#280 Ralts

Ralts

Psychic Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.

This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.

Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Trace

When this Pokémon enters battle, it copies a random opponent's ability.

This ability cannot copy Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.

Abilities nascosta » ottenibile in diversi modi

Telepathy

This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.

Work in progress ... Essentials
Species Feeling Pokémon National Pokédex 280 Introduced in 3
Shape Footprint Ralts Color White
Height 0.4 m Weight 6.6 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 235
Base EXP 40 Growth rate 1.250.000 Base happiness 35
Gender
50%
50%

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Ralts: linea evolutiva

Baby Base Fase 1 Fase 2
Ralts KirliaLevel up, starting at level 20 GardevoirLevel up, starting at level 30
GalladeUse a Dawn Stone, males only

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Ralts: dove catturarlo

X
Walking in yellow flowers
  • Route 4
Walking in red flowers
  • Route 4
Y
Walking in yellow flowers
  • Route 4
Walking in red flowers
  • Route 4
HeartGold
Walking in tall grass or a cave
  • Route 34
SoulSilver
Walking in tall grass or a cave
  • Route 34
Platinum
Walking in tall grass or a cave
  • Route 208
  • Route 209
  • Route 212, north, towards Hearthome City
Diamond
Walking in tall grass or a cave
  • Route 203
  • Route 204, south, towards Jubilife City
Pearl
Walking in tall grass or a cave
  • Route 203
  • Route 204, south, towards Jubilife City
Emerald
Walking in tall grass or a cave
  • Route 102
Ruby
Walking in tall grass or a cave
  • Route 102
Sapphire
Walking in tall grass or a cave
  • Route 102

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Ralts: comments


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Ralts: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Ralts ha la capacità di percepire le emozioni delle persone. Se il suo Allenatore è di buon umore, questo influisce positivamente sul carattere di Ralts, che crescerà così allegro e gioioso.
Omega Ruby
Ralts percepisce le emozioni delle persone usando le corna poste sul capo. Raramente si fa vedere dagli esseri umani, ma se percepisce un’energia positiva provenire da qualcuno è possibile che si avvicini.
Y
È molto sensibile agli umori delle persone e degli altri Pokémon. Se avverte ostilità, va a nascondersi.
X
Se con le corna avverte emozioni positive di persone o Pokémon, il suo corpo si scalda leggermente.
Black 2, White 2
Se con le corna avverte emozioni positive di persone o Pokémon, il suo corpo si scalda leggermente.
Black, White
Se con le corna avverte emozioni positive di persone o Pokémon, il suo corpo si scalda leggermente.
HeartGold, SoulSilver
Ha la capacità di percepire le emozioni delle persone grazie alle corna rosse poste sul suo capo.
Platinum
Se con le corna avverte emozioni positive di persone o Pokémon, il suo corpo si scalda leggermente.
Diamond, Pearl
Percepisce gli stati d’animo delle persone con le corna che ha sul capo. Si mostra alla gente allegra.
FireRed, LeafGreen
È molto sensibile agli umori delle persone e degli altri POKéMON. Se avverte ostilità, va a nascondersi.
Emerald
RALTS ha la capacità di percepire le emozioni di uomini e POKéMON grazie alle corna poste sul capo. Se avverte ostilità, corre a rifugiarsi.
Sapphire
RALTS ha la capacità di percepire le emozioni delle persone. Se il suo ALLENATORE è di buon umore, questo influisce positivamente sul carattere di RALTS, che crescerà così allegro e gioioso.
Ruby
RALTS percepisce le emozioni delle persone usando le corna poste sul capo. Raramente si fa vedere dagli esseri umani, ma se percepisce un’energia positiva provenire da qualcuno è possibile che si avvicini.

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Ralts: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
28
1.3 260
Attacco
25
2.2 149
Difesa
25
1.5 149
Attacco Speciale
45 (1)
21 189
Difesa Speciale
35
6.2 169
Velocità
40
17.2 179
Media
33
0.8

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Ralts: verso

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Ralts: Pokémon compatibili

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Ralts: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

4Confusion50100%25

Has a 10% chance to confuse the target.

6Double Team15

Raises the user's evasion by one stage.

9Teleport20

Immediately ends wild battles. No effect otherwise.

11Disarming Voice4015

Never misses.

14Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Magical Leaf6020

Never misses.

19Heal Pulse10

Heals the target for half its max HP.

22Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

24Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

27Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

29Imprison10

Prevents the target from using any moves that the user also knows.

32Future Sight120100%10

Hits the target two turns later.

34Charm100%20

Lowers the target's Attack by two stages.

37Hypnosis60%20

Puts the target to sleep.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

42Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

4Confusion50100%25

Has a 10% chance to confuse the target.

6Double Team15

Raises the user's evasion by one stage.

9Teleport20

Immediately ends wild battles. No effect otherwise.

11Disarming Voice4015

Never misses.

14Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Magical Leaf6020

Never misses.

19Heal Pulse10

Heals the target for half its max HP.

22Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

24Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

27Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

29Imprison10

Prevents the target from using any moves that the user also knows.

32Future Sight120100%10

Hits the target two turns later.

34Charm100%20

Lowers the target's Attack by two stages.

37Hypnosis60%20

Puts the target to sleep.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

42Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

4Confusion50100%25

Has a 10% chance to confuse the target.

6Double Team15

Raises the user's evasion by one stage.

9Teleport20

Immediately ends wild battles. No effect otherwise.

11Disarming Voice4015

Never misses.

14Lucky Chant30

Prevents the target from scoring critical hits for five turns.

17Magical Leaf6020

Never misses.

19Heal Pulse10

Heals the target for half its max HP.

22Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

24Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

27Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

29Imprison10

Prevents the target from using any moves that the user also knows.

32Future Sight120100%10

Hits the target two turns later.

34Charm100%20

Lowers the target's Attack by two stages.

37Hypnosis60%20

Puts the target to sleep.

39Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

42Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Double Team15

Raises the user's evasion by one stage.

12Teleport20

Immediately ends wild battles. No effect otherwise.

17Lucky Chant30

Prevents the target from scoring critical hits for five turns.

21Magical Leaf6020

Never misses.

23Heal Pulse10

Heals the target for half its max HP.

28Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

32Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

34Imprison10

Prevents the target from using any moves that the user also knows.

39Future Sight120100%10

Hits the target two turns later.

43Charm100%20

Lowers the target's Attack by two stages.

45Hypnosis60%20

Puts the target to sleep.

49Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

54Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Double Team15

Raises the user's evasion by one stage.

12Teleport20

Immediately ends wild battles. No effect otherwise.

17Lucky Chant30

Prevents the target from scoring critical hits for five turns.

21Magical Leaf6020

Never misses.

23Heal Pulse10

Heals the target for half its max HP.

28Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

32Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

34Imprison10

Prevents the target from using any moves that the user also knows.

39Future Sight120100%10

Hits the target two turns later.

43Charm100%20

Lowers the target's Attack by two stages.

45Hypnosis60%20

Puts the target to sleep.

50Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

54Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Double Team15

Raises the user's evasion by one stage.

12Teleport20

Immediately ends wild battles. No effect otherwise.

17Lucky Chant30

Prevents the target from scoring critical hits for five turns.

21Magical Leaf6020

Never misses.

23Heal Pulse10

Heals the target for half its max HP.

28Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

32Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

34Imprison10

Prevents the target from using any moves that the user also knows.

39Future Sight120100%10

Hits the target two turns later.

43Charm100%20

Lowers the target's Attack by two stages.

45Hypnosis60%20

Puts the target to sleep.

50Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

54Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Skill Swap10

User and target swap abilities.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

61Will-O-Wisp85%15

Burns the target.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Double Team15

Raises the user's evasion by one stage.

12Teleport20

Immediately ends wild battles. No effect otherwise.

17Lucky Chant30

Prevents the target from scoring critical hits for five turns.

21Magical Leaf6020

Never misses.

23Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

28Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Imprison10

Prevents the target from using any moves that the user also knows.

34Future Sight120100%10

Hits the target two turns later.

39Charm100%20

Lowers the target's Attack by two stages.

43Hypnosis60%20

Puts the target to sleep.

45Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Double Team15

Raises the user's evasion by one stage.

12Teleport20

Immediately ends wild battles. No effect otherwise.

17Lucky Chant30

Prevents the target from scoring critical hits for five turns.

21Magical Leaf6020

Never misses.

23Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

28Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Imprison10

Prevents the target from using any moves that the user also knows.

34Future Sight120100%10

Hits the target two turns later.

39Charm100%20

Lowers the target's Attack by two stages.

43Hypnosis60%20

Puts the target to sleep.

45Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

6Confusion50100%25

Has a 10% chance to confuse the target.

10Double Team15

Raises the user's evasion by one stage.

12Teleport20

Immediately ends wild battles. No effect otherwise.

17Lucky Chant30

Prevents the target from scoring critical hits for five turns.

21Magical Leaf6020

Never misses.

23Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

28Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Imprison10

Prevents the target from using any moves that the user also knows.

34Future Sight120100%10

Hits the target two turns later.

39Charm100%20

Lowers the target's Attack by two stages.

43Hypnosis60%20

Puts the target to sleep.

45Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

6Confusion50100%25

Has a 10% chance to confuse the target.

11Double Team15

Raises the user's evasion by one stage.

16Teleport20

Immediately ends wild battles. No effect otherwise.

21Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

26Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Imprison10

Prevents the target from using any moves that the user also knows.

36Future Sight120100%10

Hits the target two turns later.

41Hypnosis60%20

Puts the target to sleep.

46Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

6Confusion50100%25

Has a 10% chance to confuse the target.

11Double Team15

Raises the user's evasion by one stage.

16Teleport20

Immediately ends wild battles. No effect otherwise.

21Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

26Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Imprison10

Prevents the target from using any moves that the user also knows.

36Future Sight120100%10

Hits the target two turns later.

41Hypnosis60%20

Puts the target to sleep.

46Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

6Confusion50100%25

Has a 10% chance to confuse the target.

11Double Team15

Raises the user's evasion by one stage.

16Teleport20

Immediately ends wild battles. No effect otherwise.

21Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

26Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Imprison10

Prevents the target from using any moves that the user also knows.

36Future Sight120100%10

Hits the target two turns later.

41Hypnosis60%20

Puts the target to sleep.

46Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

6Confusion50100%25

Has a 10% chance to confuse the target.

11Double Team15

Raises the user's evasion by one stage.

16Teleport20

Immediately ends wild battles. No effect otherwise.

21Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

26Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Imprison10

Prevents the target from using any moves that the user also knows.

36Future Sight120100%10

Hits the target two turns later.

41Hypnosis60%20

Puts the target to sleep.

46Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

6Confusion50100%25

Has a 10% chance to confuse the target.

11Double Team15

Raises the user's evasion by one stage.

16Teleport20

Immediately ends wild battles. No effect otherwise.

21Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

26Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Imprison10

Prevents the target from using any moves that the user also knows.

36Future Sight120100%10

Hits the target two turns later.

41Hypnosis60%20

Puts the target to sleep.

46Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Destiny Bond5

If the user faints this turn, the target automatically will, too.

Disable100%20

Disables the target's last used move for 1-8 turns.

Mean Look5

Prevents the target from leaving battle.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Will-O-Wisp85%15

Burns the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H5Flash100%20

Lowers the target's accuracy by one stage.

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