#20 Raticate

Raticate

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Run Away

This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.

This bonus does not count as a stat modifier.

Abilities nascosta » ottenibile in diversi modi

Hustle

This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy.

Special moves are unaffected. Moves that do set damage, such as Seismic Toss, have their accuracy affected, but not their damage.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Work in progress ... Essentials
Species Mouse Pokémon National Pokédex 20 Introduced in 1
Shape Footprint Raticate Color Brown
Height 0.7 m Weight 18.5 kg

Breeding & Training
Egg groups Field Hatch counter 15 Capture rate 127
Base EXP 145 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Raticate: linea evolutiva

Baby Base Fase 1 Fase 2
Rattata RaticateLevel up, starting at level 20

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Raticate: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Dreamyard
  • Relic Passage, Relic Castle entrance
  • Strange House, 1F
  • Strange House, B1F
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
White 2
Walking in tall grass or a cave
  • Dreamyard
  • Relic Passage, Relic Castle entrance
  • Strange House, 1F
  • Strange House, B1F
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
Black
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
White
Walking in dark grass
  • Dreamyard
  • Dreamyard, B1F
HeartGold
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Route 10
  • Route 26
  • Route 27
  • Route 38
  • Route 39
  • Route 47
  • Route 7
  • Route 9
  • Tohjo Falls
  • Union Cave, B2F
SoulSilver
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Route 10
  • Route 26
  • Route 27
  • Route 38
  • Route 39
  • Route 47
  • Route 7
  • Route 9
  • Tohjo Falls
  • Union Cave, B2F
Platinum
Walking in tall grass or a cave
  • Route 225
  • Sea Route 226
Diamond
Walking in tall grass or a cave
  • Route 225
  • Sea Route 226
Pearl
Walking in tall grass or a cave
  • Route 225
  • Sea Route 226
FireRed
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
  • Route 16
  • Route 17
  • Route 18
LeafGreen
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
  • Route 16
  • Route 17
  • Route 18
Crystal
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Route 1
  • Route 10
  • Route 11
  • Route 26
  • Route 27
  • Route 3
  • Route 38
  • Route 39
  • Route 4
  • Route 42
  • Route 43
  • Route 6
  • Route 7
  • Route 9
  • Sea Route 21
  • Tohjo Falls
  • Union Cave, B2F
Gold
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Route 10
  • Route 26
  • Route 27
  • Route 38
  • Route 39
  • Route 7
  • Route 9
  • Tohjo Falls
  • Union Cave, B2F
Silver
Walking in tall grass or a cave
  • Burned Tower, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Route 10
  • Route 26
  • Route 27
  • Route 38
  • Route 39
  • Route 7
  • Route 9
  • Tohjo Falls
  • Union Cave, B2F
Yellow
Walking in tall grass or a cave
  • Pokémon Mansion, 1F
  • Pokémon Mansion, 2F
  • Pokémon Mansion, 3F
  • Pokémon Mansion, B1F
  • Route 10
  • Route 11
  • Route 16
  • Route 18
  • Route 9
  • Sea Route 21
Red
Walking in tall grass or a cave
  • Route 16
  • Route 17
  • Route 18
  • Sea Route 21
Blue
Walking in tall grass or a cave
  • Route 16
  • Route 17
  • Route 18
  • Sea Route 21

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Raticate: comments


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Raticate: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Le potenti zanne di Raticate crescono in continuazione. Per ridurne la crescita rode rocce e tronchi. Spesso si vedono i segni delle sue zanne anche sui muri delle case.
Y
Attraversa i fiumi con le zampe posteriori palmate. Perlustra vaste aree cercando cibo.
X
Si affila le zanne in perenne crescita rosicchiando cose dure. Riesce a frantumare persino i muri.
Black 2, White 2
È molto più feroce di quanto non sembri. Le sue zanne possono frantumare anche il cemento più duro con facilità.
Black, White
Si affila le zanne in perenne crescita rosicchiando cose dure. Riesce a frantumare persino i muri.
SoulSilver
Con i baffi si tiene in equilibrio. La continua crescita dei denti lo forza a rosicchiare sempre.
HeartGold
Rosicchia ovunque con i denti robusti. Può anche abbattere edifici di cemento rosicchiandoli.
Platinum
Si affila le zanne in perenne crescita rosicchiando cose dure. Riesce a frantumare persino i muri.
Diamond, Pearl
Si affila le zanne in perenne crescita rosicchiando cose dure. Riesce a frantumare persino i muri.
FireRed
Le zampe posteriori, a tre dita, sono palmate. Ciò gli permette di attraversare i fiumi a nuoto.
LeafGreen
Usa i baffi per mantenersi in equilibrio. Sembra diventare più lento se gli vengono tagliati.
Emerald
Le potenti zanne di RATICATE crescono di continuo. Per ridurne la crescita, rode rocce e tronchi. Le sue impronte si vedono spesso anche sui muri delle case.
Ruby, Sapphire
Le potenti zanne di RATICATE crescono in continuazione. Per ridurne la crescita rode rocce e tronchi. Spesso si vedono le impronte delle sue zanne anche sui muri delle case.

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Raticate: forme

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Raticate: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55
29.7 314
Attacco
81
56.6 261
Difesa
60
35.4 219
Attacco Speciale
50
27.2 199
Difesa Speciale
70
50.6 239
Velocità
97 (2)
81.5 293
Media
68
40.9

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Raticate: verso

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Raticate: Pokémon compatibili

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Raticate: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Scary Face100%10

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Swords Dance20

Raises the user's Attack by two stages.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Focus Energy30

Increases the user's chance to score a critical hit.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Hyper Fang8090%15

Has a 10% chance to make the target flinch.

19Assurance60100%10

Power is doubled if the target has already received damage this turn.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

34Super Fang*90%10

Inflicts damage equal to half the target's HP.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Scary Face100%10

Lowers the target's Speed by two stages.

Scary Face100%10

Lowers the target's Speed by two stages.

Swords Dance20

Raises the user's Attack by two stages.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Focus Energy30

Increases the user's chance to score a critical hit.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Hyper Fang8090%15

Has a 10% chance to make the target flinch.

19Assurance60100%10

Power is doubled if the target has already received damage this turn.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

34Super Fang*90%10

Inflicts damage equal to half the target's HP.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Swords Dance20

Raises the user's Attack by two stages.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Focus Energy30

Increases the user's chance to score a critical hit.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Hyper Fang8090%15

Has a 10% chance to make the target flinch.

19Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

20Scary Face100%10

Lowers the target's Speed by two stages.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Assurance60100%10

Power is doubled if the target has already received damage this turn.

34Super Fang*90%10

Inflicts damage equal to half the target's HP.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Swords Dance20

Raises the user's Attack by two stages.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Focus Energy30

Increases the user's chance to score a critical hit.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Hyper Fang8090%15

Has a 10% chance to make the target flinch.

19Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

20Scary Face100%10

Lowers the target's Speed by two stages.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Assurance60100%10

Power is doubled if the target has already received damage this turn.

34Super Fang*90%10

Inflicts damage equal to half the target's HP.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Swords Dance20

Raises the user's Attack by two stages.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Focus Energy30

Increases the user's chance to score a critical hit.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Hyper Fang8090%15

Has a 10% chance to make the target flinch.

19Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

20Scary Face100%10

Lowers the target's Speed by two stages.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Assurance60100%10

Power is doubled if the target has already received damage this turn.

34Super Fang*90%10

Inflicts damage equal to half the target's HP.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Swords Dance20

Raises the user's Attack by two stages.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Focus Energy30

Increases the user's chance to score a critical hit.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Hyper Fang8090%15

Has a 10% chance to make the target flinch.

19Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

20Scary Face100%10

Lowers the target's Speed by two stages.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Assurance60100%10

Power is doubled if the target has already received damage this turn.

34Super Fang*90%10

Inflicts damage equal to half the target's HP.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Swords Dance20

Raises the user's Attack by two stages.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Focus Energy30

Increases the user's chance to score a critical hit.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Hyper Fang8090%15

Has a 10% chance to make the target flinch.

19Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

20Scary Face100%10

Lowers the target's Speed by two stages.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Assurance60100%10

Power is doubled if the target has already received damage this turn.

34Super Fang*90%10

Inflicts damage equal to half the target's HP.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Swift6020

Never misses.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Swords Dance20

Raises the user's Attack by two stages.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Focus Energy30

Increases the user's chance to score a critical hit.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Hyper Fang8090%15

Has a 10% chance to make the target flinch.

19Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

20Scary Face100%10

Lowers the target's Speed by two stages.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Assurance60100%10

Power is doubled if the target has already received damage this turn.

34Super Fang*90%10

Inflicts damage equal to half the target's HP.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Swords Dance20

Raises the user's Attack by two stages.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Focus Energy30

Increases the user's chance to score a critical hit.

10Bite60100%25

Has a 30% chance to make the target flinch.

13Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16Hyper Fang8090%15

Has a 10% chance to make the target flinch.

19Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

20Scary Face100%10

Lowers the target's Speed by two stages.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Assurance60100%10

Power is doubled if the target has already received damage this turn.

34Super Fang*90%10

Inflicts damage equal to half the target's HP.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Hyper Fang8090%15

Has a 10% chance to make the target flinch.

20Scary Face100%10

Lowers the target's Speed by two stages.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

40Super Fang*90%10

Inflicts damage equal to half the target's HP.

50Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Rattata ma non da Raticate. Learned when a Pokémon reaches a certain level.
20Focus Energy30

Increases the user's chance to score a critical hit.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Hyper Fang8090%15

Has a 10% chance to make the target flinch.

20Scary Face100%10

Lowers the target's Speed by two stages.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

40Super Fang*90%10

Inflicts damage equal to half the target's HP.

50Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Rattata ma non da Raticate. Learned when a Pokémon reaches a certain level.
20Focus Energy30

Increases the user's chance to score a critical hit.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Hyper Fang8090%15

Has a 10% chance to make the target flinch.

20Scary Face100%10

Lowers the target's Speed by two stages.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

40Super Fang*90%10

Inflicts damage equal to half the target's HP.

50Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Rattata ma non da Raticate. Learned when a Pokémon reaches a certain level.
20Focus Energy30

Increases the user's chance to score a critical hit.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Hyper Fang8090%15

Has a 10% chance to make the target flinch.

20Scary Face100%10

Lowers the target's Speed by two stages.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

40Super Fang*90%10

Inflicts damage equal to half the target's HP.

50Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Rattata ma non da Raticate. Learned when a Pokémon reaches a certain level.
20Focus Energy30

Increases the user's chance to score a critical hit.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Hyper Fang8090%15

Has a 10% chance to make the target flinch.

20Scary Face100%10

Lowers the target's Speed by two stages.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

40Super Fang*90%10

Inflicts damage equal to half the target's HP.

50Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Rattata ma non da Raticate. Learned when a Pokémon reaches a certain level.
20Focus Energy30

Increases the user's chance to score a critical hit.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Hyper Fang8090%15

Has a 10% chance to make the target flinch.

20Scary Face100%10

Lowers the target's Speed by two stages.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

40Super Fang*90%10

Inflicts damage equal to half the target's HP.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Rattata ma non da Raticate. Learned when a Pokémon reaches a certain level.
20Focus Energy30

Increases the user's chance to score a critical hit.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ice Beam90100%10

Has a 10% chance to freeze the target.

Thunderbolt90100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

13Hyper Fang8090%15

Has a 10% chance to make the target flinch.

20Scary Face100%10

Lowers the target's Speed by two stages.

30Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

40Super Fang*90%10

Inflicts damage equal to half the target's HP.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Rattata ma non da Raticate. Learned when a Pokémon reaches a certain level.
20Focus Energy30

Increases the user's chance to score a critical hit.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Rattata ma non da Raticate. Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Flame Wheel60100%25

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Fury Swipes1880%15

Hits 2-5 times in one turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Screech85%40

Lowers the target's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

14Hyper Fang8090%15

Has a 10% chance to make the target flinch.

27Focus Energy30

Increases the user's chance to score a critical hit.

41Super Fang*90%10

Inflicts damage equal to half the target's HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

7Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

14Hyper Fang8090%15

Has a 10% chance to make the target flinch.

27Focus Energy30

Increases the user's chance to score a critical hit.

41Super Fang*90%10

Inflicts damage equal to half the target's HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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