#212 Scizor

Scizor

Bug Steel

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less.

This includes moves of variable power, such as Hidden Power and Magnitude, when their power is 60 or less. Helping Hand's power boost is taken into account for any move, as is Defense Curl's power boost for Rollout.

Abilities nascosta » ottenibile in diversi modi

Light Metal

This Pokémon has half the usual weight for its species.

Work in progress ... Essentials
Species Pincer Pokémon National Pokédex 212 Introduced in 2
Shape Footprint Scizor Color Red
Height 1.8 m Weight 118 kg

Breeding & Training
Egg groups Bug Hatch counter 25 Capture rate 25
Base EXP 175 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Scizor: linea evolutiva

Baby Base Fase 1 Fase 2
Scyther ScizorTrade, while holding a Metal Coat

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Scizor: dove catturarlo

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Scizor: comments


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Scizor: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Il corpo di Scizor è duro come l’acciaio. Gli attacchi più comuni non riescono neanche a scalfirlo. Sbatte le ali per regolare la propria temperatura corporea.
Y
Ha un corpo duro come l’acciaio. Spaventa i nemici con le chele, su cui sono disegnati degli occhi.
X
Le chele, che contengono acciaio, possono fare a pezzi qualsiasi oggetto afferrino.
Black 2, White 2
Solleva le chele su cui sono disegnati degli occhi. Poi le abbassa brandendole pericolosamente.
Black, White
Solleva le chele su cui sono disegnati degli occhi. Poi le abbassa brandendole pericolosamente.
HeartGold
Agita le chele su cui sono disegnati occhi per spaventare i nemici. Così pare avere tre teste.
SoulSilver
Non usa le ali per volare, ma per regolare la temperatura corporea battendole molto velocemente.
Platinum
Solleva le chele su cui sono disegnati degli occhi. Poi le abbassa brandendole pericolosamente.
Diamond, Pearl
Ha un corpo duro come l’acciaio. Spaventa i nemici con le chele, su cui sono disegnati degli occhi.
LeafGreen
Agita le chele, su cui sono disegnati occhi, per spaventare i nemici. Così pare avere tre teste.
FireRed
Non usa le ali per volare, ma per regolare la temperatura corporea sbattendole molto velocemente.
Emerald
Il corpo di SCIZOR è duro come l’acciaio. Gli attacchi normali non riescono neanche a scalfirlo. Sbatte le ali per regolare la propria temperatura corporea.
Ruby, Sapphire
Il corpo di SCIZOR è duro come l’acciaio. Gli attacchi normali non riescono neanche a scalfirlo. Sbatte le ali per regolare la propria temperatura corporea.

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Scizor: forme

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Scizor: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
130 (2)
92.5 359
Difesa
100
82 299
Attacco Speciale
55
34.2 209
Difesa Speciale
80
63.9 259
Velocità
65
47.8 229
Media
83
70.3

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Scizor: verso

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Scizor: Pokémon compatibili

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Scizor: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Feint30100%10+2

Hits through Protect and Detect.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Iron Defense15

Raises the user's Defense by two stages.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

50Iron Head80100%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

37Double Team15

Raises the user's evasion by one stage.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Feint30100%10+2

Hits through Protect and Detect.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Iron Defense15

Raises the user's Defense by two stages.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

50Iron Head80100%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

37Double Team15

Raises the user's evasion by one stage.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Feint30100%10+2

Hits through Protect and Detect.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Iron Defense15

Raises the user's Defense by two stages.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

50Iron Head80100%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

37Double Team15

Raises the user's evasion by one stage.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Feint30100%10+2

Hits through Protect and Detect.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Iron Defense15

Raises the user's Defense by two stages.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

50Iron Head80100%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

37Double Team15

Raises the user's evasion by one stage.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Iron Defense15

Raises the user's Defense by two stages.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

53Iron Head80100%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

37Double Team15

Raises the user's evasion by one stage.

53Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Roost10

Heals the user by half its max HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Iron Defense15

Raises the user's Defense by two stages.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

53Iron Head80100%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

37Double Team15

Raises the user's evasion by one stage.

53Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Iron Defense15

Raises the user's Defense by two stages.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

53Iron Head80100%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

37Double Team15

Raises the user's evasion by one stage.

53Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Night Slash70100%15

Has an increased chance for a critical hit.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Iron Defense15

Raises the user's Defense by two stages.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

53Iron Head80100%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

37Double Team15

Raises the user's evasion by one stage.

53Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Night Slash70100%15

Has an increased chance for a critical hit.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Iron Defense15

Raises the user's Defense by two stages.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

53Iron Head80100%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
21Wing Attack60100%35

Inflicts regular damage with no additional effect.

37Double Team15

Raises the user's evasion by one stage.

53Air Slash7595%15

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Night Slash70100%15

Has an increased chance for a critical hit.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16False Swipe40100%40

Cannot lower the target's HP below 1.

21Agility30

Raises the user's Speed by two stages.

26Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

31Slash70100%20

Has an increased chance for a critical hit.

36Swords Dance20

Raises the user's Attack by two stages.

41Iron Defense15

Raises the user's Defense by two stages.

46Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
26Wing Attack60100%35

Inflicts regular damage with no additional effect.

41Double Team15

Raises the user's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16False Swipe40100%40

Cannot lower the target's HP below 1.

21Agility30

Raises the user's Speed by two stages.

26Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

31Slash70100%20

Has an increased chance for a critical hit.

36Swords Dance20

Raises the user's Attack by two stages.

41Double Team15

Raises the user's evasion by one stage.

46Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
26Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16False Swipe40100%40

Cannot lower the target's HP below 1.

21Agility30

Raises the user's Speed by two stages.

26Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

31Slash70100%20

Has an increased chance for a critical hit.

36Swords Dance20

Raises the user's Attack by two stages.

41Double Team15

Raises the user's evasion by one stage.

46Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
26Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16False Swipe40100%40

Cannot lower the target's HP below 1.

21Agility30

Raises the user's Speed by two stages.

26Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

31Slash70100%20

Has an increased chance for a critical hit.

36Swords Dance20

Raises the user's Attack by two stages.

41Double Team15

Raises the user's evasion by one stage.

46Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
26Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16False Swipe40100%40

Cannot lower the target's HP below 1.

21Agility30

Raises the user's Speed by two stages.

26Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

31Slash70100%20

Has an increased chance for a critical hit.

36Swords Dance20

Raises the user's Attack by two stages.

41Double Team15

Raises the user's evasion by one stage.

46Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
26Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

18False Swipe40100%40

Cannot lower the target's HP below 1.

24Agility30

Raises the user's Speed by two stages.

30Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

36Slash70100%20

Has an increased chance for a critical hit.

42Swords Dance20

Raises the user's Attack by two stages.

48Double Team15

Raises the user's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
30Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

18False Swipe40100%40

Cannot lower the target's HP below 1.

24Agility30

Raises the user's Speed by two stages.

30Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

36Slash70100%20

Has an increased chance for a critical hit.

42Swords Dance20

Raises the user's Attack by two stages.

48Double Team15

Raises the user's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Scyther ma non da Scizor. Learned when a Pokémon reaches a certain level.
30Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scyther ma non da Scizor. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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