This Pokémon takes half as much damage from Fire- and Ice-type moves.
This Pokémon is cured of any major status ailment after each turn during rain.
This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.
Work in progress ... Essentials | ||||||
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Species | Sea Lion Pokémon | National Pokédex | 86 | Introduced in | 1 | |
Shape | Footprint | Color | White | |||
Height | 1.1 m | Weight | 90 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Field | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 65 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Seel | DewgongLevel up, starting at level 34 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Seel caccia le prede nel mare gelido sotto le lastre di ghiaccio. Per respirare apre un foro nel ghiaccio usando la protuberanza appuntita sulla sommità del capo. |
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X Pokémon che vive sugli iceberg. Nuota spaccando il ghiaccio con la punta che ha sulla testa. |
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Y Sotto la pelliccia azzurra ha una pelle spessa e dura. Può resistere a una temperatura di -40 °C. |
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Black 2, White 2 Più fa freddo, più si sente a suo agio. Si diverte a nuotare tra i blocchi di ghiaccio dei mari più gelidi. |
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Black, White Pokémon che vive sugli iceberg. Nuota spaccando il ghiaccio con la punta che ha sulla testa. |
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SoulSilver Di giorno lo si può trovare addormentato sul fondo del mare in acque basse. Se nuota chiude le narici. |
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HeartGold Pur poco abile sulla terraferma, è un elegante nuotatore. Apprezza particolarmente i mari gelidi. |
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Platinum Pokémon che vive sugli iceberg. Nuota spaccando il ghiaccio con la punta che ha sulla testa. |
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Diamond, Pearl Pokémon che vive sugli iceberg. Nuota spaccando il ghiaccio con la punta che ha sulla testa. |
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LeafGreen Il corno che gli sporge dalla testa è molto duro. Lo usa per fendere lastroni di ghiaccio. |
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FireRed Sotto la pelliccia azzurra ha una pelle spessa e dura. Può resistere ad una temperatura di - 40 ºC. |
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Emerald SEEL caccia le prede nel mare gelido sotto le lastre di ghiaccio. Per respirare apre un foro nel ghiaccio usando la protuberanza appuntita sulla sommità del capo. |
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Ruby, Sapphire SEEL caccia le prede nel mare gelido sotto le lastre di ghiaccio. Per respirare apre un foro nel ghiaccio usando la protuberanza appuntita sulla sommità del capo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 47.9 | 334 | ||||
Attacco | 12 | 189 | ||||
Difesa | 29.2 | 209 | ||||
Attacco Speciale | 21 | 189 | ||||
Difesa Speciale | 50.6 | 239 | ||||
Velocità | 23.7 | 189 | ||||
Media | 23.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
17 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
21 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
31 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
53 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Smart Strike | 70 | — | 10 | Never misses. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
17 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
21 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
31 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
53 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
67 | Smart Strike | 70 | — | 10 | Never misses. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
17 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
21 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
31 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
53 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H7 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
17 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
21 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
31 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
53 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
17 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
21 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
31 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
53 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
17 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
21 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
31 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
53 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H6 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
17 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
21 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
31 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Spit Up | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||||
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||||
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
17 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
21 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
31 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |||
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
17 | Ice Shard | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
21 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
31 | Aqua Jet | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | ||
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
55 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
9 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
17 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
21 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
29 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
49 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
9 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
17 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
21 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
29 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
49 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
9 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
17 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
21 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
29 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
49 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
9 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
17 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
21 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
29 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
49 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
9 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
17 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
21 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
29 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
41 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
49 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
H8 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |||
Pokémon version Crystal | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
16 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
21 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
32 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
37 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
48 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H6 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Gold & Silver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
16 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
21 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
32 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
37 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
48 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||||
Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
03 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
35 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H6 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
H7 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Pokémon version Yellow | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
30 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
35 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
40 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
50 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Horn Drill | * | 30% | 5 | Causes a one-hit KO. | |||
08 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
09 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
10 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
11 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
12 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |||
20 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
31 | Mimic | — | — | 10 | Copies the target's last used move. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
40 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
50 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Red & Blue | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
30 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
35 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |||
40 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
50 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Horn Drill | * | 30% | 5 | Causes a one-hit KO. | |||
08 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
09 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
10 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
11 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |||
12 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
16 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |||
20 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
31 | Mimic | — | — | 10 | Copies the target's last used move. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
34 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
40 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
50 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |