#548 Petilil

Petilil

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Own Tempo

This Pokémon cannot be confused.

If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.

Abilities nascosta » ottenibile in diversi modi

Leaf Guard

This Pokémon cannot be given a major status ailment during strong sunlight.

This ability does not heal prior status ailments. Rest will fail altogether with this ability in effect. Yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.

Work in progress ... Essentials
Species Bulb Pokémon National Pokédex 548 Introduced in 5
Shape Footprint Petilil Color Green
Height 0.5 m Weight 6.6 kg

Breeding & Training
Egg groups Grass Hatch counter 20 Capture rate 190
Base EXP 56 Growth rate 1.000.000 Base happiness 70
Gender
100%

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Petilil: linea evolutiva

Baby Base Fase 1 Fase 2
Petilil LilligantUse a Sun Stone

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Petilil: dove catturarlo

White 2
Walking in tall grass or a cave
  • Abundant Shrine
  • Castelia City
  • Lostlorn Forest
  • Pinwheel Forest, inside
  • Victory Road, unknown area 72
Walking in dark grass
  • Abundant Shrine
  • Castelia City
  • Lostlorn Forest
  • Pinwheel Forest, inside
  • Victory Road, unknown area 72
White
Walking in tall grass or a cave
  • Abundant Shrine
  • Lostlorn Forest
  • Pinwheel Forest, inside
Walking in dark grass
  • Abundant Shrine
  • Lostlorn Forest
  • Pinwheel Forest, inside

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Petilil: comments


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Petilil: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Dato che predilige i terreni ricchi di acqua e nutrimento, nelle zone in cui vive Petilil i raccolti sono rigogliosi.
Omega Ruby
Le foglie che ha sul capo sono molto amare ma, se masticate, hanno l’effetto di rinvigorire il corpo stanco.
Y
Dato che predilige i terreni ricchi di acqua e nutrimento, nelle zone in cui vive Petilil i raccolti sono rigogliosi.
X
Le foglie che ha sul capo sono molto amare ma, se masticate, hanno l’effetto di rinvigorire il corpo stanco.
Black 2, White 2
Se le foglie sul suo capo cadono, ricrescono subito. Sono molto amare, ma se masticate rimettono subito in salute.
White
Dato che predilige i terreni ricchi di acqua e nutrimento, nelle zone in cui vive Petilil i raccolti sono rigogliosi.
Black
Le foglie che ha sul capo sono molto amare ma, se masticate, hanno l'effetto di rinvigorire il corpo stanco.

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Petilil: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
35
6.1 169
Difesa
50
23.1 199
Attacco Speciale
70 (1)
54.2 239
Difesa Speciale
50
22.7 199
Velocità
30
8 159
Media
46
8.5

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Petilil: verso

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Petilil: Pokémon compatibili

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Petilil: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

4Growth20

Raises the user's Attack and Special Attack by one stage.

8Leech Seed90%10

Seeds the target, stealing HP from it every turn.

10Sleep Powder75%15

Puts the target to sleep.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

17Synthesis5

Heals the user by half its max HP. Affected by weather.

19Magical Leaf6020

Never misses.

22Stun Spore75%30

Paralyzes the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Aromatherapy5

Cures the entire party of major status effects.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Entrainment100%15

Copies the user's ability onto the target.

40Sunny Day5

Changes the weather to sunny for five turns.

44After You15

Makes the target act next this turn.

46Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charm100%20

Lowers the target's Attack by two stages.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Natural Gift*100%15

Power and type depend on the held berry.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

4Growth20

Raises the user's Attack and Special Attack by one stage.

8Leech Seed90%10

Seeds the target, stealing HP from it every turn.

10Sleep Powder75%15

Puts the target to sleep.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

17Synthesis5

Heals the user by half its max HP. Affected by weather.

19Magical Leaf6020

Never misses.

22Stun Spore75%30

Paralyzes the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Aromatherapy5

Cures the entire party of major status effects.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Entrainment100%15

Copies the user's ability onto the target.

40Sunny Day5

Changes the weather to sunny for five turns.

44After You15

Makes the target act next this turn.

46Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Natural Gift*100%15

Power and type depend on the held berry.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

4Growth20

Raises the user's Attack and Special Attack by one stage.

8Leech Seed90%10

Seeds the target, stealing HP from it every turn.

10Sleep Powder75%15

Puts the target to sleep.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

17Synthesis5

Heals the user by half its max HP. Affected by weather.

19Magical Leaf6020

Never misses.

22Stun Spore75%30

Paralyzes the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Aromatherapy5

Cures the entire party of major status effects.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Entrainment100%15

Copies the user's ability onto the target.

40Sunny Day5

Changes the weather to sunny for five turns.

44After You15

Makes the target act next this turn.

46Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Natural Gift*100%15

Power and type depend on the held berry.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

4Growth20

Raises the user's Attack and Special Attack by one stage.

8Leech Seed90%10

Seeds the target, stealing HP from it every turn.

10Sleep Powder75%15

Puts the target to sleep.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

17Synthesis5

Heals the user by half its max HP. Affected by weather.

19Magical Leaf6020

Never misses.

22Stun Spore75%30

Paralyzes the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Aromatherapy5

Cures the entire party of major status effects.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Entrainment100%15

Copies the user's ability onto the target.

40Sunny Day5

Changes the weather to sunny for five turns.

44After You15

Makes the target act next this turn.

46Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Natural Gift*100%15

Power and type depend on the held berry.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

4Growth20

Raises the user's Attack and Special Attack by one stage.

8Leech Seed90%10

Seeds the target, stealing HP from it every turn.

10Sleep Powder75%15

Puts the target to sleep.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

17Synthesis5

Heals the user by half its max HP. Affected by weather.

19Magical Leaf6020

Never misses.

22Stun Spore75%30

Paralyzes the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Aromatherapy5

Cures the entire party of major status effects.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Entrainment100%15

Copies the user's ability onto the target.

40Sunny Day5

Changes the weather to sunny for five turns.

44After You15

Makes the target act next this turn.

46Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Natural Gift*100%15

Power and type depend on the held berry.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

4Growth20

Raises the user's Attack and Special Attack by one stage.

8Leech Seed90%10

Seeds the target, stealing HP from it every turn.

10Sleep Powder75%15

Puts the target to sleep.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

17Synthesis5

Heals the user by half its max HP. Affected by weather.

19Magical Leaf6020

Never misses.

22Stun Spore75%30

Paralyzes the target.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

28Aromatherapy5

Cures the entire party of major status effects.

31Helping Hand20+5

Ally's next move inflicts half more damage.

35Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

37Entrainment100%15

Copies the user's ability onto the target.

40Sunny Day5

Changes the weather to sunny for five turns.

44After You15

Makes the target act next this turn.

46Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Natural Gift*100%15

Power and type depend on the held berry.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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