#172 Pichu

Pichu

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.

Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.

Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.

Abilities nascosta » ottenibile in diversi modi

Lightning Rod

All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.

Work in progress ... Essentials
Species Tiny Mouse Pokémon National Pokédex 172 Introduced in 2
Shape Footprint Pichu Color Yellow
Height 0.3 m Weight 2 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 10 Capture rate 190
Base EXP 41 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Pichu: linea evolutiva

Baby Base Fase 1 Fase 2
Pichu PikachuLevel up, with at least 220 happiness RaichuUse a Thunder Stone

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Pichu: dove catturarlo

Platinum
Walking in tall grass or a cave
  • Trophy Garden
Diamond
Walking in tall grass or a cave
  • Trophy Garden
Pearl
Walking in tall grass or a cave
  • Trophy Garden
Crystal
Receive egg as a gift
  • Route 34

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Pichu: comments


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Pichu: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Pichu si carica di elettricità più facilmente in caso di cielo coperto da nubi temporalesche o aria molto secca. Spesso si può percepire lo scoppiettio della sua carica elettrostatica.
Alpha Sapphire
Quando Pichu gioca con i suoi simili, la sua elettricità crea una pioggia di scintille, scontrandosi con quella degli altri. In questo caso, inizia a lacrimare accecato dalla luce delle scintille.
Y
Non è ancora bravo a immagazzinare elettricità. Se si emoziona oppure è divertito ne perde un po’.
X
Quando le code dei Pichu si toccano, fanno scintille. Pare che si tratti di una prova di coraggio.
Black 2, White 2
Le sacche elettriche sulle sue guance sono piccole. Se fuoriesce elettricità, resta fulminato.
Black, White
Le sacche elettriche sulle sue guance sono piccole. Se fuoriesce elettricità, resta fulminato.
HeartGold
Non è ancora bravo a immagazzinare elettricità. Se si emoziona oppure è divertito ne perde un po’.
SoulSilver
Nonostante sia minuto può abbattere anche una persona adulta. Ma se lo fa, sorprende persino se stesso.
Platinum
Le sacche elettriche sulle sue guance sono piccole. Se fuoriesce elettricità, resta fulminato.
Diamond
Le sacche che ha sulle guance sono ancora piccole e non riescono a immagazzinare molta elettricità.
Pearl
Quando le code dei PICHU si toccano, fanno scintille. Pare che si tratti di una prova di coraggio.
LeafGreen
Non è ancora bravo ad immagazzinare elettricità. Se si emoziona o è divertito ne perde un po’.
FireRed
Nonostante sia minuto può abbattere anche una persona adulta. Ma se lo fa, sorprende persino se stesso.
Emerald
PICHU non è in grado di trattenere l’elettricità. Se si emoziona, ne rilascia un po’ senza volerlo. Col passare del tempo però, impara ad immagazzinarla.
Ruby
PICHU si carica di elettricità più facilmente in caso di cielo coperto da nubi temporalesche o aria molto secca. Spesso si può percepire lo scoppiettio della sua carica elettrostatica.
Sapphire
Quando PICHU gioca con i suoi simili, la sua elettricità crea una pioggia di scintille, scontrandosi con quella degli altri. In questo caso, inizia a lacrimare accecato dalla luce delle scintille.

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Pichu: forme

Spiky-eared Pichu can only be received by taking the shiny Pichu from an official promotion to Celebi's shrine in Ilex Forest. Spiky-eared Pichu is always female, cannot evolve, cannot be taken into the Wi-Fi Club or the Union Room, and cannot be transferred to Generation V, but is otherwise a normal Pichu.

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Pichu: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
20
0.6 244
Attacco
40
8.5 179
Difesa
15
0.5 129
Attacco Speciale
35
9.2 169
Difesa Speciale
35
6.2 169
Velocità
60 (1)
41.3 219
Media
34
1.5

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Pichu: verso

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Pichu: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Pichu: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Sweet Kiss75%10

Confuses the target.

13Nasty Plot20

Raises the user's Special Attack by two stages.

18Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Disarming Voice4015

Never misses.

Double Slap1585%10

Hits 2-5 times in one turn.

Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Electroweb5595%15

Lowers the target's Speed by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Sweet Kiss75%10

Confuses the target.

13Nasty Plot20

Raises the user's Special Attack by two stages.

18Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Disarming Voice4015

Never misses.

Double Slap1585%10

Hits 2-5 times in one turn.

Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Sweet Kiss75%10

Confuses the target.

13Nasty Plot20

Raises the user's Special Attack by two stages.

18Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Disarming Voice4015

Never misses.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Electroweb5595%15

Lowers the target's Speed by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Sweet Kiss75%10

Confuses the target.

13Thunder Wave90%20

Paralyzes the target.

18Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Disarming Voice4015

Never misses.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Thunder Wave90%20

Paralyzes the target.

13Sweet Kiss75%10

Confuses the target.

18Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Thunder Wave90%20

Paralyzes the target.

13Sweet Kiss75%10

Confuses the target.

18Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bestow15

Gives the user's held item to the target.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Thunder Wave90%20

Paralyzes the target.

13Sweet Kiss75%10

Confuses the target.

18Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Thunder Wave90%20

Paralyzes the target.

13Sweet Kiss75%10

Confuses the target.

18Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Helping Hand20+5

Ally's next move inflicts half more damage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

5Tail Whip100%30

Lowers the target's Defense by one stage.

10Thunder Wave90%20

Paralyzes the target.

13Sweet Kiss75%10

Confuses the target.

18Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

6Tail Whip100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

11Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

6Tail Whip100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

11Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

6Tail Whip100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

11Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

6Tail Whip100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

11Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

6Tail Whip100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

11Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

6Tail Whip100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

11Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

40Defense Curl40

Raises user's Defense by one stage.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock40100%30

Has a 10% chance to paralyze the target.

Charm100%20

Lowers the target's Attack by two stages.

6Tail Whip100%30

Lowers the target's Defense by one stage.

8Thunder Wave90%20

Paralyzes the target.

11Sweet Kiss75%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Double Slap1585%10

Hits 2-5 times in one turn.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Present*90%15

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

40Defense Curl40

Raises user's Defense by one stage.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

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