#447 Riolu

Riolu

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Steadfast

Whenever this Pokémon flinches, its Speed rises one stage.

Inner Focus

This Pokémon cannot flinch.

Abilities nascosta » ottenibile in diversi modi

Prankster

This Pokémon's non-damaging moves have their priority increased by one stage.

Work in progress ... Essentials
Species Emanation Pokémon National Pokédex 447 Introduced in 4
Shape Footprint Riolu Color Blue
Height 0.7 m Weight 20.2 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 25 Capture rate 75
Base EXP 57 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

  »» Back to top ««  

Riolu: linea evolutiva

Baby Base Fase 1 Fase 2
Riolu LucarioLevel up, during the day, with at least 220 happiness

  »» Back to top ««  

Riolu: dove catturarlo

X
Walking in tall grass or a cave
  • Route 22
Walking in yellow flowers
  • Route 22
Y
Walking in tall grass or a cave
  • Route 22
Walking in yellow flowers
  • Route 22
Black 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
White 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
Black
Walking in tall grass or a cave
  • Challenger's Cave, B1F
  • Challenger's Cave, B2F
White
Walking in tall grass or a cave
  • Challenger's Cave, B1F
  • Challenger's Cave, B2F
Platinum
Receive egg as a gift
  • Iron Island, B2F left
Diamond
Receive egg as a gift
  • Iron Island, B2F left
Pearl
Receive egg as a gift
  • Iron Island, B2F left

  »» Back to top ««  

Riolu: comments


  »» Back to top ««  

Riolu: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Comunica con i suoi simili tramite delle onde che cambiano forma a seconda del sentimento che prova.
Alpha Sapphire
L’aura che emana si intensifica per comunicare agli altri se è triste o spaventato.
X
Comunica con i suoi simili tramite delle onde che cambiano forma a seconda del sentimento che prova.
Y
L’aura che emana si intensifica per comunicare agli altri se è triste o spaventato.
Black 2, White 2
Comunica con i suoi simili tramite delle onde che cambiano forma a seconda del sentimento che prova.
Black, White
È in grado di vedere emozioni come rabbia e gioia sotto forma di onde. Si tratta di un potere unico.
HeartGold, SoulSilver
Comunica con i suoi simili tramite un sistema di onde. Può correre un’intera notte senza stancarsi.
Platinum
È in grado di vedere emozioni come rabbia e gioia sotto forma di onde. Si tratta di un potere unico.
Pearl
È snello ma forte. Può scalare tre montagne e attraversare due canyon in una sola notte.
Diamond
L’aura che emana si intensifica per comunicare agli altri se è triste o spaventato.

  »» Back to top ««  

Riolu: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
70 (1)
42.6 239
Difesa
40
10.6 179
Attacco Speciale
35
9.2 169
Difesa Speciale
40
10.1 179
Velocità
60
41.3 219
Media
47
9.3

  »» Back to top ««  

Riolu: verso

  »» Back to top ««  

Riolu: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

  »» Back to top ««  

Riolu: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Feint30100%10+2

Hits through Protect and Detect.

15Force Palm60100%10

Has a 30% chance to paralyze the target.

19Copycat20

Uses the target's last used move.

24Screech85%40

Lowers the target's Defense by two stages.

29Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47Nasty Plot20

Raises the user's Special Attack by two stages.

50Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Feint30100%10+2

Hits through Protect and Detect.

15Force Palm60100%10

Has a 30% chance to paralyze the target.

19Copycat20

Uses the target's last used move.

24Screech85%40

Lowers the target's Defense by two stages.

29Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47Nasty Plot20

Raises the user's Special Attack by two stages.

50Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Feint30100%10+2

Hits through Protect and Detect.

15Force Palm60100%10

Has a 30% chance to paralyze the target.

19Copycat20

Uses the target's last used move.

24Screech85%40

Lowers the target's Defense by two stages.

29Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47Nasty Plot20

Raises the user's Special Attack by two stages.

50Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Feint30100%10+2

Hits through Protect and Detect.

15Force Palm60100%10

Has a 30% chance to paralyze the target.

19Copycat20

Uses the target's last used move.

24Screech85%40

Lowers the target's Defense by two stages.

29Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47Nasty Plot20

Raises the user's Special Attack by two stages.

50Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Feint30100%10+2

Hits through Protect and Detect.

15Force Palm60100%10

Has a 30% chance to paralyze the target.

19Copycat20

Uses the target's last used move.

24Screech85%40

Lowers the target's Defense by two stages.

29Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47Nasty Plot20

Raises the user's Special Attack by two stages.

55Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Force Palm60100%10

Has a 30% chance to paralyze the target.

15Feint30100%10+2

Hits through Protect and Detect.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

24Screech85%40

Lowers the target's Defense by two stages.

29Copycat20

Uses the target's last used move.

47Nasty Plot20

Raises the user's Special Attack by two stages.

55Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Force Palm60100%10

Has a 30% chance to paralyze the target.

15Feint30100%10+2

Hits through Protect and Detect.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

24Screech85%40

Lowers the target's Defense by two stages.

29Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

Follow Me20+2

Redirects the target's single-target effects to the user for this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Force Palm60100%10

Has a 30% chance to paralyze the target.

15Feint30100%10+2

Hits through Protect and Detect.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

24Screech85%40

Lowers the target's Defense by two stages.

29Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

6Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

11Force Palm60100%10

Has a 30% chance to paralyze the target.

15Feint30100%10+2

Hits through Protect and Detect.

19Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

24Screech85%40

Lowers the target's Defense by two stages.

29Copycat20

Uses the target's last used move.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Blaze Kick8590%10

Has an increased chance for a critical hit and a 10% chance to burn the target.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Cross Chop10080%5

Has an increased chance for a critical hit.

Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

Detect5+4

Prevents any moves from hitting the user this turn.

High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

Iron Defense15

Raises the user's Defense by two stages.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mind Reader5

Ensures that the user's next move will hit the target.

Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

60Drain Punch75100%10

Drains half the damage inflicted to heal the user.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

La pagina è stata creata in 1,666 secondi.