attack by two stages.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Endure10+4

Prevents the user's HP from lowering below 1 this turn.

19Nuzzle20100%20

Has a 100% chance to paralyze the target.

21Swift6020

Never misses.

25Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

29Sweet Kiss75%10

Confuses the target.

33Thunder Wave90%20

Paralyzes the target.

37Super Fang*90%10

Inflicts damage equal to half the target's HP.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Last Resort140100%5

Can only be used after all of the user's other moves have been used.

49Hyper Fang8090%15

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bite60100%25

Has a 30% chance to make the target flinch.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Covet60100%25

Takes the target's item.

Defense Curl40

Raises user's Defense by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Tail Whip100%30

Lowers the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Electroweb5595%15

Lowers the target's Speed by one stage.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Charm100%20

Lowers the target's Attack by two stages.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Endure10+4

Prevents the user's HP from lowering below 1 this turn.

19Nuzzle20100%20

Has a 100% chance to paralyze the target.

21Swift6020

Never misses.

25Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

29Sweet Kiss75%10

Confuses the target.

33Thunder Wave90%20

Paralyzes the target.

37Super Fang*90%10

Inflicts damage equal to half the target's HP.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Last Resort140100%5

Can only be used after all of the user's other moves have been used.

49Hyper Fang8090%15

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bite60100%25

Has a 30% chance to make the target flinch.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Covet60100%25

Takes the target's item.

Defense Curl40

Raises user's Defense by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Tail Whip100%30

Lowers the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Charm100%20

Lowers the target's Attack by two stages.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Swift6020

Never misses.

25Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

29Sweet Kiss75%10

Confuses the target.

33Thunder Wave90%20

Paralyzes the target.

37Super Fang*90%10

Inflicts damage equal to half the target's HP.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Last Resort140100%5

Can only be used after all of the user's other moves have been used.

49Hyper Fang8090%15

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bite60100%25

Has a 30% chance to make the target flinch.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Covet60100%25

Takes the target's item.

Defense Curl40

Raises user's Defense by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Tail Whip100%30

Lowers the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Charm100%20

Lowers the target's Attack by two stages.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Swift6020

Never misses.

25Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

29Sweet Kiss75%10

Confuses the target.

33Thunder Wave90%20

Paralyzes the target.

37Super Fang*90%10

Inflicts damage equal to half the target's HP.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Last Resort140100%5

Can only be used after all of the user's other moves have been used.

49Hyper Fang8090%15

Has a 10% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bite60100%25

Has a 30% chance to make the target flinch.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Covet60100%25

Takes the target's item.

Defense Curl40

Raises user's Defense by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Tail Whip100%30

Lowers the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Charm100%20

Lowers the target's Attack by two stages.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Swift6020

Never misses.

25Sweet Kiss75%10

Confuses the target.

29Discharge80100%15

Has a 30% chance to paralyze the target.

33Super Fang*90%10

Inflicts damage equal to half the target's HP.

37Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Defense Curl40

Raises user's Defense by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Gunk Shot12080%5

Has a 30% chance to poison the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Charm100%20

Lowers the target's Attack by two stages.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Swift6020

Never misses.

25Sweet Kiss75%10

Confuses the target.

29Discharge80100%15

Has a 30% chance to paralyze the target.

33Super Fang*90%10

Inflicts damage equal to half the target's HP.

37Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Defense Curl40

Raises user's Defense by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

5Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

9Charm100%20

Lowers the target's Attack by two stages.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Swift6020

Never misses.

25Sweet Kiss75%10

Confuses the target.

29Discharge80100%15

Has a 30% chance to paralyze the target.

33Super Fang*90%10

Inflicts damage equal to half the target's HP.

37Last Resort140100%5

Can only be used after all of the user's other moves have been used.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Covet60100%25

Takes the target's item.

Defense Curl40

Raises user's Defense by one stage.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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