#311 Plusle

Plusle

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Plus

This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus.

This bonus does not count as a stat modifier. If either ability is disabled by Gastro Acid, both lose their effect.

Abilities nascosta » ottenibile in diversi modi

Lightning Rod

All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.

Work in progress ... Essentials
Species Cheering Pokémon National Pokédex 311 Introduced in 3
Shape Footprint Plusle Color Yellow
Height 0.4 m Weight 4.2 kg

Breeding & Training
Egg groups Fairy Hatch counter 20 Capture rate 200
Base EXP 142 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Plusle: linea evolutiva

Baby Base Fase 1 Fase 2
Plusle

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Plusle: dove catturarlo

X
Walking in tall grass or a cave
  • Route 5
Walking in purple flowers
  • Route 5
HeartGold
Walking in tall grass or a cave
  • National Park
  • Route 1
  • Route 11
  • Route 14
  • Route 15
  • Route 16
  • Route 17
  • Route 18
  • Route 2, south, towards Viridian City
  • Route 2, north, towards Pewter City
  • Route 29
  • Route 3
  • Route 33
  • Route 36
  • Route 37
  • Route 38
  • Route 39
  • Route 46
  • Route 48
  • Route 5
  • Route 7
  • Route 8
SoulSilver
Walking in tall grass or a cave
  • National Park
  • Route 1
  • Route 11
  • Route 14
  • Route 15
  • Route 16
  • Route 17
  • Route 18
  • Route 2, south, towards Viridian City
  • Route 2, north, towards Pewter City
  • Route 29
  • Route 3
  • Route 33
  • Route 36
  • Route 37
  • Route 38
  • Route 39
  • Route 46
  • Route 48
  • Route 5
  • Route 7
  • Route 8
Emerald
Walking in tall grass or a cave
  • Route 110
Ruby
Walking in tall grass or a cave
  • Route 110
Sapphire
Walking in tall grass or a cave
  • Route 110

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Plusle: comments


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Plusle: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Plusle agisce sempre da mascotte del gruppo. Ogni volta che un suo compagno ottiene buoni risultati nella lotta, Plusle crea un cortocircuito per provocare l’allegro scoppiettio delle scintille e dimostrare la sua gioia.
Alpha Sapphire
Quando Plusle si esibisce per rallegrare i suoi compagni, emana vivaci scintille elettriche da tutto il corpo. Se la sua squadra perde, piange rumorosamente.
Y
Assorbe elettricità dai pali della luce, la accumula e poi crea dei rumorosi cortocircuiti.
X
Incoraggia gli amici con un vivace scoppiettio di scintille. Assorbe elettricità dai pali telefonici.
Black 2, White 2
Incoraggia gli amici con un vivace scoppiettio di scintille. Assorbe elettricità dai pali telefonici.
Black, White
Incoraggia gli amici con un vivace scoppiettio di scintille. Assorbe elettricità dai pali telefonici.
HeartGold, SoulSilver
Assorbe elettricità dai pali della luce, la accumula e poi crea dei rumorosi cortocircuiti.
Platinum
Incoraggia gli amici con un vivace scoppiettio di scintille. Assorbe elettricità dai pali telefonici.
Diamond, Pearl
Incoraggia gli amici con un vivace scoppiettio di scintille. Assorbe elettricità dai pali telefonici.
FireRed, LeafGreen
Produce allegre scintille per festeggiare i suoi amici. Assorbe energia salendo sui pali della luce.
Emerald
Per rallegrare i suoi compagni, PLUSLE crea un corto circuito con l’elettricità che emana dalle zampe, generando così un vivace scoppiettio di scintille.
Ruby
PLUSLE agisce sempre da mascotte del gruppo. Ogni volta che un suo compagno ottiene buoni risultati in lotta, PLUSLE crea un cortocircuito per provocare l’allegro scoppiettio delle scintille e dimostrare la sua gioia.
Sapphire
Quando PLUSLE s’esibisce per rallegrare i suoi compagni, emana vivaci scintille elettriche da tutto il corpo. Se la sua squadra perde, piange rumorosamente.

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Plusle: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
50
17 199
Difesa
40
10.6 179
Attacco Speciale
85
67.2 269
Difesa Speciale
75
57.4 249
Velocità
95 (1)
79 289
Media
67
37.9

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Plusle: verso

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Plusle: Pokémon compatibili

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Plusle: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Nuzzle20100%20

Has a 100% chance to paralyze the target.

Play Nice20

Lowers the target's Attack by one stage.

Growl100%40

Lowers the target's Attack by one stage.

Thunder Wave90%20

Paralyzes the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

4Helping Hand20+5

Ally's next move inflicts half more damage.

7Spark65100%20

Has a 30% chance to paralyze the target.

10Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

13Bestow15

Gives the user's held item to the target.

16Swift6020

Never misses.

19Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

22Copycat20

Uses the target's last used move.

25Charm100%20

Lowers the target's Attack by two stages.

28Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

31Discharge80100%15

Has a 30% chance to paralyze the target.

34Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Agility30

Raises the user's Speed by two stages.

40Last Resort140100%5

Can only be used after all of the user's other moves have been used.

43Thunder11070%10

Has a 30% chance to paralyze the target.

46Nasty Plot20

Raises the user's Special Attack by two stages.

49Entrainment100%15

Copies the user's ability onto the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Discharge80100%15

Has a 30% chance to paralyze the target.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sing55%15

Puts the target to sleep.

Sweet Kiss75%10

Confuses the target.

Tearful Look20

Lowers the target's Attack and Special Attack by one stage.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Electroweb5595%15

Lowers the target's Speed by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Nuzzle20100%20

Has a 100% chance to paralyze the target.

Play Nice20

Lowers the target's Attack by one stage.

Growl100%40

Lowers the target's Attack by one stage.

Thunder Wave90%20

Paralyzes the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

4Helping Hand20+5

Ally's next move inflicts half more damage.

7Spark65100%20

Has a 30% chance to paralyze the target.

10Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

13Bestow15

Gives the user's held item to the target.

16Swift6020

Never misses.

19Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

22Copycat20

Uses the target's last used move.

25Charm100%20

Lowers the target's Attack by two stages.

28Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

31Discharge80100%15

Has a 30% chance to paralyze the target.

34Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Agility30

Raises the user's Speed by two stages.

40Last Resort140100%5

Can only be used after all of the user's other moves have been used.

43Thunder11070%10

Has a 30% chance to paralyze the target.

46Nasty Plot20

Raises the user's Special Attack by two stages.

49Entrainment100%15

Copies the user's ability onto the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Discharge80100%15

Has a 30% chance to paralyze the target.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sing55%15

Puts the target to sleep.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Nuzzle20100%20

Has a 100% chance to paralyze the target.

Play Nice20

Lowers the target's Attack by one stage.

Growl100%40

Lowers the target's Attack by one stage.

Thunder Wave90%20

Paralyzes the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

4Helping Hand20+5

Ally's next move inflicts half more damage.

7Spark65100%20

Has a 30% chance to paralyze the target.

10Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

13Bestow15

Gives the user's held item to the target.

16Swift6020

Never misses.

19Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

22Copycat20

Uses the target's last used move.

25Charm100%20

Lowers the target's Attack by two stages.

28Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

31Discharge80100%15

Has a 30% chance to paralyze the target.

34Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

37Agility30

Raises the user's Speed by two stages.

40Last Resort140100%5

Can only be used after all of the user's other moves have been used.

43Thunder11070%10

Has a 30% chance to paralyze the target.

46Nasty Plot20

Raises the user's Special Attack by two stages.

49Entrainment100%15

Copies the user's ability onto the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Discharge80100%15

Has a 30% chance to paralyze the target.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sing55%15

Puts the target to sleep.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Electroweb5595%15

Lowers the target's Speed by one stage.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Nasty Plot20

Raises the user's Special Attack by two stages.

Nuzzle20100%20

Has a 100% chance to paralyze the target.

Entrainment100%15

Copies the user's ability onto the target.

Play Nice20

Lowers the target's Attack by one stage.

Growl100%40

Lowers the target's Attack by one stage.

3Thunder Wave90%20

Paralyzes the target.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Spark65100%20

Has a 30% chance to paralyze the target.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Play Nice20

Lowers the target's Attack by one stage.

24Copycat20

Uses the target's last used move.

29Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

31Swift6020

Never misses.

35Fake Tears100%20

Lowers the target's Special Defense by two stages.

38Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

42Thunder11070%10

Has a 30% chance to paralyze the target.

44Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

48Agility30

Raises the user's Speed by two stages.

50Last Resort140100%5

Can only be used after all of the user's other moves have been used.

56Nasty Plot20

Raises the user's Special Attack by two stages.

63Entrainment100%15

Copies the user's ability onto the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Discharge80100%15

Has a 30% chance to paralyze the target.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sing55%15

Puts the target to sleep.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

3Thunder Wave90%20

Paralyzes the target.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Spark65100%20

Has a 30% chance to paralyze the target.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Fake Tears100%20

Lowers the target's Special Defense by two stages.

24Copycat20

Uses the target's last used move.

29Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

31Swift6020

Never misses.

35Fake Tears100%20

Lowers the target's Special Defense by two stages.

38Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

42Thunder11070%10

Has a 30% chance to paralyze the target.

44Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

48Agility30

Raises the user's Speed by two stages.

51Last Resort140100%5

Can only be used after all of the user's other moves have been used.

56Nasty Plot20

Raises the user's Special Attack by two stages.

63Entrainment100%15

Copies the user's ability onto the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Discharge80100%15

Has a 30% chance to paralyze the target.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sing55%15

Puts the target to sleep.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

3Thunder Wave90%20

Paralyzes the target.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Spark65100%20

Has a 30% chance to paralyze the target.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Fake Tears100%20

Lowers the target's Special Defense by two stages.

24Copycat20

Uses the target's last used move.

29Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

31Swift6020

Never misses.

35Fake Tears100%20

Lowers the target's Special Defense by two stages.

38Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

42Thunder11070%10

Has a 30% chance to paralyze the target.

44Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

48Agility30

Raises the user's Speed by two stages.

51Last Resort140100%5

Can only be used after all of the user's other moves have been used.

56Nasty Plot20

Raises the user's Special Attack by two stages.

63Entrainment100%15

Copies the user's ability onto the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Discharge80100%15

Has a 30% chance to paralyze the target.

Lucky Chant30

Prevents the target from scoring critical hits for five turns.

Sing55%15

Puts the target to sleep.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

3Thunder Wave90%20

Paralyzes the target.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Spark65100%20

Has a 30% chance to paralyze the target.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Fake Tears100%20

Lowers the target's Special Defense by two stages.

24Copycat20

Uses the target's last used move.

29Swift6020

Never misses.

31Fake Tears100%20

Lowers the target's Special Defense by two stages.

35Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

38Thunder11070%10

Has a 30% chance to paralyze the target.

42Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

44Agility30

Raises the user's Speed by two stages.

48Last Resort140100%5

Can only be used after all of the user's other moves have been used.

51Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Discharge80100%15

Has a 30% chance to paralyze the target.

Sing55%15

Puts the target to sleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

3Thunder Wave90%20

Paralyzes the target.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Spark65100%20

Has a 30% chance to paralyze the target.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Fake Tears100%20

Lowers the target's Special Defense by two stages.

24Copycat20

Uses the target's last used move.

29Swift6020

Never misses.

31Fake Tears100%20

Lowers the target's Special Defense by two stages.

35Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

38Thunder11070%10

Has a 30% chance to paralyze the target.

42Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

44Agility30

Raises the user's Speed by two stages.

48Last Resort140100%5

Can only be used after all of the user's other moves have been used.

51Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Sing55%15

Puts the target to sleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

3Thunder Wave90%20

Paralyzes the target.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Helping Hand20+5

Ally's next move inflicts half more damage.

15Spark65100%20

Has a 30% chance to paralyze the target.

17Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

21Fake Tears100%20

Lowers the target's Special Defense by two stages.

24Copycat20

Uses the target's last used move.

29Swift6020

Never misses.

31Fake Tears100%20

Lowers the target's Special Defense by two stages.

35Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

38Thunder11070%10

Has a 30% chance to paralyze the target.

42Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

44Agility30

Raises the user's Speed by two stages.

48Last Resort140100%5

Can only be used after all of the user's other moves have been used.

51Nasty Plot20

Raises the user's Special Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Sing55%15

Puts the target to sleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sweet Kiss75%10

Confuses the target.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

4Thunder Wave90%20

Paralyzes the target.

10Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Helping Hand20+5

Ally's next move inflicts half more damage.

19Spark65100%20

Has a 30% chance to paralyze the target.

22Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

28Fake Tears100%20

Lowers the target's Special Defense by two stages.

31Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

37Thunder11070%10

Has a 30% chance to paralyze the target.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

47Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

4Thunder Wave90%20

Paralyzes the target.

10Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Helping Hand20+5

Ally's next move inflicts half more damage.

19Spark65100%20

Has a 30% chance to paralyze the target.

22Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

28Fake Tears100%20

Lowers the target's Special Defense by two stages.

31Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

37Thunder11070%10

Has a 30% chance to paralyze the target.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

47Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

4Thunder Wave90%20

Paralyzes the target.

10Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Helping Hand20+5

Ally's next move inflicts half more damage.

19Spark65100%20

Has a 30% chance to paralyze the target.

22Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

28Fake Tears100%20

Lowers the target's Special Defense by two stages.

31Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

37Thunder11070%10

Has a 30% chance to paralyze the target.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

47Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

4Thunder Wave90%20

Paralyzes the target.

10Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Helping Hand20+5

Ally's next move inflicts half more damage.

19Spark65100%20

Has a 30% chance to paralyze the target.

22Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

28Fake Tears100%20

Lowers the target's Special Defense by two stages.

31Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

37Thunder11070%10

Has a 30% chance to paralyze the target.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

47Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

4Thunder Wave90%20

Paralyzes the target.

10Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Helping Hand20+5

Ally's next move inflicts half more damage.

19Spark65100%20

Has a 30% chance to paralyze the target.

22Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

28Fake Tears100%20

Lowers the target's Special Defense by two stages.

31Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

37Thunder11070%10

Has a 30% chance to paralyze the target.

40Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

47Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

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