#586 Spring Sawsbuck

Sawsbuck

Spring Form

Normal Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Sap Sipper

Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.

Abilities nascosta » ottenibile in diversi modi

Serene Grace

This Pokémon's moves have twice their usual effect chance.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Flamethrower's chance of burning the target is doubled, but Protect's chance of success and Air Cutter's increased critical hit rate are unaffected.

Secret Power is unaffected.

Work in progress ... Essentials
Species Season Pokémon National Pokédex 586 Introduced in 5
Shape Footprint Sawsbuck Color Brown
Height 1.9 m Weight 92.5 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 75
Base EXP 166 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Sawsbuck: linea evolutiva

Baby Base Fase 1 Fase 2
Deerling SawsbuckLevel up, starting at level 34

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Sawsbuck: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
Walking in dark grass
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
White 2
Walking in tall grass or a cave
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
Walking in dark grass
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
Black
Walking in dark grass
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside
White
Walking in dark grass
  • Dragonspiral Tower, entrance
  • Dragonspiral Tower, outside

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Sawsbuck: comments


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Sawsbuck: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Cambia dimora a seconda delle stagioni. Gli uomini si accorgono del cambio di stagione osservando le sue corna.
Alpha Sapphire
Si spostano da un luogo all’altro al mutare delle stagioni. Per questo alcuni dicono che portano con sé la primavera.
X
Cambia dimora a seconda delle stagioni. Gli uomini si accorgono del cambio di stagione osservando le sue corna.
Y
Si spostano da un luogo all’altro al mutare delle stagioni. Per questo alcuni dicono che portano con sé la primavera.
Black 2, White 2
Si spostano da un luogo all'altro al mutare delle stagioni, per questo alcuni dicono che portano con sé la primavera.
Black
Cambia dimora a seconda delle stagioni. Gli uomini si accorgono del cambio di stagione osservando le sue corna.
White
I fiori che crescono sulle sue corna cambiano a seconda della stagione. I capibranco hanno corna meravigliose.

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Sawsbuck: forme

Forms only affect appearance. Sawsbuck switches forms to match the season if it is in the party upon loading the game.

If the season has changed since the game was saved, and the game was saved indoors, the previous save's season will be displayed upon loading the game, and Sawsbuck will change according to that season. Upon stepping outdoors, the change of season is displayed and Deerling will change again.

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Sawsbuck: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
100 (2)
74.9 299
Difesa
70
50.5 239
Attacco Speciale
60
41.5 219
Difesa Speciale
70
50.6 239
Velocità
95
79 289
Media
79
56.2

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Sawsbuck: verso

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Sawsbuck: Pokémon compatibili

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Sawsbuck: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Horn Leech75100%10

Drains half the damage inflicted to heal the user.

Horn Leech75100%10

Drains half the damage inflicted to heal the user.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Camouflage20

User's type changes to match the terrain.

Growl100%40

Lowers the target's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

4Growl100%40

Lowers the target's Attack by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

10Double Kick30100%30

Hits twice in one turn.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Feint Attack6020

Never misses.

20Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

24Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

28Aromatherapy5

Cures the entire party of major status effects.

32Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Charm100%20

Lowers the target's Attack by two stages.

44Nature Power20

Uses a move which depends upon the terrain.

52Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

60Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Deerling ma non da Sawsbuck. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Natural Gift*100%15

Power and type depend on the held berry.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Horn Leech75100%10

Drains half the damage inflicted to heal the user.

Horn Leech75100%10

Drains half the damage inflicted to heal the user.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Camouflage20

User's type changes to match the terrain.

Growl100%40

Lowers the target's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

4Growl100%40

Lowers the target's Attack by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

10Double Kick30100%30

Hits twice in one turn.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Feint Attack6020

Never misses.

20Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

24Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

28Aromatherapy5

Cures the entire party of major status effects.

32Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Charm100%20

Lowers the target's Attack by two stages.

44Nature Power20

Uses a move which depends upon the terrain.

52Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

60Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Deerling ma non da Sawsbuck. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Natural Gift*100%15

Power and type depend on the held berry.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Camouflage20

User's type changes to match the terrain.

Growl100%40

Lowers the target's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

4Growl100%40

Lowers the target's Attack by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

10Double Kick30100%30

Hits twice in one turn.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Feint Attack6020

Never misses.

20Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

24Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

28Aromatherapy5

Cures the entire party of major status effects.

32Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Charm100%20

Lowers the target's Attack by two stages.

37Horn Leech75100%10

Drains half the damage inflicted to heal the user.

44Nature Power20

Uses a move which depends upon the terrain.

52Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

60Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Deerling ma non da Sawsbuck. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Natural Gift*100%15

Power and type depend on the held berry.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Camouflage20

User's type changes to match the terrain.

Growl100%40

Lowers the target's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

4Growl100%40

Lowers the target's Attack by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

10Double Kick30100%30

Hits twice in one turn.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Feint Attack6020

Never misses.

20Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

24Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

28Aromatherapy5

Cures the entire party of major status effects.

32Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Charm100%20

Lowers the target's Attack by two stages.

37Horn Leech75100%10

Drains half the damage inflicted to heal the user.

44Nature Power20

Uses a move which depends upon the terrain.

52Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

60Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Deerling ma non da Sawsbuck. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Natural Gift*100%15

Power and type depend on the held berry.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Camouflage20

User's type changes to match the terrain.

Growl100%40

Lowers the target's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

4Growl100%40

Lowers the target's Attack by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

10Double Kick30100%30

Hits twice in one turn.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Feint Attack6020

Never misses.

20Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

24Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

28Aromatherapy5

Cures the entire party of major status effects.

32Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Charm100%20

Lowers the target's Attack by two stages.

37Horn Leech75100%10

Drains half the damage inflicted to heal the user.

44Nature Power20

Uses a move which depends upon the terrain.

52Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

60Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Deerling ma non da Sawsbuck. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Natural Gift*100%15

Power and type depend on the held berry.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Tackle40100%35

Inflicts regular damage with no additional effect.

Camouflage20

User's type changes to match the terrain.

Growl100%40

Lowers the target's Attack by one stage.

Sand Attack100%15

Lowers the target's accuracy by one stage.

4Growl100%40

Lowers the target's Attack by one stage.

7Sand Attack100%15

Lowers the target's accuracy by one stage.

10Double Kick30100%30

Hits twice in one turn.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Feint Attack6020

Never misses.

20Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

24Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

28Aromatherapy5

Cures the entire party of major status effects.

32Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Charm100%20

Lowers the target's Attack by two stages.

37Horn Leech75100%10

Drains half the damage inflicted to heal the user.

44Nature Power20

Uses a move which depends upon the terrain.

52Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

60Solar Beam120100%10

Requires a turn to charge before attacking.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Deerling ma non da Sawsbuck. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Grass Whistle55%15

Puts the target to sleep.

Natural Gift*100%15

Power and type depend on the held berry.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

75Swords Dance20

Raises the user's Attack by two stages.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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