#769 Sandygast

Sandygast

Ghost Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Water Compaction

Raises this Pokémon's Defense by two stages when it's hit by a Water move.

Abilities nascosta » ottenibile in diversi modi

Sand Veil

During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.

The evasion bonus does not count as a stat modifier.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

Work in progress ... Essentials
Species Sand Heap Pokémon National Pokédex 769 Introduced in 7
Shape Footprint Sandygast Color Brown
Height 0.5 m Weight 70 kg

Breeding & Training
Egg groups Amorphous Hatch counter 15 Capture rate 140
Base EXP 64 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Sandygast: linea evolutiva

Baby Base Fase 1 Fase 2
Sandygast PalossandLevel up, starting at level 42

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Sandygast: dove catturarlo

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Sandygast: comments


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Sandygast: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Sandygast: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55
29.7 314
Attacco
55
23.5 209
Difesa
80 (1)
63.6 259
Attacco Speciale
70
54.2 239
Difesa Speciale
45
15.5 189
Velocità
15
1.3 129
Media
53
21.7

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Sandygast: Pokémon compatibili

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Sandygast: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Harden30

Raises the user's Defense by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

5Astonish30100%15

Has a 30% chance to make the target flinch.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

14Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18Mega Drain40100%15

Drains half the damage inflicted to heal the user.

23Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

27Hypnosis60%20

Puts the target to sleep.

32Iron Defense15

Raises the user's Defense by two stages.

36Giga Drain75100%10

Drains half the damage inflicted to heal the user.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

45Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Shore Up10

Heals the user for ½ its max HP, or ⅔ during a sandstorm.

54Sandstorm10

Changes the weather to a sandstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Defense15

Raises the user's Defense by two stages.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Harden30

Raises the user's Defense by one stage.

Absorb20100%25

Drains half the damage inflicted to heal the user.

5Astonish30100%15

Has a 30% chance to make the target flinch.

9Sand Attack100%15

Lowers the target's accuracy by one stage.

14Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18Mega Drain40100%15

Drains half the damage inflicted to heal the user.

23Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

27Hypnosis60%20

Puts the target to sleep.

32Iron Defense15

Raises the user's Defense by two stages.

36Giga Drain75100%10

Drains half the damage inflicted to heal the user.

41Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

45Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

50Shore Up10

Heals the user for ½ its max HP, or ⅔ during a sandstorm.

54Sandstorm10

Changes the weather to a sandstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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