#302 Sableye

Sableye

Dark Ghost

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Keen Eye

This Pokémon cannot have its accuracy lowered.

This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Stall

This Pokémon moves last within its priority bracket.

Multiple Pokémon with this ability move in order of Speed amongst themselves.

The Full Incense and Lagging Tail take precedence over this ability; that is, Pokémon with these items move after Pokémon with this ability. Pokémon with both this ability and one of these items are delayed as much as if they had only the item.

This ability works as usual during Trick Room: Pokémon with this ability will move in reverse order of Speed after Pokémon without it.

Abilities nascosta » ottenibile in diversi modi

Prankster

This Pokémon's non-damaging moves have their priority increased by one stage.

Work in progress ... Essentials
Species Darkness Pokémon National Pokédex 302 Introduced in 3
Shape Footprint Sableye Color Purple
Height 0.5 m Weight 11 kg

Breeding & Training
Egg groups Human-Like Hatch counter 25 Capture rate 45
Base EXP 133 Growth rate 1.059.860 Base happiness 35
Gender
50%
50%

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Sableye: linea evolutiva

Baby Base Fase 1 Fase 2
Sableye

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Sableye: dove catturarlo

X
Walking in tall grass or a cave
  • Reflection Cave, Unknown Area 305
  • Reflection Cave, Unknown Area 306
  • Reflection Cave, Unknown Area 307
  • Reflection Cave, Unknown Area 308
Y
Walking in tall grass or a cave
  • Reflection Cave, Unknown Area 305
  • Reflection Cave, Unknown Area 306
  • Reflection Cave, Unknown Area 307
  • Reflection Cave, Unknown Area 308
Black
Walking in tall grass or a cave
  • Challenger's Cave, 1F
  • Challenger's Cave, B1F
  • Challenger's Cave, B2F
White
Walking in tall grass or a cave
  • Challenger's Cave, 1F
  • Challenger's Cave, B1F
  • Challenger's Cave, B2F
HeartGold
Walking in tall grass or a cave
  • Route 9
Platinum
Walking in tall grass or a cave
  • Iron Island, B1F left
  • Iron Island, B1F right
  • Iron Island, B2F right
  • Iron Island, B2F left
  • Iron Island, B3F
Diamond
Walking in tall grass or a cave
  • Iron Island, B1F left
  • Iron Island, B1F right
  • Iron Island, B2F right
  • Iron Island, B2F left
  • Iron Island, B3F
Pearl
Walking in tall grass or a cave
  • Iron Island, B1F left
  • Iron Island, B1F right
  • Iron Island, B2F right
  • Iron Island, B2F left
  • Iron Island, B3F
Emerald
Walking in tall grass or a cave
  • Cave of Origin, 1F
  • Cave of Origin, B1F
  • Cave of Origin, B2F
  • Cave of Origin, B3F
  • Granite Cave, B1F
  • Granite Cave, B2F
  • Sky Pillar, 1F
  • Sky Pillar, 3F
  • Sky Pillar, 5F
  • Victory Road, B2F
Sapphire
Walking in tall grass or a cave
  • Cave of Origin, 1F
  • Cave of Origin, B1F
  • Cave of Origin, B2F
  • Cave of Origin, B3F
  • Granite Cave, B1F
  • Granite Cave, B2F
  • Sky Pillar, 1F
  • Sky Pillar, 3F
  • Sky Pillar, 5F
  • Victory Road, B2F

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Sableye: comments


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Sableye: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Sableye conduce una vita tranquilla nel profondo delle grotte. Tuttavia, è molto temuto perché si dice che rubi lo spirito degli umani con lo sguardo sinistro dei suoi occhi opalescenti che fendono le tenebre.
Alpha Sapphire
Sableye scava il terreno con i suoi artigli affilati per trovare le pietre di cui si nutre. Le sostanze ingerite si cristallizzano ed emergono a livello epidermico.
X
Si cela nell’oscurità delle caverne. Si nutre di gemme e per questo i suoi occhi sono pietre preziose.
Y
Si costruisce la tana in grotte oscure dove con le affilate unghie scava gemme per poi nutrirsene.
Black 2, White 2
Si cela nell'oscurità delle caverne. Si nutre di gemme e per questo i suoi occhi sono pietre preziose.
Black, White
Si cela nell'oscurità delle caverne. Si nutre di gemme e per questo i suoi occhi sono pietre preziose.
HeartGold, SoulSilver
Si costruisce la tana in grotte oscure dove con le affilate unghie scava gemme per poi nutrirsene.
Platinum
Si cela nell’oscurità delle caverne. Si nutre di gemme e per questo i suoi occhi sono pietre preziose.
Diamond, Pearl
Si cela nell’oscurità delle caverne. Si nutre di gemme e per questo i suoi occhi sono pietre preziose.
FireRed, LeafGreen
Si nutre di gemme. Nella notte, gli occhi gli brillano come gioielli.
Emerald
SABLEYE scava nelle caverne con i suoi artigli affilati alla ricerca di gemme grezze di cui si nutre. Questo POKéMON vive nell’oscurità e lo si vede raramente.
Ruby
SABLEYE conduce una vita tranquilla nel profondo delle grotte. Tuttavia, è molto temuto perché si dice che rubi lo spirito degli umani con lo sguardo sinistro dei suoi occhi opalescenti che fendono le tenebre.
Sapphire
SABLEYE scava il terreno con i suoi artigli affilati per trovare le pietre di cui si nutre. Le sostanze ingerite si cristallizzano ed emergono a livello epidermico.

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Sableye: forme

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Sableye: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
75 (1)
48.9 249
Difesa
75 (1)
57 249
Attacco Speciale
65
49 229
Difesa Speciale
65
44.2 229
Velocità
50
29.7 199
Media
63
33.3

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Sableye: verso

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Sableye: Pokémon compatibili

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Sableye: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Astonish30100%15

Has a 30% chance to make the target flinch.

11Fury Swipes1880%15

Hits 2-5 times in one turn.

14Detect5+4

Prevents any moves from hitting the user this turn.

16Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

19Feint Attack6020

Never misses.

21Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

24Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

26Knock Off65100%20

Target drops its held item.

29Shadow Claw70100%15

Has an increased chance for a critical hit.

31Confuse Ray100%10

Confuses the target.

34Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Power Gem80100%20

Inflicts regular damage with no additional effect.

39Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Foul Play95100%15

Calculates damage with the target's attacking stat.

44Quash100%15

Makes the target act last this turn.

46Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Feint30100%10+2

Hits through Protect and Detect.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Mean Look5

Prevents the target from leaving battle.

Metal Burst*100%10

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Moonlight5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Recover10

Heals the user by half its max HP.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

60Quash100%15

Makes the target act last this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Astonish30100%15

Has a 30% chance to make the target flinch.

11Fury Swipes1880%15

Hits 2-5 times in one turn.

14Detect5+4

Prevents any moves from hitting the user this turn.

16Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

19Feint Attack6020

Never misses.

21Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

24Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

26Knock Off65100%20

Target drops its held item.

29Shadow Claw70100%15

Has an increased chance for a critical hit.

31Confuse Ray100%10

Confuses the target.

34Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Power Gem80100%20

Inflicts regular damage with no additional effect.

39Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Foul Play95100%15

Calculates damage with the target's attacking stat.

44Quash100%15

Makes the target act last this turn.

46Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Feint30100%10+2

Hits through Protect and Detect.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Mean Look5

Prevents the target from leaving battle.

Metal Burst*100%10

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Moonlight5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Recover10

Heals the user by half its max HP.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

60Quash100%15

Makes the target act last this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Astonish30100%15

Has a 30% chance to make the target flinch.

11Fury Swipes1880%15

Hits 2-5 times in one turn.

14Detect5+4

Prevents any moves from hitting the user this turn.

16Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

19Feint Attack6020

Never misses.

21Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

24Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

26Knock Off65100%20

Target drops its held item.

29Shadow Claw70100%15

Has an increased chance for a critical hit.

31Confuse Ray100%10

Confuses the target.

34Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Power Gem80100%20

Inflicts regular damage with no additional effect.

39Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

41Foul Play95100%15

Calculates damage with the target's attacking stat.

44Quash100%15

Makes the target act last this turn.

46Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Feint30100%10+2

Hits through Protect and Detect.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Mean Look5

Prevents the target from leaving battle.

Metal Burst*100%10

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Moonlight5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Recover10

Heals the user by half its max HP.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

60Quash100%15

Makes the target act last this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mean Look5

Prevents the target from leaving battle.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Night Shade*100%15

Inflicts damage equal to the user's level.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

18Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Detect5+4

Prevents any moves from hitting the user this turn.

25Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

29Knock Off65100%20

Target drops its held item.

32Feint Attack6020

Never misses.

36Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

39Shadow Claw70100%15

Has an increased chance for a critical hit.

43Power Gem80100%20

Inflicts regular damage with no additional effect.

46Confuse Ray100%10

Confuses the target.

50Foul Play95100%15

Calculates damage with the target's attacking stat.

53Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

57Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

60Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Feint30100%10+2

Hits through Protect and Detect.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Mean Look5

Prevents the target from leaving battle.

Metal Burst*100%10

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Moonlight5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Recover10

Heals the user by half its max HP.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Night Shade*100%15

Inflicts damage equal to the user's level.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

18Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Detect5+4

Prevents any moves from hitting the user this turn.

25Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

29Knock Off65100%20

Target drops its held item.

32Feint Attack6020

Never misses.

36Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

39Shadow Claw70100%15

Has an increased chance for a critical hit.

43Power Gem80100%20

Inflicts regular damage with no additional effect.

46Confuse Ray100%10

Confuses the target.

50Foul Play95100%15

Calculates damage with the target's attacking stat.

53Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

57Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

60Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Feint30100%10+2

Hits through Protect and Detect.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Mean Look5

Prevents the target from leaving battle.

Metal Burst*100%10

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Moonlight5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Recover10

Heals the user by half its max HP.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Fire Punch75100%15

Has a 10% chance to burn the target.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Night Shade*100%15

Inflicts damage equal to the user's level.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

18Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Detect5+4

Prevents any moves from hitting the user this turn.

25Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

29Knock Off65100%20

Target drops its held item.

32Feint Attack6020

Never misses.

36Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

39Shadow Claw70100%15

Has an increased chance for a critical hit.

43Power Gem80100%20

Inflicts regular damage with no additional effect.

46Confuse Ray100%10

Confuses the target.

50Foul Play95100%15

Calculates damage with the target's attacking stat.

53Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

57Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

60Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Feint30100%10+2

Hits through Protect and Detect.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Mean Look5

Prevents the target from leaving battle.

Metal Burst*100%10

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Moonlight5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Recover10

Heals the user by half its max HP.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Night Shade*100%15

Inflicts damage equal to the user's level.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

18Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Detect5+4

Prevents any moves from hitting the user this turn.

25Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

29Knock Off65100%20

Target drops its held item.

32Feint Attack6020

Never misses.

36Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

39Shadow Claw70100%15

Has an increased chance for a critical hit.

43Power Gem80100%20

Inflicts regular damage with no additional effect.

46Confuse Ray100%10

Confuses the target.

50Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

53Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

57Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Feint30100%10+2

Hits through Protect and Detect.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Moonlight5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psych Up10

Discards the user's stat changes and copies the target's.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Night Shade*100%15

Inflicts damage equal to the user's level.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

18Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Detect5+4

Prevents any moves from hitting the user this turn.

25Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

29Knock Off65100%20

Target drops its held item.

32Feint Attack6020

Never misses.

36Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

39Shadow Claw70100%15

Has an increased chance for a critical hit.

43Power Gem80100%20

Inflicts regular damage with no additional effect.

46Confuse Ray100%10

Confuses the target.

50Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

53Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

57Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Moonlight5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psych Up10

Discards the user's stat changes and copies the target's.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Night Shade*100%15

Inflicts damage equal to the user's level.

11Astonish30100%15

Has a 30% chance to make the target flinch.

15Fury Swipes1880%15

Hits 2-5 times in one turn.

18Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Detect5+4

Prevents any moves from hitting the user this turn.

25Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

29Knock Off65100%20

Target drops its held item.

32Feint Attack6020

Never misses.

36Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

39Shadow Claw70100%15

Has an increased chance for a critical hit.

43Power Gem80100%20

Inflicts regular damage with no additional effect.

46Confuse Ray100%10

Confuses the target.

50Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

53Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

57Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Moonlight5

Heals the user by half its max HP. Affected by weather.

Nasty Plot20

Raises the user's Special Attack by two stages.

Psych Up10

Discards the user's stat changes and copies the target's.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

5Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

9Night Shade*100%15

Inflicts damage equal to the user's level.

13Astonish30100%15

Has a 30% chance to make the target flinch.

17Fury Swipes1880%15

Hits 2-5 times in one turn.

21Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Detect5+4

Prevents any moves from hitting the user this turn.

29Feint Attack6020

Never misses.

33Knock Off65100%20

Target drops its held item.

37Confuse Ray100%10

Confuses the target.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

45Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Moonlight5

Heals the user by half its max HP. Affected by weather.

Psych Up10

Discards the user's stat changes and copies the target's.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

5Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

9Night Shade*100%15

Inflicts damage equal to the user's level.

13Astonish30100%15

Has a 30% chance to make the target flinch.

17Fury Swipes1880%15

Hits 2-5 times in one turn.

21Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Detect5+4

Prevents any moves from hitting the user this turn.

29Feint Attack6020

Never misses.

33Knock Off65100%20

Target drops its held item.

37Confuse Ray100%10

Confuses the target.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

45Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

5Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

9Night Shade*100%15

Inflicts damage equal to the user's level.

13Astonish30100%15

Has a 30% chance to make the target flinch.

17Fury Swipes1880%15

Hits 2-5 times in one turn.

21Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Detect5+4

Prevents any moves from hitting the user this turn.

29Feint Attack6020

Never misses.

33Knock Off65100%20

Target drops its held item.

37Confuse Ray100%10

Confuses the target.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

45Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

5Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

9Night Shade*100%15

Inflicts damage equal to the user's level.

13Astonish30100%15

Has a 30% chance to make the target flinch.

17Fury Swipes1880%15

Hits 2-5 times in one turn.

21Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Detect5+4

Prevents any moves from hitting the user this turn.

29Feint Attack6020

Never misses.

33Knock Off65100%20

Target drops its held item.

37Confuse Ray100%10

Confuses the target.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

45Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Moonlight5

Heals the user by half its max HP. Affected by weather.

Psych Up10

Discards the user's stat changes and copies the target's.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Metronome10

Randomly selects and uses any move in the game.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Scratch40100%35

Inflicts regular damage with no additional effect.

5Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

9Night Shade*100%15

Inflicts damage equal to the user's level.

13Astonish30100%15

Has a 30% chance to make the target flinch.

17Fury Swipes1880%15

Hits 2-5 times in one turn.

21Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25Detect5+4

Prevents any moves from hitting the user this turn.

29Feint Attack6020

Never misses.

33Knock Off65100%20

Target drops its held item.

37Confuse Ray100%10

Confuses the target.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

45Mean Look5

Prevents the target from leaving battle.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Moonlight5

Heals the user by half its max HP. Affected by weather.

Psych Up10

Discards the user's stat changes and copies the target's.

Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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