#766 Passimian

Passimian

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Receiver

When an ally faints, this Pokémon gains its Ability.

Abilities nascosta » ottenibile in diversi modi

Defiant

When any of this Pokémon's stats are lowered, its Attack rises by two stages.

If multiple stats are lowered at once, this ability takes effect with each stat lowered.

Work in progress ... Essentials
Species Teamwork Pokémon National Pokédex 766 Introduced in 7
Shape Footprint Passimian Color White
Height 2 m Weight 82.8 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 172 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

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Passimian: linea evolutiva

Baby Base Fase 1 Fase 2
Passimian

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Passimian: dove catturarlo

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Passimian: comments


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Passimian: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Passimian: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
100
90.3 404
Attacco
120 (2)
87.6 339
Difesa
90
73.5 279
Attacco Speciale
40
14.5 179
Difesa Speciale
60
36.9 219
Velocità
80
63.3 259
Media
81
64.4

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Passimian: Pokémon compatibili

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Passimian: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Leer100%30

Lowers the target's Defense by one stage.

8Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

11Focus Energy30

Increases the user's chance to score a critical hit.

15Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

18Scary Face100%10

Lowers the target's Speed by two stages.

22Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

25Bestow15

Gives the user's held item to the target.

29Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

32Bulk Up20

Raises the user's Attack and Defense by one stage.

36Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

39Fling*100%10

Throws held item at the target; power depends on the item.

43Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

46Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

50Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Feint30100%10+2

Hits through Protect and Detect.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Vital Throw7010-1

Never misses.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Electroweb5595%15

Lowers the target's Speed by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Leer100%30

Lowers the target's Defense by one stage.

8Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

11Focus Energy30

Increases the user's chance to score a critical hit.

15Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

18Scary Face100%10

Lowers the target's Speed by two stages.

22Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

25Bestow15

Gives the user's held item to the target.

29Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

32Bulk Up20

Raises the user's Attack and Defense by one stage.

36Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

39Fling*100%10

Throws held item at the target; power depends on the item.

43Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

46Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

50Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Feint30100%10+2

Hits through Protect and Detect.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Vital Throw7010-1

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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