#243 Raikou

Raikou

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pressure

Moves targetting this Pokémon use one extra PP.

This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Abilities nascosta » ottenibile in diversi modi

Inner Focus

This Pokémon cannot flinch.

Work in progress ... Essentials
Species Thunder Pokémon National Pokédex 243 Introduced in 2
Shape Footprint Raikou Color Yellow
Height 1.9 m Weight 178 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 80 Capture rate 3
Base EXP 261 Growth rate 1.250.000 Base happiness 35
Gender
Genderless

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Raikou: linea evolutiva

Baby Base Fase 1 Fase 2
Raikou

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Raikou: dove catturarlo

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Raikou: comments


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Raikou: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Raikou rappresenta la velocità del fulmine. Il suo ruggito crea terrificanti onde d’urto nell’aria e scuote il suolo come se fosse percosso dalla furia di un fulmine durante il temporale.
X
Grazie alle nubi di pioggia che ha con sé lancia fulmini a volontà. Pare che sia arrivato con un lampo.
Y
Pokémon violento che accumula energia nel corpo e poi corre all’impazzata, scaricando elettricità.
Black 2, White 2
Pare che sia caduto con un fulmine. Può scagliare saette dalle nuvole di pioggia che ha sul dorso.
Black, White
Pare che sia caduto con un fulmine. Può scagliare saette dalle nuvole di pioggia che ha sul dorso.
HeartGold
Grazie alle nubi di pioggia che ha con sé lancia fulmini a volontà. Pare che sia arrivato con un lampo.
SoulSilver
Un Pokémon che corre in lungo e in largo lanciando un verso che sembra il rumore di un tuono.
Platinum
Pare che sia caduto con un fulmine. Può scagliare saette dalle nuvole di pioggia che ha sul dorso.
Diamond, Pearl
Pare che sia caduto con un fulmine. Può scagliare saette dalle nuvole di pioggia che ha sul dorso.
FireRed
Corre in lungo e in largo lanciando un verso che sembra il rombo di un tuono.
LeafGreen
Grazie alle nubi di pioggia che ha con sé lancia fulmini a volontà. Pare che sia arrivato con un lampo.
Emerald
RAIKOU rappresenta la velocità del fulmine. Il suo ruggito crea terrificanti onde sonore e scuote il suolo come se fosse percosso dalla furia di un fulmine.
Ruby, Sapphire
RAIKOU rappresenta la velocità del fulmine. Il suo ruggito crea terrificanti onde sonore nell’aria e scuote il suolo come se fosse percosso dalla furia di un fulmine durante il temporale.

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Raikou: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90
82.5 384
Attacco
85
60.4 269
Difesa
75
57 249
Attacco Speciale
115 (1)
88.7 329
Difesa Speciale
100
84.4 299
Velocità
115 (2)
93.5 329
Media
96
87.7

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Raikou: verso

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Raikou: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Raikou: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Discharge80100%15

Has a 30% chance to paralyze the target.

Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

15Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Spark65100%20

Has a 30% chance to paralyze the target.

36Reflect20

Reduces damage from physical attacks by half.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

50Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

57Discharge80100%15

Has a 30% chance to paralyze the target.

64Extrasensory80100%20

Has a 10% chance to make the target flinch.

71Rain Dance5

Changes the weather to rain for five turns.

78Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

85Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

60Quash100%15

Makes the target act last this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Discharge80100%15

Has a 30% chance to paralyze the target.

Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

15Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Spark65100%20

Has a 30% chance to paralyze the target.

36Reflect20

Reduces damage from physical attacks by half.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

50Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

57Discharge80100%15

Has a 30% chance to paralyze the target.

64Extrasensory80100%20

Has a 10% chance to make the target flinch.

71Rain Dance5

Changes the weather to rain for five turns.

78Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

85Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

60Quash100%15

Makes the target act last this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Discharge80100%15

Has a 30% chance to paralyze the target.

Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

15Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Spark65100%20

Has a 30% chance to paralyze the target.

36Reflect20

Reduces damage from physical attacks by half.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

50Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

57Discharge80100%15

Has a 30% chance to paralyze the target.

64Extrasensory80100%20

Has a 10% chance to make the target flinch.

71Rain Dance5

Changes the weather to rain for five turns.

78Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

85Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

60Quash100%15

Makes the target act last this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Extrasensory80100%20

Has a 10% chance to make the target flinch.

Discharge80100%15

Has a 30% chance to paralyze the target.

Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

15Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Spark65100%20

Has a 30% chance to paralyze the target.

36Reflect20

Reduces damage from physical attacks by half.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

50Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

57Discharge80100%15

Has a 30% chance to paralyze the target.

64Extrasensory80100%20

Has a 10% chance to make the target flinch.

71Rain Dance5

Changes the weather to rain for five turns.

78Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

85Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

60Quash100%15

Makes the target act last this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

15Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Spark65100%20

Has a 30% chance to paralyze the target.

36Reflect20

Reduces damage from physical attacks by half.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

50Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

57Discharge80100%15

Has a 30% chance to paralyze the target.

64Extrasensory80100%20

Has a 10% chance to make the target flinch.

71Rain Dance5

Changes the weather to rain for five turns.

78Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

85Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

60Quash100%15

Makes the target act last this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

15Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Spark65100%20

Has a 30% chance to paralyze the target.

36Reflect20

Reduces damage from physical attacks by half.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

50Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

57Discharge80100%15

Has a 30% chance to paralyze the target.

64Extrasensory80100%20

Has a 10% chance to make the target flinch.

71Rain Dance5

Changes the weather to rain for five turns.

78Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

85Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

60Quash100%15

Makes the target act last this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

15Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Spark65100%20

Has a 30% chance to paralyze the target.

36Reflect20

Reduces damage from physical attacks by half.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

50Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

57Discharge80100%15

Has a 30% chance to paralyze the target.

64Extrasensory80100%20

Has a 10% chance to make the target flinch.

71Rain Dance5

Changes the weather to rain for five turns.

78Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

85Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

15Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Spark65100%20

Has a 30% chance to paralyze the target.

36Reflect20

Reduces damage from physical attacks by half.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

50Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

57Discharge80100%15

Has a 30% chance to paralyze the target.

64Extrasensory80100%20

Has a 10% chance to make the target flinch.

71Rain Dance5

Changes the weather to rain for five turns.

78Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

85Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Iron Head80100%15

Has a 30% chance to make the target flinch.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

15Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

22Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

29Spark65100%20

Has a 30% chance to paralyze the target.

36Reflect20

Reduces damage from physical attacks by half.

43Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

50Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

57Discharge80100%15

Has a 30% chance to paralyze the target.

64Extrasensory80100%20

Has a 10% chance to make the target flinch.

71Thunder11070%10

Has a 30% chance to paralyze the target.

78Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

41Spark65100%20

Has a 30% chance to paralyze the target.

51Reflect20

Reduces damage from physical attacks by half.

61Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

71Thunder11070%10

Has a 30% chance to paralyze the target.

81Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

41Spark65100%20

Has a 30% chance to paralyze the target.

51Reflect20

Reduces damage from physical attacks by half.

61Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

71Thunder11070%10

Has a 30% chance to paralyze the target.

81Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

41Spark65100%20

Has a 30% chance to paralyze the target.

51Reflect20

Reduces damage from physical attacks by half.

61Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

71Thunder11070%10

Has a 30% chance to paralyze the target.

81Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

41Spark65100%20

Has a 30% chance to paralyze the target.

51Reflect20

Reduces damage from physical attacks by half.

61Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

71Thunder11070%10

Has a 30% chance to paralyze the target.

81Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

41Spark65100%20

Has a 30% chance to paralyze the target.

51Reflect20

Reduces damage from physical attacks by half.

61Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

71Thunder11070%10

Has a 30% chance to paralyze the target.

81Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

41Spark65100%20

Has a 30% chance to paralyze the target.

51Reflect20

Reduces damage from physical attacks by half.

61Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

71Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bite60100%25

Has a 30% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

11Thunder Shock40100%30

Has a 10% chance to paralyze the target.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

41Spark65100%20

Has a 30% chance to paralyze the target.

51Reflect20

Reduces damage from physical attacks by half.

61Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

71Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

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