#560 Scrafty

Scrafty

Dark Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Shed Skin

After each turn, this Pokémon has a 33% of being cured of any major status ailment.

Moxie

This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon.

This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or Spikes.

If this Pokémon knocks out a Pokémon with Mummy, the former's ability will change without taking effect.

Abilities nascosta » ottenibile in diversi modi

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Work in progress ... Essentials
Species Hoodlum Pokémon National Pokédex 560 Introduced in 5
Shape Footprint Scrafty Color Red
Height 1.1 m Weight 30 kg

Breeding & Training
Egg groups Field; Dragon Hatch counter 15 Capture rate 90
Base EXP 171 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Scrafty: linea evolutiva

Baby Base Fase 1 Fase 2
Scraggy ScraftyLevel up, starting at level 39

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Scrafty: dove catturarlo

Black 2
Walking in tall grass or a cave
  • P2 Laboratory
  • Route 15
  • Route 18
Walking in dark grass
  • Route 1
  • Route 15
  • Route 18
White 2
Walking in tall grass or a cave
  • P2 Laboratory
  • Route 15
  • Route 18
Walking in dark grass
  • Route 1
  • Route 15
  • Route 18

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Scrafty: comments


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Scrafty: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Il capo del gruppo viene scelto in base alla grandezza della cresta. Spacca blocchi di cemento con dei calci.
Omega Ruby
Quando tira calci, si protegge dai danni con la pelle della muta. Più grande è la cresta e più arie si dà.
Y
Il capo del gruppo viene scelto in base alla grandezza della cresta. Spacca blocchi di cemento con dei calci.
X
Quando tira calci, si protegge dai danni con la pelle della muta. Più grande è la cresta e più arie si dà.
Black 2, White 2
Quando tira calci, si protegge dai danni con la pelle della muta. Più grande è la cresta e più arie si dà.
Black
Attaccano in gruppo chi entra nel loro territorio. Sputano acido dalla bocca.
White
Il capo del gruppo viene scelto in base alla grandezza della cresta. Spacca blocchi di cemento con dei calci.

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Scrafty: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
90
65 279
Difesa
115 (1)
89.8 329
Attacco Speciale
45
21 189
Difesa Speciale
115 (1)
92.9 329
Velocità
58
37.6 215
Media
81
63.1

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Scrafty: verso

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Scrafty: Pokémon compatibili

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Scrafty: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Feint Attack6020

Never misses.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Feint Attack6020

Never misses.

12Swagger85%15

Raises the target's Attack by two stages and confuses the target.

16Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

20Payback50100%10

Power is doubled if the target has already moved this turn.

23Brick Break75100%15

Destroys Reflect and Light Screen.

27Chip Away70100%20

Ignores the target's stat modifiers.

31High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

34Scary Face100%10

Lowers the target's Speed by two stages.

38Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

51Rock Climb9085%20

Has a 20% chance to confuse the target.

58Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

65Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scraggy ma non da Scrafty. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Spray40100%20

Lowers the target's Special Defense by two stages.

Amnesia20

Raises the user's Special Defense by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint Attack6020

Never misses.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Feint Attack6020

Never misses.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Feint Attack6020

Never misses.

12Swagger85%15

Raises the target's Attack by two stages and confuses the target.

16Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

20Payback50100%10

Power is doubled if the target has already moved this turn.

23Brick Break75100%15

Destroys Reflect and Light Screen.

27Chip Away70100%20

Ignores the target's stat modifiers.

31High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

34Scary Face100%10

Lowers the target's Speed by two stages.

38Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

51Rock Climb9085%20

Has a 20% chance to confuse the target.

58Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

65Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scraggy ma non da Scrafty. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint Attack6020

Never misses.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Feint Attack6020

Never misses.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Feint Attack6020

Never misses.

12Headbutt70100%15

Has a 30% chance to make the target flinch.

16Swagger85%15

Raises the target's Attack by two stages and confuses the target.

20Brick Break75100%15

Destroys Reflect and Light Screen.

23Payback50100%10

Power is doubled if the target has already moved this turn.

27Chip Away70100%20

Ignores the target's stat modifiers.

31High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

34Scary Face100%10

Lowers the target's Speed by two stages.

38Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

51Rock Climb9085%20

Has a 20% chance to confuse the target.

58Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

65Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scraggy ma non da Scrafty. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint Attack6020

Never misses.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Feint Attack6020

Never misses.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Feint Attack6020

Never misses.

12Headbutt70100%15

Has a 30% chance to make the target flinch.

16Swagger85%15

Raises the target's Attack by two stages and confuses the target.

20Brick Break75100%15

Destroys Reflect and Light Screen.

23Payback50100%10

Power is doubled if the target has already moved this turn.

27Chip Away70100%20

Ignores the target's stat modifiers.

31High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

34Scary Face100%10

Lowers the target's Speed by two stages.

38Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

51Rock Climb9085%20

Has a 20% chance to confuse the target.

58Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

65Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scraggy ma non da Scrafty. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint Attack6020

Never misses.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Feint Attack6020

Never misses.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Feint Attack6020

Never misses.

12Headbutt70100%15

Has a 30% chance to make the target flinch.

16Swagger85%15

Raises the target's Attack by two stages and confuses the target.

20Brick Break75100%15

Destroys Reflect and Light Screen.

23Payback50100%10

Power is doubled if the target has already moved this turn.

27Chip Away70100%20

Ignores the target's stat modifiers.

31High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

34Scary Face100%10

Lowers the target's Speed by two stages.

38Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

51Rock Climb9085%20

Has a 20% chance to confuse the target.

58Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

65Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scraggy ma non da Scrafty. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint Attack6020

Never misses.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Feint Attack6020

Never misses.

5Sand Attack100%15

Lowers the target's accuracy by one stage.

9Feint Attack6020

Never misses.

12Headbutt70100%15

Has a 30% chance to make the target flinch.

16Swagger85%15

Raises the target's Attack by two stages and confuses the target.

20Brick Break75100%15

Destroys Reflect and Light Screen.

23Payback50100%10

Power is doubled if the target has already moved this turn.

27Chip Away70100%20

Ignores the target's stat modifiers.

31High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

34Scary Face100%10

Lowers the target's Speed by two stages.

38Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

51Rock Climb9085%20

Has a 20% chance to confuse the target.

58Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

65Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Scraggy ma non da Scrafty. Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Detect5+4

Prevents any moves from hitting the user this turn.

Dragon Dance20

Raises the user's Attack and Speed by one stage.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Feint Attack6020

Never misses.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Incinerate60100%15

Destroys the target's held berry.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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