#476 Probopass

Probopass

Rock Steel

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Magnet Pull

While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out.

Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.

Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Abilities nascosta » ottenibile in diversi modi

Sand Force

During a sandstorm, this Pokémon's Rock-, Ground-, and Steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.

Work in progress ... Essentials
Species Compass Pokémon National Pokédex 476 Introduced in 4
Shape Footprint Probopass Color Gray
Height 1.4 m Weight 340 kg

Breeding & Training
Egg groups Mineral Hatch counter 20 Capture rate 60
Base EXP 184 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Probopass: linea evolutiva

Baby Base Fase 1 Fase 2
Nosepass ProbopassLevel up, around Mt. Coronet

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Probopass: dove catturarlo

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Probopass: comments


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Probopass: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Controlla tre piccole unità, dette Mininasi, usando la forza magnetica.
Omega Ruby
Emana un forte magnetismo da tutto il corpo. Controlla tre piccole unità, dette Mininasi.
Y
Controlla tre piccole unità, dette Mininasi, usando la forza magnetica.
X
Emana un forte magnetismo da tutto il corpo. Controlla tre piccole unità, dette Mininasi.
Black 2, White 2
Controlla tre unità, dette Mininasi, usando la forza magnetica.
Black, White
Controlla tre piccole unità, dette Mininasi, usando la forza magnetica.
HeartGold, SoulSilver
Controllando magneticamente tre piccole unità dette Mininasi, può battere il nemico da tre punti diversi.
Platinum
Controlla tre piccole unità, dette Mininasi, usando la forza magnetica.
Diamond, Pearl
Emana un forte magnetismo da tutto il corpo. Controlla tre piccole unità, dette Mininasi.

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Probopass: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
55
23.5 209
Difesa
145 (1)
97.6 389
Attacco Speciale
75
58.9 249
Difesa Speciale
150 (2)
98.9 399
Velocità
40
17.2 179
Media
87
78.2

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Probopass: verso

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Probopass: Pokémon compatibili

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Probopass: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

Magnetic Flux20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Block5

Prevents the target from leaving battle.

Magnet Bomb6020

Never misses.

4Iron Defense15

Raises the user's Defense by two stages.

7Block5

Prevents the target from leaving battle.

10Magnet Bomb6020

Never misses.

13Thunder Wave90%20

Paralyzes the target.

16Rest10

User sleeps for two turns, completely healing itself.

19Spark65100%20

Has a 30% chance to paralyze the target.

22Rock Slide7590%10

Has a 30% chance to make the target flinch.

25Power Gem80100%20

Inflicts regular damage with no additional effect.

28Rock Blast2590%10

Hits 2-5 times in one turn.

31Discharge80100%15

Has a 30% chance to paralyze the target.

34Sandstorm10

Changes the weather to a sandstorm for five turns.

37Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Stone Edge10080%5

Has an increased chance for a critical hit.

43Lock-On5

Ensures that the user's next move will hit the target.

43Zap Cannon12050%5

Has a 100% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level.
4Harden30

Raises the user's Defense by one stage.

10Rock Throw5090%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Nosepass ma non da Probopass. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Magnitude*100%30

Power varies randomly from 10 to 150.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

Magnetic Flux20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Block5

Prevents the target from leaving battle.

Magnet Bomb6020

Never misses.

4Iron Defense15

Raises the user's Defense by two stages.

7Block5

Prevents the target from leaving battle.

10Magnet Bomb6020

Never misses.

13Thunder Wave90%20

Paralyzes the target.

16Rest10

User sleeps for two turns, completely healing itself.

19Spark65100%20

Has a 30% chance to paralyze the target.

22Rock Slide7590%10

Has a 30% chance to make the target flinch.

25Power Gem80100%20

Inflicts regular damage with no additional effect.

28Rock Blast2590%10

Hits 2-5 times in one turn.

31Discharge80100%15

Has a 30% chance to paralyze the target.

34Sandstorm10

Changes the weather to a sandstorm for five turns.

37Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Stone Edge10080%5

Has an increased chance for a critical hit.

43Lock-On5

Ensures that the user's next move will hit the target.

43Zap Cannon12050%5

Has a 100% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level.
4Harden30

Raises the user's Defense by one stage.

10Rock Throw5090%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Nosepass ma non da Probopass. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Magnitude*100%30

Power varies randomly from 10 to 150.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise10

User is immune to Ground moves and effects for five turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Block5

Prevents the target from leaving battle.

Magnet Bomb6020

Never misses.

4Iron Defense15

Raises the user's Defense by two stages.

7Block5

Prevents the target from leaving battle.

10Magnet Bomb6020

Never misses.

13Thunder Wave90%20

Paralyzes the target.

16Rest10

User sleeps for two turns, completely healing itself.

19Spark65100%20

Has a 30% chance to paralyze the target.

22Rock Slide7590%10

Has a 30% chance to make the target flinch.

25Power Gem80100%20

Inflicts regular damage with no additional effect.

28Rock Blast2590%10

Hits 2-5 times in one turn.

31Discharge80100%15

Has a 30% chance to paralyze the target.

34Sandstorm10

Changes the weather to a sandstorm for five turns.

37Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Stone Edge10080%5

Has an increased chance for a critical hit.

43Lock-On5

Ensures that the user's next move will hit the target.

43Zap Cannon12050%5

Has a 100% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level.
4Harden30

Raises the user's Defense by one stage.

10Rock Throw5090%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Nosepass ma non da Probopass. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Magnitude*100%30

Power varies randomly from 10 to 150.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise10

User is immune to Ground moves and effects for five turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Tackle40100%35

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Block5

Prevents the target from leaving battle.

Magnet Bomb6020

Never misses.

4Iron Defense15

Raises the user's Defense by two stages.

8Block5

Prevents the target from leaving battle.

11Magnet Bomb6020

Never misses.

15Thunder Wave90%20

Paralyzes the target.

18Rock Blast2590%10

Hits 2-5 times in one turn.

22Rest10

User sleeps for two turns, completely healing itself.

25Spark65100%20

Has a 30% chance to paralyze the target.

29Rock Slide7590%10

Has a 30% chance to make the target flinch.

32Power Gem80100%20

Inflicts regular damage with no additional effect.

36Sandstorm10

Changes the weather to a sandstorm for five turns.

39Discharge80100%15

Has a 30% chance to paralyze the target.

43Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Stone Edge10080%5

Has an increased chance for a critical hit.

50Lock-On5

Ensures that the user's next move will hit the target.

50Zap Cannon12050%5

Has a 100% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level.
4Harden30

Raises the user's Defense by one stage.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Nosepass ma non da Probopass. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Magnitude*100%30

Power varies randomly from 10 to 150.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise10

User is immune to Ground moves and effects for five turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Tackle40100%35

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Block5

Prevents the target from leaving battle.

Magnet Bomb6020

Never misses.

4Iron Defense15

Raises the user's Defense by two stages.

8Block5

Prevents the target from leaving battle.

11Magnet Bomb6020

Never misses.

15Thunder Wave90%20

Paralyzes the target.

18Rock Blast2590%10

Hits 2-5 times in one turn.

22Rest10

User sleeps for two turns, completely healing itself.

25Spark65100%20

Has a 30% chance to paralyze the target.

29Rock Slide7590%10

Has a 30% chance to make the target flinch.

32Power Gem80100%20

Inflicts regular damage with no additional effect.

36Sandstorm10

Changes the weather to a sandstorm for five turns.

39Discharge80100%15

Has a 30% chance to paralyze the target.

43Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Stone Edge10080%5

Has an increased chance for a critical hit.

50Lock-On5

Ensures that the user's next move will hit the target.

50Zap Cannon12050%5

Has a 100% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level.
4Harden30

Raises the user's Defense by one stage.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Nosepass ma non da Probopass. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Magnitude*100%30

Power varies randomly from 10 to 150.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise10

User is immune to Ground moves and effects for five turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Tackle40100%35

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Bomb6020

Never misses.

Block5

Prevents the target from leaving battle.

7Iron Defense15

Raises the user's Defense by two stages.

13Magnet Bomb6020

Never misses.

19Block5

Prevents the target from leaving battle.

25Thunder Wave90%20

Paralyzes the target.

31Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

43Rest10

User sleeps for two turns, completely healing itself.

49Power Gem80100%20

Inflicts regular damage with no additional effect.

55Discharge80100%15

Has a 30% chance to paralyze the target.

61Stone Edge10080%5

Has an increased chance for a critical hit.

67Zap Cannon12050%5

Has a 100% chance to paralyze the target.

73Lock-On5

Ensures that the user's next move will hit the target.

79Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level.
7Harden30

Raises the user's Defense by one stage.

13Rock Throw5090%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Nosepass ma non da Probopass. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Magnitude*100%30

Power varies randomly from 10 to 150.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise10

User is immune to Ground moves and effects for five turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Tackle40100%35

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Bomb6020

Never misses.

Block5

Prevents the target from leaving battle.

7Iron Defense15

Raises the user's Defense by two stages.

13Magnet Bomb6020

Never misses.

19Block5

Prevents the target from leaving battle.

25Thunder Wave90%20

Paralyzes the target.

31Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

43Rest10

User sleeps for two turns, completely healing itself.

49Power Gem80100%20

Inflicts regular damage with no additional effect.

55Discharge80100%15

Has a 30% chance to paralyze the target.

61Stone Edge10080%5

Has an increased chance for a critical hit.

67Zap Cannon12050%5

Has a 100% chance to paralyze the target.

73Lock-On5

Ensures that the user's next move will hit the target.

79Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level.
7Harden30

Raises the user's Defense by one stage.

13Rock Throw5090%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Nosepass ma non da Probopass. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Explosion250100%5

User faints.

Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

Magnitude*100%30

Power varies randomly from 10 to 150.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise10

User is immune to Ground moves and effects for five turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Tackle40100%35

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Bomb6020

Never misses.

Block5

Prevents the target from leaving battle.

7Iron Defense15

Raises the user's Defense by two stages.

13Magnet Bomb6020

Never misses.

19Block5

Prevents the target from leaving battle.

25Thunder Wave90%20

Paralyzes the target.

31Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

43Rest10

User sleeps for two turns, completely healing itself.

49Power Gem80100%20

Inflicts regular damage with no additional effect.

55Discharge80100%15

Has a 30% chance to paralyze the target.

61Stone Edge10080%5

Has an increased chance for a critical hit.

67Zap Cannon12050%5

Has a 100% chance to paralyze the target.

73Lock-On5

Ensures that the user's next move will hit the target.

79Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level.
7Harden30

Raises the user's Defense by one stage.

13Rock Throw5090%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Nosepass ma non da Probopass. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Explosion250100%5

User faints.

Magnitude*100%30

Power varies randomly from 10 to 150.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise10

User is immune to Ground moves and effects for five turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Tackle40100%35

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Bomb6020

Never misses.

Block5

Prevents the target from leaving battle.

7Iron Defense15

Raises the user's Defense by two stages.

13Magnet Bomb6020

Never misses.

19Block5

Prevents the target from leaving battle.

25Thunder Wave90%20

Paralyzes the target.

31Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

43Rest10

User sleeps for two turns, completely healing itself.

49Discharge80100%15

Has a 30% chance to paralyze the target.

55Stone Edge10080%5

Has an increased chance for a critical hit.

61Zap Cannon12050%5

Has a 100% chance to paralyze the target.

67Lock-On5

Ensures that the user's next move will hit the target.

73Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level.
7Harden30

Raises the user's Defense by one stage.

13Rock Throw5090%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Nosepass ma non da Probopass. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Explosion250100%5

User faints.

Magnitude*100%30

Power varies randomly from 10 to 150.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

7Harden30

Raises the user's Defense by one stage.

13Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Block5

Prevents the target from leaving battle.

22Thunder Wave90%20

Paralyzes the target.

28Rock Slide7590%10

Has a 30% chance to make the target flinch.

31Sandstorm10

Changes the weather to a sandstorm for five turns.

37Rest10

User sleeps for two turns, completely healing itself.

43Zap Cannon12050%5

Has a 100% chance to paralyze the target.

46Lock-On5

Ensures that the user's next move will hit the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Nosepass ma non da Probopass. Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Nosepass ma non da Probopass. Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

7Harden30

Raises the user's Defense by one stage.

13Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Block5

Prevents the target from leaving battle.

22Thunder Wave90%20

Paralyzes the target.

28Rock Slide7590%10

Has a 30% chance to make the target flinch.

31Sandstorm10

Changes the weather to a sandstorm for five turns.

37Rest10

User sleeps for two turns, completely healing itself.

43Zap Cannon12050%5

Has a 100% chance to paralyze the target.

46Lock-On5

Ensures that the user's next move will hit the target.

NameTypeClassPowerAccPPPriEffect
Machine: Imparata da Nosepass ma non da Probopass. Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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