#77 Ponyta

Ponyta

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Run Away

This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.

Flash Fire

This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.

This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.

Abilities nascosta » ottenibile in diversi modi

Flame Body

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned.

Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or Magma Armor.

Work in progress ... Essentials
Species Fire Horse Pokémon National Pokédex 77 Introduced in 1
Shape Footprint Ponyta Color Yellow
Height 1 m Weight 30 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 190
Base EXP 82 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Ponyta: linea evolutiva

Baby Base Fase 1 Fase 2
Ponyta RapidashLevel up, starting at level 40

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Ponyta: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Mt. Silver, outside
  • Route 22
  • Route 26
  • Route 27
  • Route 28
SoulSilver
Walking in tall grass or a cave
  • Mt. Silver, outside
  • Route 22
  • Route 26
  • Route 27
  • Route 28
Platinum
Walking in tall grass or a cave
  • Route 206
  • Route 207
  • Route 210, south, towards Solaceon Town
Diamond
Walking in tall grass or a cave
  • Route 206
  • Route 210, south, towards Solaceon Town
  • Route 211, west, towards Eterna City
  • Route 211, east, towards Celestic Town
  • Route 214
  • Route 215
Pearl
Walking in tall grass or a cave
  • Route 206
  • Route 210, south, towards Solaceon Town
  • Route 211, west, towards Eterna City
  • Route 211, east, towards Celestic Town
  • Route 214
  • Route 215
FireRed
Walking in tall grass or a cave
  • Kindle Road
  • Mt. Ember
LeafGreen
Walking in tall grass or a cave
  • Kindle Road
  • Mt. Ember
Crystal
Walking in tall grass or a cave
  • Mt. Silver, outside
  • Route 22
  • Route 26
  • Route 27
  • Route 28
Gold
Walking in tall grass or a cave
  • Mt. Silver, outside
  • Route 22
  • Route 26
  • Route 27
  • Route 28
Silver
Walking in tall grass or a cave
  • Mt. Silver, outside
  • Route 22
  • Route 26
  • Route 27
  • Route 28
Yellow
Walking in tall grass or a cave
  • Route 17
Red
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
Blue
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F

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Ponyta: comments


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Ponyta: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Ponyta è molto debole alla nascita e riesce a malapena a reggersi in piedi. Poi si rinforza a furia di inciampare e cadere, cercando di tenere il passo dei suoi genitori.
X
Alla nascita non riesce quasi a reggersi in piedi. Galoppando si rinforza e diventa più veloce.
Y
Si rafforza le zampe rincorrendo i suoi genitori. Corre tutto il giorno per campi e monti.
Black 2, White 2
Alla nascita non riesce quasi a reggersi in piedi. Galoppando si rinforza e diventa più veloce.
Black, White
Alla nascita non riesce quasi a reggersi in piedi. Galoppando si rinforza e diventa più veloce.
HeartGold
Appena nato non è un buon corridore. Diventa sempre più veloce rincorrendo i suoi genitori.
SoulSilver
I suoi arti posteriori hanno zoccoli più duri del diamante. Se sente qualcuno dietro di sé, scalcia.
Platinum
Alla nascita non riesce quasi a reggersi in piedi. Galoppando si rinforza e diventa più veloce.
Pearl
Si rafforza le zampe rincorrendo i suoi genitori. Corre tutto il giorno per campi e monti.
Diamond
Un’ora dopo la nascita, gli crescono criniera e coda, che gli donano un aspetto solenne.
FireRed
Ha un corpo leggero su zampe estremamente potenti. Con un salto, può oltrepassare Ayers Rock.
LeafGreen
Un suo zoccolo è 10 volte più duro del diamante. Può schiacciare qualsiasi cosa in pochissimo tempo.
Emerald
PONYTA è così debole alla nascita da non riuscire quasi a reggersi in piedi. Poi si rinforza a furia di cadere, cercando di tenere il passo dei suoi genitori.
Ruby, Sapphire
PONYTA è molto debole alla nascita. Riesce a malapena a reggersi in piedi. Poi si rinforza a furia di inciampare e cadere, cercando di tenere il passo dei suoi genitori.

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Ponyta: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
85
60.4 269
Difesa
55
29.2 209
Attacco Speciale
65
49 229
Difesa Speciale
65
44.2 229
Velocità
90 (1)
73.3 279
Media
68
39.9

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Ponyta: verso

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Ponyta: Pokémon compatibili

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Ponyta: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

9Ember40100%25

Has a 10% chance to burn the target.

13Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

17Stomp65100%20

Has a 30% chance to make the target flinch.

21Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

29Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

33Inferno10050%5

Has a 100% chance to burn the target.

37Agility30

Raises the user's Speed by two stages.

41Fire Blast11085%5

Has a 10% chance to burn the target.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

49Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

High Horsepower9595%10

Inflicts regular damage with no additional effect.

Horn Drill*30%5

Causes a one-hit KO.

Hypnosis60%20

Puts the target to sleep.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

9Ember40100%25

Has a 10% chance to burn the target.

13Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

17Stomp65100%20

Has a 30% chance to make the target flinch.

21Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

29Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

33Inferno10050%5

Has a 100% chance to burn the target.

37Agility30

Raises the user's Speed by two stages.

41Fire Blast11085%5

Has a 10% chance to burn the target.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

49Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Horn Drill*30%5

Causes a one-hit KO.

Hypnosis60%20

Puts the target to sleep.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

9Ember40100%25

Has a 10% chance to burn the target.

13Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

17Stomp65100%20

Has a 30% chance to make the target flinch.

21Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

29Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

33Inferno10050%5

Has a 100% chance to burn the target.

37Agility30

Raises the user's Speed by two stages.

41Fire Blast11085%5

Has a 10% chance to burn the target.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

49Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Horn Drill*30%5

Causes a one-hit KO.

Hypnosis60%20

Puts the target to sleep.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

9Ember40100%25

Has a 10% chance to burn the target.

13Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

17Stomp65100%20

Has a 30% chance to make the target flinch.

21Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

29Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

33Inferno10050%5

Has a 100% chance to burn the target.

37Agility30

Raises the user's Speed by two stages.

41Fire Blast11085%5

Has a 10% chance to burn the target.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

49Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Horn Drill*30%5

Causes a one-hit KO.

Hypnosis60%20

Puts the target to sleep.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

9Ember40100%25

Has a 10% chance to burn the target.

13Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

17Stomp65100%20

Has a 30% chance to make the target flinch.

21Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

29Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

33Inferno10050%5

Has a 100% chance to burn the target.

37Agility30

Raises the user's Speed by two stages.

41Fire Blast11085%5

Has a 10% chance to burn the target.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

49Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Horn Drill*30%5

Causes a one-hit KO.

Hypnosis60%20

Puts the target to sleep.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

9Ember40100%25

Has a 10% chance to burn the target.

13Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

17Stomp65100%20

Has a 30% chance to make the target flinch.

21Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

29Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

33Inferno10050%5

Has a 100% chance to burn the target.

37Agility30

Raises the user's Speed by two stages.

41Fire Blast11085%5

Has a 10% chance to burn the target.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

49Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Horn Drill*30%5

Causes a one-hit KO.

Hypnosis60%20

Puts the target to sleep.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Tail Whip100%30

Lowers the target's Defense by one stage.

10Ember40100%25

Has a 10% chance to burn the target.

15Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

19Stomp65100%20

Has a 30% chance to make the target flinch.

24Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

28Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

33Agility30

Raises the user's Speed by two stages.

37Fire Blast11085%5

Has a 10% chance to burn the target.

42Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

46Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Horn Drill*30%5

Causes a one-hit KO.

Hypnosis60%20

Puts the target to sleep.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Heat Wave9590%10

Has a 10% chance to burn the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Tail Whip100%30

Lowers the target's Defense by one stage.

10Ember40100%25

Has a 10% chance to burn the target.

15Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

19Stomp65100%20

Has a 30% chance to make the target flinch.

24Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

28Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

33Agility30

Raises the user's Speed by two stages.

37Fire Blast11085%5

Has a 10% chance to burn the target.

42Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

46Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Horn Drill*30%5

Causes a one-hit KO.

Hypnosis60%20

Puts the target to sleep.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Heat Wave9590%10

Has a 10% chance to burn the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

7Growl100%40

Lowers the target's Attack by one stage.

10Tail Whip100%30

Lowers the target's Defense by one stage.

16Ember40100%25

Has a 10% chance to burn the target.

19Stomp65100%20

Has a 30% chance to make the target flinch.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

28Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

34Agility30

Raises the user's Speed by two stages.

38Fire Blast11085%5

Has a 10% chance to burn the target.

44Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

48Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Horn Drill*30%5

Causes a one-hit KO.

Hypnosis60%20

Puts the target to sleep.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Tail Whip100%30

Lowers the target's Defense by one stage.

14Ember40100%25

Has a 10% chance to burn the target.

19Stomp65100%20

Has a 30% chance to make the target flinch.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

38Agility30

Raises the user's Speed by two stages.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

53Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Hypnosis60%20

Puts the target to sleep.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Tail Whip100%30

Lowers the target's Defense by one stage.

14Ember40100%25

Has a 10% chance to burn the target.

19Stomp65100%20

Has a 30% chance to make the target flinch.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

38Agility30

Raises the user's Speed by two stages.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

53Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Tail Whip100%30

Lowers the target's Defense by one stage.

14Ember40100%25

Has a 10% chance to burn the target.

19Stomp65100%20

Has a 30% chance to make the target flinch.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

38Agility30

Raises the user's Speed by two stages.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

53Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Tail Whip100%30

Lowers the target's Defense by one stage.

14Ember40100%25

Has a 10% chance to burn the target.

19Stomp65100%20

Has a 30% chance to make the target flinch.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

38Agility30

Raises the user's Speed by two stages.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

53Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Hypnosis60%20

Puts the target to sleep.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Tail Whip100%30

Lowers the target's Defense by one stage.

14Ember40100%25

Has a 10% chance to burn the target.

19Stomp65100%20

Has a 30% chance to make the target flinch.

25Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

31Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

38Agility30

Raises the user's Speed by two stages.

45Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

53Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Hypnosis60%20

Puts the target to sleep.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Growl100%40

Lowers the target's Attack by one stage.

8Tail Whip100%30

Lowers the target's Defense by one stage.

13Ember40100%25

Has a 10% chance to burn the target.

19Stomp65100%20

Has a 30% chance to make the target flinch.

26Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

34Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Agility30

Raises the user's Speed by two stages.

53Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Hypnosis60%20

Puts the target to sleep.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Growl100%40

Lowers the target's Attack by one stage.

8Tail Whip100%30

Lowers the target's Defense by one stage.

13Ember40100%25

Has a 10% chance to burn the target.

19Stomp65100%20

Has a 30% chance to make the target flinch.

26Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

34Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Agility30

Raises the user's Speed by two stages.

53Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Double Kick30100%30

Hits twice in one turn.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Hypnosis60%20

Puts the target to sleep.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

30Tail Whip100%30

Lowers the target's Defense by one stage.

32Stomp65100%20

Has a 30% chance to make the target flinch.

35Growl100%40

Lowers the target's Attack by one stage.

39Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

43Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

48Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Horn Drill*30%5

Causes a one-hit KO.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

30Tail Whip100%30

Lowers the target's Defense by one stage.

32Stomp65100%20

Has a 30% chance to make the target flinch.

35Growl100%40

Lowers the target's Attack by one stage.

39Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

43Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

48Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Horn Drill*30%5

Causes a one-hit KO.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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