#503 Samurott

Samurott

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Torrent

When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Shell Armor

Moves cannot score critical hits against this Pokémon.

This ability functions identically to Battle Armor.

Work in progress ... Essentials
Species Formidable Pokémon National Pokédex 503 Introduced in 5
Shape Footprint Samurott Color Blue
Height 1.5 m Weight 94.6 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 238 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Samurott: linea evolutiva

Baby Base Fase 1 Fase 2
Oshawott DewottLevel up, starting at level 17 SamurottLevel up, starting at level 36

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Samurott: dove catturarlo

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Samurott: comments


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Samurott: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Atterra l’avversario con un solo colpo della spada inserita nell’armatura. Una sua occhiata ammutolisce il nemico.
Omega Ruby
Riesce a estrarre le sue spade, colpire il nemico e riporle al loro posto nelle zampe anteriori in un batter d’occhio.
Y
Atterra l’avversario con un solo colpo della spada inserita nell’armatura. Una sua occhiata ammutolisce il nemico.
X
Riesce a estrarre le sue spade, colpire il nemico e riporle al loro posto nelle zampe anteriori in un batter d’occhio.
Black 2, White 2
Riesce ad estrarre le sue spade, colpire il nemico e riporle al loro posto nelle zampe anteriori in un batter d'occhio.
Black
Atterra l'avversario con un solo colpo della spada inserita nell'armatura. Una sua occhiata ammutolisce il nemico.
White
Usa parte dell'armatura degli arti anteriori come fosse una grande spada. Intimidisce il nemico col solo ruggito.

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Samurott: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
95
86.3 394
Attacco
100
74.9 299
Difesa
85
68.4 269
Attacco Speciale
108 (3)
85.1 315
Difesa Speciale
70
50.6 239
Velocità
70
53.8 239
Media
88
79.2

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Samurott: verso

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Samurott: Pokémon compatibili

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Samurott: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Slash70100%20

Has an increased chance for a critical hit.

Slash70100%20

Has an increased chance for a critical hit.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

18Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

21Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

29Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

34Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

39Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

58Swords Dance20

Raises the user's Attack by two stages.

63Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Sacred Sword90100%15

Ignores the target's stat modifiers.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hydro Cannon15090%5

User foregoes its next turn to recharge.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Slash70100%20

Has an increased chance for a critical hit.

Slash70100%20

Has an increased chance for a critical hit.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

18Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

21Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

29Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

34Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

39Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

46Aqua Tail9090%10

Inflicts regular damage with no additional effect.

51Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

58Swords Dance20

Raises the user's Attack by two stages.

63Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Hydro Cannon15090%5

User foregoes its next turn to recharge.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

17Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

20Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

33Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

36Slash70100%20

Has an increased chance for a critical hit.

38Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

45Aqua Tail9090%10

Inflicts regular damage with no additional effect.

50Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

57Swords Dance20

Raises the user's Attack by two stages.

62Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hydro Cannon15090%5

User foregoes its next turn to recharge.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

17Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

20Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

33Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

36Slash70100%20

Has an increased chance for a critical hit.

38Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

45Aqua Tail9090%10

Inflicts regular damage with no additional effect.

50Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

57Swords Dance20

Raises the user's Attack by two stages.

62Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Hydro Cannon15090%5

User foregoes its next turn to recharge.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

17Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

20Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

33Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

36Slash70100%20

Has an increased chance for a critical hit.

38Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

45Aqua Tail9090%10

Inflicts regular damage with no additional effect.

50Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

57Swords Dance20

Raises the user's Attack by two stages.

62Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hydro Cannon15090%5

User foregoes its next turn to recharge.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

Water Sport15

Halves all Fire-type damage.

5Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

11Water Sport15

Halves all Fire-type damage.

13Focus Energy30

Increases the user's chance to score a critical hit.

17Razor Shell7595%10

Has a 50% chance to lower the target's Defense by one stage.

20Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

33Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

36Slash70100%20

Has an increased chance for a critical hit.

38Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

45Aqua Tail9090%10

Inflicts regular damage with no additional effect.

50Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

57Swords Dance20

Raises the user's Attack by two stages.

62Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Oshawott ma non da Samurott. Appears on a newly-hatched Pokémon, if the father had the same move.
Air Slash7595%15

Has a 30% chance to make the target flinch.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Copycat20

Uses the target's last used move.

Detect5+4

Prevents any moves from hitting the user this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Screech85%40

Lowers the target's Defense by two stages.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Hydro Cannon15090%5

User foregoes its next turn to recharge.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

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