#757 Salandit

Salandit

Poison Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Corrosion

This Pokémon's moves and item ignore the usual immunity of Poison and Steel Pokémon when attempting to inflict poison.

Abilities nascosta » ottenibile in diversi modi

Oblivious

This Pokémon cannot be infatuated and is immune to Captivate.

If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.

Work in progress ... Essentials
Species Toxic Lizard Pokémon National Pokédex 757 Introduced in 7
Shape Footprint Salandit Color Black
Height 0.6 m Weight 4.8 kg

Breeding & Training
Egg groups Monster; Dragon Hatch counter 20 Capture rate 120
Base EXP 64 Growth rate 1.000.000 Base happiness 70
Gender
87.5%
12.5%

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Salandit: linea evolutiva

Baby Base Fase 1 Fase 2
Salandit SalazzleLevel up, females only, starting at level 33

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Salandit: dove catturarlo

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Salandit: comments


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Salandit: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Salandit: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
48
18.7 300
Attacco
44
10.4 187
Difesa
40
10.6 179
Attacco Speciale
71
56.2 241
Difesa Speciale
40
10.1 179
Velocità
77 (1)
60.4 253
Media
53
21.7

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Salandit: Pokémon compatibili

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Salandit: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Poison Gas90%40

Poisons the target.

5Ember40100%25

Has a 10% chance to burn the target.

8Sweet Scent100%20

Lowers the target's evasion by one stage.

13Dragon Rage*100%10

Inflicts 40 points of damage.

16Smog3070%20

Has a 40% chance to poison the target.

21Double Slap1585%10

Hits 2-5 times in one turn.

24Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

29Toxic90%10

Badly poisons the target, inflicting more damage every turn.

32Nasty Plot20

Raises the user's Special Attack by two stages.

37Venoshock65100%10

Inflicts double damage if the target is Poisoned.

40Flamethrower90100%15

Has a 10% chance to burn the target.

45Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

48Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Knock Off65100%20

Target drops its held item.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Snatch10+4

Steals the target's move, if it's self-targeted.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Poison Gas90%40

Poisons the target.

5Ember40100%25

Has a 10% chance to burn the target.

8Sweet Scent100%20

Lowers the target's evasion by one stage.

13Dragon Rage*100%10

Inflicts 40 points of damage.

16Smog3070%20

Has a 40% chance to poison the target.

21Double Slap1585%10

Hits 2-5 times in one turn.

24Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

29Toxic90%10

Badly poisons the target, inflicting more damage every turn.

32Nasty Plot20

Raises the user's Special Attack by two stages.

37Venoshock65100%10

Inflicts double damage if the target is Poisoned.

40Flamethrower90100%15

Has a 10% chance to burn the target.

45Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

48Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Knock Off65100%20

Target drops its held item.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Snatch10+4

Steals the target's move, if it's self-targeted.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

56Fling*100%10

Throws held item at the target; power depends on the item.

61Will-O-Wisp85%15

Burns the target.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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