When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage.
Moves cannot score critical hits against this Pokémon.
This ability functions identically to Battle Armor.
Work in progress ... Essentials | ||||||
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Species | Formidable Pokémon | National Pokédex | 503 | Introduced in | 5 | |
Shape | Footprint | Color | Blue | |||
Height | 1.5 m | Weight | 94.6 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 238 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Oshawott | DewottLevel up, starting at level 17 | SamurottLevel up, starting at level 36 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Atterra l’avversario con un solo colpo della spada inserita nell’armatura. Una sua occhiata ammutolisce il nemico. |
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Omega Ruby Riesce a estrarre le sue spade, colpire il nemico e riporle al loro posto nelle zampe anteriori in un batter d’occhio. |
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Y Atterra l’avversario con un solo colpo della spada inserita nell’armatura. Una sua occhiata ammutolisce il nemico. |
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X Riesce a estrarre le sue spade, colpire il nemico e riporle al loro posto nelle zampe anteriori in un batter d’occhio. |
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Black 2, White 2 Riesce ad estrarre le sue spade, colpire il nemico e riporle al loro posto nelle zampe anteriori in un batter d'occhio. |
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Black Atterra l'avversario con un solo colpo della spada inserita nell'armatura. Una sua occhiata ammutolisce il nemico. |
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White Usa parte dell'armatura degli arti anteriori come fosse una grande spada. Intimidisce il nemico col solo ruggito. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 86.3 | 394 | ||||
Attacco | 74.9 | 299 | ||||
Difesa | 68.4 | 269 | ||||
Attacco Speciale | 85.1 | 315 | ||||
Difesa Speciale | 50.6 | 239 | ||||
Velocità | 53.8 | 239 | ||||
Media | 79.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
— | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
— | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
13 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
18 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |||
21 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
29 | Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
34 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
39 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
46 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
51 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
58 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
63 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Smart Strike | 70 | — | 10 | Never misses. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
— | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
— | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
13 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
18 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |||
21 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
29 | Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
34 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
39 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
46 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
51 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
58 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
63 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
— | Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Smart Strike | 70 | — | 10 | Never misses. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
13 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
17 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |||
20 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
28 | Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
33 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
36 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
38 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
45 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
50 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
57 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
62 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H7 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
13 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
17 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |||
20 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
28 | Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
33 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
36 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
38 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
45 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
50 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
57 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
62 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
— | Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
13 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
17 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |||
20 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
28 | Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
33 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
36 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
38 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
45 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
50 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
57 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
62 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
11 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
13 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
17 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |||
20 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
28 | Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
33 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
36 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
38 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
45 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
50 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
57 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
62 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
— | Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. |