#545 Scolipede

Scolipede

Bug Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Poison Point

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being poisoned.

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

Abilities nascosta » ottenibile in diversi modi

Speed Boost

This Pokémon's Speed rises one stage after each turn.

Work in progress ... Essentials
Species Megapede Pokémon National Pokédex 545 Introduced in 5
Shape Footprint Scolipede Color Red
Height 2.5 m Weight 200.5 kg

Breeding & Training
Egg groups Bug Hatch counter 20 Capture rate 45
Base EXP 218 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Scolipede: linea evolutiva

Baby Base Fase 1 Fase 2
Venipede WhirlipedeLevel up, starting at level 22 ScolipedeLevel up, starting at level 30

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Scolipede: dove catturarlo

Black 2
Walking in rustling grass
  • Pinwheel Forest, inside
White 2
Walking in rustling grass
  • Pinwheel Forest, inside

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Scolipede: comments


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Scolipede: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Incalza la preda con movimenti rapidi e la attacca ripetutamente con le corna. Non si ferma fino al colpo di grazia.
Omega Ruby
Trafigge la preda con gli aculei del collo e dopo averla immobilizzata la finisce con le sue tossine.
Y
Incalza la preda con movimenti rapidi e la attacca ripetutamente con le corna. Non si ferma fino al colpo di grazia.
X
Trafigge la preda con gli aculei del collo e dopo averla immobilizzata la finisce con le sue tossine.
Black 2, White 2
Trafigge la preda con gli aculei del collo e dopo averla immobilizzata la finisce con le sue tossine.
White
Avvelena il nemico conficcandogli nel corpo gli aculei che ha sul collo. Ha un carattere molto aggressivo.
Black
Incalza la preda con movimenti rapidi e la attacca ripetutamente con le corna. Non si ferma fino al colpo di grazia.

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Scolipede: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
100
74.9 299
Difesa
89
71.1 277
Attacco Speciale
55
34.2 209
Difesa Speciale
69
47.6 237
Velocità
112 (3)
92.4 323
Media
80
61.6

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Scolipede: verso

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Scolipede: Pokémon compatibili

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Scolipede: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Iron Defense15

Raises the user's Defense by two stages.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Poison Sting15100%35

Has a 30% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

23Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

28Venoshock65100%10

Inflicts double damage if the target is Poisoned.

33Agility30

Raises the user's Speed by two stages.

39Steamroller65100%20

Has a 30% chance to make the target flinch.

44Toxic90%10

Badly poisons the target, inflicting more damage every turn.

47Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

50Rock Climb9085%20

Has a 20% chance to confuse the target.

55Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

65Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venipede ma non da Scolipede. Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Iron Defense15

Raises the user's Defense by two stages.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Poison Sting15100%35

Has a 30% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

23Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

28Venoshock65100%10

Inflicts double damage if the target is Poisoned.

33Agility30

Raises the user's Speed by two stages.

39Steamroller65100%20

Has a 30% chance to make the target flinch.

44Toxic90%10

Badly poisons the target, inflicting more damage every turn.

47Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

50Rock Climb9085%20

Has a 20% chance to confuse the target.

55Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

65Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venipede ma non da Scolipede. Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Poison Sting15100%35

Has a 30% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

23Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

28Venoshock65100%10

Inflicts double damage if the target is Poisoned.

30Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

39Steamroller65100%20

Has a 30% chance to make the target flinch.

44Toxic90%10

Badly poisons the target, inflicting more damage every turn.

47Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

50Rock Climb9085%20

Has a 20% chance to confuse the target.

55Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

65Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Whirlipede ma non da Scolipede. Learned when a Pokémon reaches a certain level.
22Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venipede ma non da Scolipede. Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Poison Sting15100%35

Has a 30% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

23Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

28Venoshock65100%10

Inflicts double damage if the target is Poisoned.

30Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

39Steamroller65100%20

Has a 30% chance to make the target flinch.

44Toxic90%10

Badly poisons the target, inflicting more damage every turn.

47Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

50Rock Climb9085%20

Has a 20% chance to confuse the target.

55Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

65Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Whirlipede ma non da Scolipede. Learned when a Pokémon reaches a certain level.
22Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venipede ma non da Scolipede. Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Poison Sting15100%35

Has a 30% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

23Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

28Venoshock65100%10

Inflicts double damage if the target is Poisoned.

30Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

39Steamroller65100%20

Has a 30% chance to make the target flinch.

44Toxic90%10

Badly poisons the target, inflicting more damage every turn.

50Rock Climb9085%20

Has a 20% chance to confuse the target.

55Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Whirlipede ma non da Scolipede. Learned when a Pokémon reaches a certain level.
22Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venipede ma non da Scolipede. Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Poison Sting15100%35

Has a 30% chance to poison the target.

Screech85%40

Lowers the target's Defense by two stages.

5Poison Sting15100%35

Has a 30% chance to poison the target.

8Screech85%40

Lowers the target's Defense by two stages.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Protect10+4

Prevents any moves from hitting the user this turn.

19Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

23Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

28Venoshock65100%10

Inflicts double damage if the target is Poisoned.

30Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

33Agility30

Raises the user's Speed by two stages.

39Steamroller65100%20

Has a 30% chance to make the target flinch.

44Toxic90%10

Badly poisons the target, inflicting more damage every turn.

50Rock Climb9085%20

Has a 20% chance to confuse the target.

55Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Whirlipede ma non da Scolipede. Learned when a Pokémon reaches a certain level.
22Iron Defense15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Venipede ma non da Scolipede. Appears on a newly-hatched Pokémon, if the father had the same move.
Pin Missile2595%20

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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