#123 Scyther

Scyther

Bug Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less.

This includes moves of variable power, such as Hidden Power and Magnitude, when their power is 60 or less. Helping Hand's power boost is taken into account for any move, as is Defense Curl's power boost for Rollout.

Abilities nascosta » ottenibile in diversi modi

Steadfast

Whenever this Pokémon flinches, its Speed rises one stage.

Work in progress ... Essentials
Species Mantis Pokémon National Pokédex 123 Introduced in 1
Shape Footprint Scyther Color Green
Height 1.5 m Weight 56 kg

Breeding & Training
Egg groups Bug Hatch counter 25 Capture rate 45
Base EXP 100 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Scyther: linea evolutiva

Baby Base Fase 1 Fase 2
Scyther ScizorTrade, while holding a Metal Coat

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Scyther: dove catturarlo

X
Walking in purple flowers
  • Route 21
Walking in red flowers
  • Route 21
Y
Walking in purple flowers
  • Route 21
Walking in red flowers
  • Route 21
Platinum
Walking in tall grass or a cave
  • Route 210, south, towards Solaceon Town
  • Route 210, west, towards Celestic Town
  • Route 215
Diamond
Walking in tall grass or a cave
  • Route 229
FireRed
Walking in tall grass or a cave
  • Safari Zone, middle
  • Safari Zone, Area 1, east
Yellow
Walking in tall grass or a cave
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
Red
Walking in tall grass or a cave
  • Safari Zone, middle
  • Safari Zone, Area 1, east

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Scyther: comments


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Scyther: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Scyther è veloce come una saetta. La sua rapidità migliora l’efficacia delle due falci sulle zampe anteriori. Infatti riesce a tranciare con un colpo secco persino un tronco secolare.
X
Fa a pezzi le prede con gli artigli spaventosamente affilati. Solo raramente spiega le ali per alzarsi in volo.
Y
Si fa strada tra l’erba grazie alle lame affilate, muovendosi troppo velocemente per l’occhio umano.
Black 2, White 2
Le falci sulle sue zampe anteriori diventano sempre più affilate man mano che tranciano oggetti duri.
Black, White
Le falci sulle sue zampe anteriori diventano sempre più affilate man mano che tranciano oggetti duri.
SoulSilver
Quando si muove si vede solo una scia. Nell’erba i suoi colori mimetici lo rendono invisibile.
HeartGold
Si fa strada tra l’erba grazie alle lame affilate, muovendosi troppo velocemente per l’occhio umano.
Platinum
Le falci sulle sue zampe anteriori diventano sempre più affilate man mano che tranciano oggetti duri.
Diamond, Pearl
È quasi impossibile parare gli attacchi sferrati dalle sue falci. Si muove come un ninja.
LeafGreen
Con l’agilità e la velocità di un ninja, crea l’illusione ottica che ce ne siano più di uno.
FireRed
Fa a pezzi le prede con gli artigli spaventosamente affilati. Solo raramente spiega le ali per alzarsi in volo.
Emerald
SCYTHER è veloce come una saetta. La rapidità rende le falci sulle zampe anteriori così efficaci da tranciare con un colpo secco persino un tronco secolare.
Ruby, Sapphire
SCYTHER è veloce come una saetta. La sua rapidità migliora l’efficacia delle due falci sulle zampe anteriori. Infatti riesce a tranciare con un colpo secco persino un tronco secolare.

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Scyther: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
110 (1)
82.8 319
Difesa
80
63.6 259
Attacco Speciale
55
34.2 209
Difesa Speciale
80
63.9 259
Velocità
105
88 309
Media
83
70.3

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Scyther: verso

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Scyther: Pokémon compatibili

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Scyther: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Double Team15

Raises the user's evasion by one stage.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Double Team15

Raises the user's evasion by one stage.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Double Team15

Raises the user's evasion by one stage.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Double Team15

Raises the user's evasion by one stage.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

50Air Slash7595%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Double Team15

Raises the user's evasion by one stage.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

53Air Slash7595%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Knock Off65100%20

Target drops its held item.

Roost10

Heals the user by half its max HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Double Team15

Raises the user's evasion by one stage.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

53Air Slash7595%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Night Slash70100%15

Has an increased chance for a critical hit.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

54False Swipe40100%40

Cannot lower the target's HP below 1.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Double Team15

Raises the user's evasion by one stage.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

53Air Slash7595%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Night Slash70100%15

Has an increased chance for a critical hit.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

54False Swipe40100%40

Cannot lower the target's HP below 1.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vacuum Wave40100%30+1

Inflicts regular damage with no additional effect.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Double Team15

Raises the user's evasion by one stage.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

53Air Slash7595%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

61Feint30100%10+2

Hits through Protect and Detect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Night Slash70100%15

Has an increased chance for a critical hit.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Knock Off65100%20

Target drops its held item.

Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

54False Swipe40100%40

Cannot lower the target's HP below 1.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

5Focus Energy30

Increases the user's chance to score a critical hit.

9Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

13False Swipe40100%40

Cannot lower the target's HP below 1.

17Agility30

Raises the user's Speed by two stages.

21Wing Attack60100%35

Inflicts regular damage with no additional effect.

25Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

29Slash70100%20

Has an increased chance for a critical hit.

33Razor Wind80100%10

Requires a turn to charge before attacking.

37Double Team15

Raises the user's evasion by one stage.

41X-Scissor80100%15

Inflicts regular damage with no additional effect.

45Night Slash70100%15

Has an increased chance for a critical hit.

49Double Hit3590%10

Hits twice in one turn.

53Air Slash7595%15

Has a 30% chance to make the target flinch.

57Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Night Slash70100%15

Has an increased chance for a critical hit.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

51Roost10

Heals the user by half its max HP.

54False Swipe40100%40

Cannot lower the target's HP below 1.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16False Swipe40100%40

Cannot lower the target's HP below 1.

21Agility30

Raises the user's Speed by two stages.

26Wing Attack60100%35

Inflicts regular damage with no additional effect.

31Slash70100%20

Has an increased chance for a critical hit.

36Swords Dance20

Raises the user's Attack by two stages.

41Double Team15

Raises the user's evasion by one stage.

46Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16False Swipe40100%40

Cannot lower the target's HP below 1.

21Agility30

Raises the user's Speed by two stages.

26Wing Attack60100%35

Inflicts regular damage with no additional effect.

31Slash70100%20

Has an increased chance for a critical hit.

36Swords Dance20

Raises the user's Attack by two stages.

41Double Team15

Raises the user's evasion by one stage.

46Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16False Swipe40100%40

Cannot lower the target's HP below 1.

21Agility30

Raises the user's Speed by two stages.

26Wing Attack60100%35

Inflicts regular damage with no additional effect.

31Slash70100%20

Has an increased chance for a critical hit.

36Swords Dance20

Raises the user's Attack by two stages.

41Double Team15

Raises the user's evasion by one stage.

46Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16False Swipe40100%40

Cannot lower the target's HP below 1.

21Agility30

Raises the user's Speed by two stages.

26Wing Attack60100%35

Inflicts regular damage with no additional effect.

31Slash70100%20

Has an increased chance for a critical hit.

36Swords Dance20

Raises the user's Attack by two stages.

41Double Team15

Raises the user's evasion by one stage.

46Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

11Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

16False Swipe40100%40

Cannot lower the target's HP below 1.

21Agility30

Raises the user's Speed by two stages.

26Wing Attack60100%35

Inflicts regular damage with no additional effect.

31Slash70100%20

Has an increased chance for a critical hit.

36Swords Dance20

Raises the user's Attack by two stages.

41Double Team15

Raises the user's evasion by one stage.

46Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

18False Swipe40100%40

Cannot lower the target's HP below 1.

24Agility30

Raises the user's Speed by two stages.

30Wing Attack60100%35

Inflicts regular damage with no additional effect.

36Slash70100%20

Has an increased chance for a critical hit.

42Swords Dance20

Raises the user's Attack by two stages.

48Double Team15

Raises the user's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

6Focus Energy30

Increases the user's chance to score a critical hit.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

18False Swipe40100%40

Cannot lower the target's HP below 1.

24Agility30

Raises the user's Speed by two stages.

30Wing Attack60100%35

Inflicts regular damage with no additional effect.

36Slash70100%20

Has an increased chance for a critical hit.

42Swords Dance20

Raises the user's Attack by two stages.

48Double Team15

Raises the user's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Razor Wind80100%10

Requires a turn to charge before attacking.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

49Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Leer100%30

Lowers the target's Defense by one stage.

20Focus Energy30

Increases the user's chance to score a critical hit.

24Double Team15

Raises the user's evasion by one stage.

29Slash70100%20

Has an increased chance for a critical hit.

35Swords Dance20

Raises the user's Attack by two stages.

42Agility30

Raises the user's Speed by two stages.

50Wing Attack60100%35

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Swords Dance20

Raises the user's Attack by two stages.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

17Leer100%30

Lowers the target's Defense by one stage.

20Focus Energy30

Increases the user's chance to score a critical hit.

24Double Team15

Raises the user's evasion by one stage.

29Slash70100%20

Has an increased chance for a critical hit.

35Swords Dance20

Raises the user's Attack by two stages.

42Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Swords Dance20

Raises the user's Attack by two stages.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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