#539 Sawk

Sawk

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Inner Focus

This Pokémon cannot flinch.

Abilities nascosta » ottenibile in diversi modi

Mold Breaker

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.

For example, this Pokémon's moves ignore abilities that would fully negate them, such as Water Absorb; abilities that would prevent any of their effects, such as Clear Body, Shell Armor, or Sticky Hold; and abilities that grant any general protective benefit, such as Simple, Snow Cloak, or Thick Fat. If an ability could either hinder or help this Pokémon's moves, e.g. Dry Skin or Unaware, the ability is ignored either way.

Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, Cursed Body only affects potential future uses of the move, while Liquid Ooze and Shadow Tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example Color Change or Forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from Drizzle. This ability cannot ignore Multitype at all.

An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with Limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's Spikes are not affected by this ability after they have been placed.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

This ability functions identically to Teravolt and Turboblaze.

Work in progress ... Essentials
Species Karate Pokémon National Pokédex 539 Introduced in 5
Shape Footprint Sawk Color Blue
Height 1.4 m Weight 51 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 45
Base EXP 163 Growth rate 1.000.000 Base happiness 70
Gender
100%

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Sawk: linea evolutiva

Baby Base Fase 1 Fase 2
Sawk

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Sawk: dove catturarlo

X
Walking in tall grass or a cave
  • Route 11
Black 2
Walking in tall grass or a cave
  • Pinwheel Forest, outside
  • Route 15
  • Route 18
  • Route 23
Walking in rustling grass
  • Victory Road, unknown area 76
Walking in dark grass
  • Pinwheel Forest, outside
  • Route 15
  • Route 18
  • Route 23
White 2
Walking in rustling grass
  • Pinwheel Forest, outside
  • Route 15
  • Route 18
  • Route 23
  • Victory Road, unknown area 76
Black
Walking in tall grass or a cave
  • Pinwheel Forest, outside
  • Route 10
  • Route 10, Victory Road gate
  • Route 15
  • Route 18
Walking in dark grass
  • Pinwheel Forest, outside
  • Route 10
  • Route 10, Victory Road gate
  • Route 15
  • Route 18
White
Walking in rustling grass
  • Pinwheel Forest, outside
  • Route 10
  • Route 10, Victory Road gate
  • Route 15
  • Route 18

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Sawk: comments


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Sawk: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
La cintura da karate gli dà la carica e aumenta la forza distruttiva dei pugni. Quando si allena, meglio non disturbarlo.
Omega Ruby
Si allena senza posa, giorno e notte, sui monti per potenziare al massimo i suoi colpi di karate.
Y
La cintura da karate gli dà la carica e aumenta la forza distruttiva dei pugni. Quando si allena, meglio non disturbarlo.
X
Si allena senza posa, giorno e notte, sui monti per potenziare al massimo i suoi colpi di karate.
Black 2, White 2
Si allena senza posa, giorno e notte, sui monti per potenziare al massimo i suoi colpi di karate.
Black
Dalle montagne in cui si allena Sawk giunge il suono di pugni che si schiantano contro grandi alberi e rocce.
White
La cintura da karate gli dà la carica e aumenta la forza distruttiva dei pugni. Quando si allena, meglio non disturbarlo.

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Sawk: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
125 (2)
90.5 349
Difesa
75
57 249
Attacco Speciale
30
5.6 159
Difesa Speciale
75
57.4 249
Velocità
85
68.2 269
Media
77
53.4

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Sawk: verso

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Sawk: Pokémon compatibili

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Sawk: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Leer100%30

Lowers the target's Defense by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Focus Energy30

Increases the user's chance to score a critical hit.

5Double Kick30100%30

Hits twice in one turn.

9Low Sweep65100%20

Lowers the target's Speed by one stage.

13Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

17Karate Chop50100%25

Has an increased chance for a critical hit.

21Brick Break75100%15

Destroys Reflect and Light Screen.

25Bulk Up20

Raises the user's Attack and Defense by one stage.

29Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

33Endure10+4

Prevents the user's HP from lowering below 1 this turn.

37Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

41Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

45Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Leer100%30

Lowers the target's Defense by one stage.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Focus Energy30

Increases the user's chance to score a critical hit.

5Double Kick30100%30

Hits twice in one turn.

9Low Sweep65100%20

Lowers the target's Speed by one stage.

13Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

17Karate Chop50100%25

Has an increased chance for a critical hit.

21Brick Break75100%15

Destroys Reflect and Light Screen.

25Bulk Up20

Raises the user's Attack and Defense by one stage.

29Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

33Endure10+4

Prevents the user's HP from lowering below 1 this turn.

37Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

41Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

45Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Leer100%30

Lowers the target's Defense by one stage.

5Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

9Focus Energy30

Increases the user's chance to score a critical hit.

13Double Kick30100%30

Hits twice in one turn.

17Low Sweep65100%20

Lowers the target's Speed by one stage.

21Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

25Karate Chop50100%25

Has an increased chance for a critical hit.

29Brick Break75100%15

Destroys Reflect and Light Screen.

33Bulk Up20

Raises the user's Attack and Defense by one stage.

37Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

41Endure10+4

Prevents the user's HP from lowering below 1 this turn.

45Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

48Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

50Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Leer100%30

Lowers the target's Defense by one stage.

5Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

9Focus Energy30

Increases the user's chance to score a critical hit.

13Double Kick30100%30

Hits twice in one turn.

17Low Sweep65100%20

Lowers the target's Speed by one stage.

21Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

25Karate Chop50100%25

Has an increased chance for a critical hit.

29Brick Break75100%15

Destroys Reflect and Light Screen.

33Bulk Up20

Raises the user's Attack and Defense by one stage.

37Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

41Endure10+4

Prevents the user's HP from lowering below 1 this turn.

45Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

48Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

50Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Leer100%30

Lowers the target's Defense by one stage.

5Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

9Focus Energy30

Increases the user's chance to score a critical hit.

13Double Kick30100%30

Hits twice in one turn.

17Low Sweep65100%20

Lowers the target's Speed by one stage.

21Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

25Karate Chop50100%25

Has an increased chance for a critical hit.

29Brick Break75100%15

Destroys Reflect and Light Screen.

33Bulk Up20

Raises the user's Attack and Defense by one stage.

37Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

41Endure10+4

Prevents the user's HP from lowering below 1 this turn.

45Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

49Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

53Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Leer100%30

Lowers the target's Defense by one stage.

5Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

9Focus Energy30

Increases the user's chance to score a critical hit.

13Double Kick30100%30

Hits twice in one turn.

17Low Sweep65100%20

Lowers the target's Speed by one stage.

21Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

25Karate Chop50100%25

Has an increased chance for a critical hit.

29Brick Break75100%15

Destroys Reflect and Light Screen.

33Bulk Up20

Raises the user's Attack and Defense by one stage.

37Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

41Endure10+4

Prevents the user's HP from lowering below 1 this turn.

45Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

49Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

53Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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