This Pokémon's physical moves do 1.5× as much regular damage, but have 0.8× their usual accuracy.
Special moves are unaffected. Moves that do set damage, such as Seismic Toss, have their accuracy affected, but not their damage.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
This Pokémon inflicts triple damage with critical hits, rather than the usual double damage.
After each turn, one of this Pokémon's stats at random rises two stages, and another falls one stage.
If a stat is already at 6 or -6 stages, it will not be chosen to be increased or decreased, respectively.
Work in progress ... Essentials | ||||||
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Species | Jet Pokémon | National Pokédex | 223 | Introduced in | 2 | |
Shape | Footprint | Color | Gray | |||
Height | 0.6 m | Weight | 12 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Water 2 | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 60 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Remoraid | OctilleryLevel up, starting at level 25 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Remoraid assorbe acqua che espelle ad alta pressione usando la potenza degli addominali per abbattere le prede in volo. Quando si avvicina il momento evolutivo si sposta a valle seguendo il fiume. |
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X La sua precisione è straordinaria. Può colpire una preda in movimento anche a più di 100 m. |
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Y Usando la pinna dorsale come una ventosa, s’attacca alla pancia di un Mantine cibandosi dei suoi avanzi. |
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Black 2, White 2 I getti d'acqua che spara dalla bocca riescono a colpire una preda in movimento anche a 100 metri di distanza. |
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Black, White Emette potenti getti d'acqua che non mancano mai il bersaglio, anche quando Remoraid è sott'acqua. |
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HeartGold La sua precisione è straordinaria. Può colpire una preda in movimento anche a più di 100 metri. |
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SoulSilver Usando la pinna dorsale come una ventosa, s’attacca alla pancia di un MANTINE cibandosi dei suoi avanzi. |
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Platinum Emette potenti getti d’acqua che non mancano mai il bersaglio, anche quando REMORAID è sott’acqua. |
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Diamond Emette potenti getti d’acqua con i quali riesce ad abbattere persino le prede in volo. |
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Pearl Si attacca a MANTINE per cibarsi dei suoi avanzi. In questo modo evita i nemici. |
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LeafGreen Precisissimo, con i suoi getti d’acqua può colpire una preda in movimento ad oltre 100 metri di distanza. |
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FireRed Usando la pinna dorsale come una ventosa, s’attacca alla pancia di un MANTINE cibandosi dei suoi avanzi. |
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Emerald Espelle l’acqua assorbita con i suoi potenti addominali per abbattere le prede in volo. Quando è prossimo all’evoluzione, segue la corrente dei fiumi fino a valle. |
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Ruby, Sapphire REMORAID assorbe acqua che espelle ad alta pressione usando la potenza degli addominali per abbattere le prede in volo. Quando si avvicina il momento evolutivo si sposta a valle seguendo il fiume. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 4.5 | 274 | ||||
Attacco | 36.4 | 229 | ||||
Difesa | 5.4 | 169 | ||||
Attacco Speciale | 49 | 229 | ||||
Difesa Speciale | 6.2 | 169 | ||||
Velocità | 47.8 | 229 | ||||
Media | 13.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
30 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
38 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
42 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
46 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
50 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
30 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
38 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
42 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
46 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
50 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
30 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
38 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
42 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
46 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
50 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H7 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
30 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
38 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
42 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
46 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
50 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
30 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
38 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
42 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
46 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
50 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
23 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
27 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
36 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
45 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
49 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
59 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
23 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
27 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
36 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
45 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
23 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
27 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
36 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
45 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
6 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
23 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
27 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
32 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
36 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
45 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
33 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
44 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
33 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
44 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
33 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
44 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
33 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
44 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
33 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
44 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Thunder Wave | — | 90% | 20 | Paralyzes the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Crystal | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
33 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
44 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
39 | Swift | 60 | — | 20 | Never misses. | |||
40 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H6 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
Pokémon version Gold & Silver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
22 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
22 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
22 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
33 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
44 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
39 | Swift | 60 | — | 20 | Never misses. | |||
40 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H6 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |