#119 Seaking

Seaking

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Water Veil

This Pokémon cannot be burned.

If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.

Abilities nascosta » ottenibile in diversi modi

Lightning Rod

All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.

Work in progress ... Essentials
Species Goldfish Pokémon National Pokédex 119 Introduced in 1
Shape Footprint Seaking Color Red
Height 1.3 m Weight 39 kg

Breeding & Training
Egg groups Water 2 Hatch counter 20 Capture rate 60
Base EXP 158 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Seaking: linea evolutiva

Baby Base Fase 1 Fase 2
Goldeen SeakingLevel up, starting at level 33

  »» Back to top ««  

Seaking: dove catturarlo

X
Fishing with a Super Rod
  • Parfum Palace
  • Route 22
  • Route 3
Y
Fishing with a Super Rod
  • Parfum Palace
  • Route 22
  • Route 3
Black 2
Fishing in dark spots
  • Abundant Shrine
  • Aspertia City
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 22
  • Route 3
  • Striaton City
White 2
Fishing in dark spots
  • Abundant Shrine
  • Aspertia City
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 22
  • Route 3
  • Striaton City
Black
Fishing in dark spots
  • Abundant Shrine
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 3
  • Striaton City
White
Fishing in dark spots
  • Abundant Shrine
  • Pinwheel Forest, inside
  • Route 11
  • Route 14
  • Route 3
  • Striaton City
HeartGold
Fishing with a Good Rod
  • Mt. Silver, 1F
Fishing with a Super Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Surfing
  • Cerulean City
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Tohjo Falls
SoulSilver
Fishing with a Good Rod
  • Mt. Silver, 1F
Fishing with a Super Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Surfing
  • Cerulean City
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Mt. Silver, 1F top
  • Mt. Silver, 4F
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Tohjo Falls
Platinum
Fishing with a Good Rod
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
Fishing with a Super Rod
  • Celestic Town
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 208
  • Route 209
  • Route 212, north, towards Hearthome City
  • Route 214
  • Route 229
  • Sendoff Spring
  • Twinleaf Town
Diamond
Fishing with a Super Rod
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Resort Area
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 209
  • Route 212, north, towards Hearthome City
  • Route 214
  • Sendoff Spring
  • Twinleaf Town
Pearl
Fishing with a Super Rod
  • Lake Acuity
  • Lake Valor
  • Lake Verity, before Galactic intervention
  • Lake Verity, after Galactic intervention
  • Resort Area
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Route 209
  • Route 212, north, towards Hearthome City
  • Route 214
  • Sendoff Spring
  • Twinleaf Town
FireRed
Fishing with a Super Rod
  • Berry Forest
  • Fuchsia City
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
LeafGreen
Fishing with a Super Rod
  • Berry Forest
  • Fuchsia City
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
Emerald
Fishing with a Super Rod
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
Ruby
Fishing with a Super Rod
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
Sapphire
Fishing with a Super Rod
  • Safari Zone, NW/mach bike area
  • Safari Zone, SW
Crystal
Fishing with a Super Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Surfing
  • Cerulean City
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Tohjo Falls
Gold
Fishing with a Super Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Surfing
  • Cerulean City
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Tohjo Falls
Silver
Fishing with a Super Rod
  • Cerulean City
  • Dark Cave, Violet City entrance
  • Dark Cave, Blackthorn City entrance
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 42
  • Route 9
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
  • Union Cave, 1F
  • Union Cave, B1F
Surfing
  • Cerulean City
  • Mt. Mortar, 1F
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Mt. Silver, 2F
  • Route 10
  • Route 24
  • Route 25
  • Route 4
  • Route 42
  • Route 9
  • Tohjo Falls
Yellow
Fishing with a Super Rod
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Cerulean City
  • Route 24
Red
Fishing with a Super Rod
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Fuchsia City
  • Route 23
Blue
Fishing with a Super Rod
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Fuchsia City
  • Route 23

  »» Back to top ««  

Seaking: comments


  »» Back to top ««  

Seaking: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
In autunno, i Seaking maschio sono soliti corteggiare le femmine con particolari danze rituali. In questa stagione il corpo di questi Pokémon assume una colorazione particolare.
Alpha Sapphire
Seaking protegge gelosamente le sue uova. Il maschio e la femmina si danno il cambio attorno alla tana e alle uova. Le uova vengono sorvegliate per oltre un mese.
Y
Con il suo corno, perfora le rocce sul letto dei fiumi per farsi il nido. Difende le uova a costo della vita.
X
In autunno, quando si riproduce, può essere visto risalire impetuoso fiumi e torrenti.
Black 2, White 2
In autunno, il suo corpo si ingrossa in previsione della stagione degli amori e assume colori sgargianti.
Black, White
In autunno, il suo corpo si ingrossa in previsione della stagione degli amori e assume colori sgargianti.
SoulSilver
Con il corno scava buchi nei massi dei fiumi, costruendo tane che difendono le uova dalla corrente.
HeartGold
Durante la deposizione delle uova, i SEAKING riuniti colorano l’acqua dei fiumi di un rosso intenso.
Platinum
In autunno, il suo corpo si ingrossa in previsione della stagione degli amori e assume colori sgargianti.
Diamond
Con il suo corno, perfora le rocce sul letto dei fiumi per farsi il nido. Difende le uova a costo della vita.
Pearl
Per proteggere la sua famiglia, attacca col corno appuntito. Vive nelle cavità delle rocce fluviali.
FireRed
Il corno sul capo è acuminato come la punta di un trapano. Per fare il nido scava un buco nella roccia.
LeafGreen
In autunno, quando si riproduce, può essere visto risalire impetuoso fiumi e torrenti.
Emerald
Per evitare che vengano portate via dalla corrente o rubate, SEAKING nasconde le sue uova in buchi scavati nelle rocce sul letto dei fiumi.
Ruby
In autunno, i SEAKING maschio sono soliti corteggiare le femmine con particolari danze rituali. In questa stagione il corpo di questi POKéMON assume una colorazione particolare.
Sapphire
SEAKING protegge gelosamente le sue uova. Il maschio e la femmina si danno il cambio attorno al nido e alle uova. Le uova vengono sorvegliate per oltre un mese.

  »» Back to top ««  

Seaking: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
92 (2)
67.4 283
Difesa
65
43 229
Attacco Speciale
65
49 229
Difesa Speciale
80
63.9 259
Velocità
68
51.2 235
Media
75
48.7

  »» Back to top ««  

Seaking: verso

  »» Back to top ««  

Seaking: Pokémon compatibili

  »» Back to top ««  

Seaking: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Poison Jab80100%20

Has a 30% chance to poison the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

8Horn Attack65100%25

Inflicts regular damage with no additional effect.

13Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

16Water Pulse60100%20

Has a 20% chance to confuse the target.

21Aqua Ring20

Restores 1/16 of the user's max HP each turn.

24Fury Attack1585%20

Hits 2-5 times in one turn.

29Agility30

Raises the user's Speed by two stages.

32Waterfall80100%15

Has a 20% chance to make the target flinch.

32Waterfall80100%15

Has a 20% chance to make the target flinch.

40Horn Drill*30%5

Causes a one-hit KO.

46Soak100%20

Changes the target's type to Water.

54Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drill Run8095%10

Has an increased chance for a critical hit.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Poison Jab80100%20

Has a 30% chance to poison the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

8Horn Attack65100%25

Inflicts regular damage with no additional effect.

13Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

16Water Pulse60100%20

Has a 20% chance to confuse the target.

21Aqua Ring20

Restores 1/16 of the user's max HP each turn.

24Fury Attack1585%20

Hits 2-5 times in one turn.

29Agility30

Raises the user's Speed by two stages.

32Waterfall80100%15

Has a 20% chance to make the target flinch.

32Waterfall80100%15

Has a 20% chance to make the target flinch.

40Horn Drill*30%5

Causes a one-hit KO.

46Soak100%20

Changes the target's type to Water.

54Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Poison Jab80100%20

Has a 30% chance to poison the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

5Supersonic55%20

Confuses the target.

8Horn Attack65100%25

Inflicts regular damage with no additional effect.

13Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

16Water Pulse60100%20

Has a 20% chance to confuse the target.

21Aqua Ring20

Restores 1/16 of the user's max HP each turn.

24Fury Attack1585%20

Hits 2-5 times in one turn.

29Agility30

Raises the user's Speed by two stages.

32Waterfall80100%15

Has a 20% chance to make the target flinch.

40Horn Drill*30%5

Causes a one-hit KO.

46Soak100%20

Changes the target's type to Water.

54Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drill Run8095%10

Has an increased chance for a critical hit.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn12085%10

Inflicts regular damage with no additional effect.

Poison Jab80100%20

Has a 30% chance to poison the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

40Waterfall80100%15

Has a 20% chance to make the target flinch.

47Horn Drill*30%5

Causes a one-hit KO.

56Agility30

Raises the user's Speed by two stages.

63Soak100%20

Changes the target's type to Water.

72Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Jab80100%20

Has a 30% chance to poison the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

40Waterfall80100%15

Has a 20% chance to make the target flinch.

47Horn Drill*30%5

Causes a one-hit KO.

56Agility30

Raises the user's Speed by two stages.

63Soak100%20

Changes the target's type to Water.

72Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drill Run8095%10

Has an increased chance for a critical hit.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Jab80100%20

Has a 30% chance to poison the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

40Waterfall80100%15

Has a 20% chance to make the target flinch.

47Horn Drill*30%5

Causes a one-hit KO.

56Agility30

Raises the user's Speed by two stages.

63Soak100%20

Changes the target's type to Water.

72Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Shot5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

68Giga Impact15090%5

User foregoes its next turn to recharge.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Jab80100%20

Has a 30% chance to poison the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

40Waterfall80100%15

Has a 20% chance to make the target flinch.

47Horn Drill*30%5

Causes a one-hit KO.

56Agility30

Raises the user's Speed by two stages.

63Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Jab80100%20

Has a 30% chance to poison the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

40Waterfall80100%15

Has a 20% chance to make the target flinch.

47Horn Drill*30%5

Causes a one-hit KO.

56Agility30

Raises the user's Speed by two stages.

63Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Jab80100%20

Has a 30% chance to poison the target.

Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

7Supersonic55%20

Confuses the target.

11Horn Attack65100%25

Inflicts regular damage with no additional effect.

17Water Pulse60100%20

Has a 20% chance to confuse the target.

21Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27Aqua Ring20

Restores 1/16 of the user's max HP each turn.

31Fury Attack1585%20

Hits 2-5 times in one turn.

40Waterfall80100%15

Has a 20% chance to make the target flinch.

47Horn Drill*30%5

Causes a one-hit KO.

56Agility30

Raises the user's Speed by two stages.

63Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

41Waterfall80100%15

Has a 20% chance to make the target flinch.

49Horn Drill*30%5

Causes a one-hit KO.

61Agility30

Raises the user's Speed by two stages.

69Megahorn12085%10

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

41Waterfall80100%15

Has a 20% chance to make the target flinch.

49Horn Drill*30%5

Causes a one-hit KO.

61Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

41Waterfall80100%15

Has a 20% chance to make the target flinch.

49Horn Drill*30%5

Causes a one-hit KO.

61Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

41Waterfall80100%15

Has a 20% chance to make the target flinch.

49Horn Drill*30%5

Causes a one-hit KO.

61Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Water Sport15

Halves all Fire-type damage.

Supersonic55%20

Confuses the target.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

41Waterfall80100%15

Has a 20% chance to make the target flinch.

49Horn Drill*30%5

Causes a one-hit KO.

61Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Psybeam65100%20

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

41Waterfall80100%15

Has a 20% chance to make the target flinch.

49Horn Drill*30%5

Causes a one-hit KO.

61Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Psybeam65100%20

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

10Supersonic55%20

Confuses the target.

15Horn Attack65100%25

Inflicts regular damage with no additional effect.

24Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29Fury Attack1585%20

Hits 2-5 times in one turn.

41Waterfall80100%15

Has a 20% chance to make the target flinch.

49Horn Drill*30%5

Causes a one-hit KO.

61Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Goldeen ma non da Seaking. Appears on a newly-hatched Pokémon, if the father had the same move.
Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Psybeam65100%20

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Supersonic55%20

Confuses the target.

19Supersonic55%20

Confuses the target.

24Horn Attack65100%25

Inflicts regular damage with no additional effect.

30Fury Attack1585%20

Hits 2-5 times in one turn.

39Waterfall80100%15

Has a 20% chance to make the target flinch.

48Horn Drill*30%5

Causes a one-hit KO.

54Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Horn Drill*30%5

Causes a one-hit KO.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Peck35100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

Supersonic55%20

Confuses the target.

19Supersonic55%20

Confuses the target.

24Horn Attack65100%25

Inflicts regular damage with no additional effect.

30Fury Attack1585%20

Hits 2-5 times in one turn.

39Waterfall80100%15

Has a 20% chance to make the target flinch.

48Horn Drill*30%5

Causes a one-hit KO.

54Agility30

Raises the user's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Horn Drill*30%5

Causes a one-hit KO.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

La pagina è stata creata in 2,706 secondi.