#336 Seviper

Seviper

Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Shed Skin

After each turn, this Pokémon has a 33% of being cured of any major status ailment.

Abilities nascosta » ottenibile in diversi modi

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

Work in progress ... Essentials
Species Fang Snake Pokémon National Pokédex 336 Introduced in 3
Shape Footprint Seviper Color Black
Height 2.7 m Weight 52.5 kg

Breeding & Training
Egg groups Field; Dragon Hatch counter 20 Capture rate 90
Base EXP 160 Growth rate 1.640.000 Base happiness 70
Gender
50%
50%

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Seviper: linea evolutiva

Baby Base Fase 1 Fase 2
Seviper

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Seviper: dove catturarlo

Y
Walking in tall grass or a cave
  • Route 8
Walking in yellow flowers
  • Route 8
Black 2
Walking in tall grass or a cave
  • Route 11
  • Route 7
  • Village Bridge
Walking in dark grass
  • Route 11
  • Route 7
  • Village Bridge
White 2
Walking in tall grass or a cave
  • Route 11
  • Route 7
  • Village Bridge
Walking in dark grass
  • Route 11
  • Route 7
  • Village Bridge
Black
Walking in tall grass or a cave
  • Route 11
  • Village Bridge
Walking in dark grass
  • Route 11
  • Village Bridge
White
Walking in tall grass or a cave
  • Route 11
  • Village Bridge
Walking in dark grass
  • Route 11
  • Village Bridge
Platinum
Walking in tall grass or a cave
  • Route 208
  • Route 210, west, towards Celestic Town
Diamond
Walking in tall grass or a cave
  • Route 208
  • Route 210, west, towards Celestic Town
Pearl
Walking in tall grass or a cave
  • Route 208
  • Route 210, west, towards Celestic Town
Emerald
Walking in tall grass or a cave
  • Route 114
Sapphire
Walking in tall grass or a cave
  • Route 114

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Seviper: comments


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Seviper: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Da generazioni Seviper è in lotta contro Zangoose, suo nemico dichiarato. Le cicatrici sul suo corpo sono prove di scontri efferati. Questo Pokémon attacca usando la coda a forma di spada.
Alpha Sapphire
La coda a forma di spada di Seviper ha una duplice funzione: lacera il nemico e gli inietta un potente veleno. Il Pokémon non dimentica mai le lotte con il suo secolare nemico, Zangoose.
Y
Affila di continuo la lama della sua coda sulle rocce per renderla taglientissima. È un acerrimo nemico di Zangoose.
X
Respinge gli attacchi dell’agile Zangoose con la coda affilatissima, che secerne un micidiale veleno.
Black 2, White 2
Affila di continuo la lama della sua coda sulle rocce per renderla taglientissima. È un acerrimo nemico di Zangoose.
Black, White
È acerrimo nemico di Zangoose. Prima della lotta, affila sulle rocce la sua coda simile ad una spada.
HeartGold, SoulSilver
Respinge gli attacchi dell’agile ZANGOOSE con la coda affilatissima, che secerne un micidiale veleno.
Platinum
È acerrimo nemico di ZANGOOSE. Prima della lotta, affila sulle rocce la sua coda simile ad una spada.
Diamond, Pearl
È acerrimo nemico di ZANGOOSE. Prima della lotta, affila sulle rocce la sua coda simile ad una spada.
FireRed, LeafGreen
Affila la coda simile a una spada nella dura roccia. Si nasconde nell’erba colpendo le prede con i denti velenosi.
Emerald
SEVIPER respinge gli attacchi dell’agile ZANGOOSE, suo acerrimo nemico, con la coda a forma di spada, che secerne anche un micidiale veleno.
Ruby
Da generazioni SEVIPER è in lotta contro ZANGOOSE, suo nemico dichiarato. Le cicatrici sul suo corpo sono prove di scontri efferati. Questo POKéMON attacca usando la coda a forma di spada.
Sapphire
La coda a forma di spada di SEVIPER ha una duplice funzione: lacera il nemico e gli inietta un potente veleno. Il POKéMON non dimentica mai le lotte con il suo secolare nemico, ZANGOOSE.

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Seviper: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
73
61.7 350
Attacco
100 (1)
74.9 299
Difesa
60
35.4 219
Attacco Speciale
100 (1)
80.2 299
Difesa Speciale
60
36.9 219
Velocità
65
47.8 229
Media
76
51.2

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Seviper: verso

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Seviper: Pokémon compatibili

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Seviper: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

4Bite60100%25

Has a 30% chance to make the target flinch.

6Lick30100%30

Has a 30% chance to paralyze the target.

9Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

11Feint30100%10+2

Hits through Protect and Detect.

14Screech85%40

Lowers the target's Defense by two stages.

16Venoshock65100%10

Inflicts double damage if the target is Poisoned.

19Glare100%30

Paralyzes the target.

21Poison Fang50100%15

Has a 50% chance to badly poison the target.

24Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

26Night Slash70100%15

Has an increased chance for a critical hit.

29Gastro Acid100%10

Nullifies target's ability until it leaves battle.

31Poison Jab80100%20

Has a 30% chance to poison the target.

34Haze30

Resets all Pokémon's stats, accuracy, and evasion.

36Swords Dance20

Raises the user's Attack by two stages.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

41Belch12090%10

Can only be used after the user has eaten a berry.

44Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

46Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Scary Face100%10

Lowers the target's Speed by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Switcheroo100%10

User and target swap items.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

4Bite60100%25

Has a 30% chance to make the target flinch.

6Lick30100%30

Has a 30% chance to paralyze the target.

9Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

11Feint30100%10+2

Hits through Protect and Detect.

14Screech85%40

Lowers the target's Defense by two stages.

16Venoshock65100%10

Inflicts double damage if the target is Poisoned.

19Glare100%30

Paralyzes the target.

21Poison Fang50100%15

Has a 50% chance to badly poison the target.

24Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

26Night Slash70100%15

Has an increased chance for a critical hit.

29Gastro Acid100%10

Nullifies target's ability until it leaves battle.

31Poison Jab80100%20

Has a 30% chance to poison the target.

34Haze30

Resets all Pokémon's stats, accuracy, and evasion.

36Swords Dance20

Raises the user's Attack by two stages.

39Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

41Belch12090%10

Can only be used after the user has eaten a berry.

44Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

46Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Scary Face100%10

Lowers the target's Speed by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Switcheroo100%10

User and target swap items.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

4Bite60100%25

Has a 30% chance to make the target flinch.

7Lick30100%30

Has a 30% chance to paralyze the target.

10Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

13Screech85%40

Lowers the target's Defense by two stages.

16Venoshock65100%10

Inflicts double damage if the target is Poisoned.

19Glare100%30

Paralyzes the target.

22Poison Fang50100%15

Has a 50% chance to badly poison the target.

25Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

28Night Slash70100%15

Has an increased chance for a critical hit.

31Gastro Acid100%10

Nullifies target's ability until it leaves battle.

34Poison Jab80100%20

Has a 30% chance to poison the target.

37Haze30

Resets all Pokémon's stats, accuracy, and evasion.

40Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

43Belch12090%10

Can only be used after the user has eaten a berry.

46Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

49Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Scary Face100%10

Lowers the target's Speed by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Switcheroo100%10

User and target swap items.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

5Bite60100%25

Has a 30% chance to make the target flinch.

9Lick30100%30

Has a 30% chance to paralyze the target.

12Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

16Screech85%40

Lowers the target's Defense by two stages.

20Venoshock65100%10

Inflicts double damage if the target is Poisoned.

23Glare100%30

Paralyzes the target.

27Poison Fang50100%15

Has a 50% chance to badly poison the target.

28Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

31Night Slash70100%15

Has an increased chance for a critical hit.

34Gastro Acid100%10

Nullifies target's ability until it leaves battle.

38Haze30

Resets all Pokémon's stats, accuracy, and evasion.

42Poison Jab80100%20

Has a 30% chance to poison the target.

45Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

46Belch12090%10

Can only be used after the user has eaten a berry.

48Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

50Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Scary Face100%10

Lowers the target's Speed by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Switcheroo100%10

User and target swap items.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Lick30100%30

Has a 30% chance to paralyze the target.

5Bite60100%25

Has a 30% chance to make the target flinch.

9Swagger85%15

Raises the target's Attack by two stages and confuses the target.

12Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

16Screech85%40

Lowers the target's Defense by two stages.

20Venoshock65100%10

Inflicts double damage if the target is Poisoned.

23Glare100%30

Paralyzes the target.

27Poison Fang50100%15

Has a 50% chance to badly poison the target.

31Night Slash70100%15

Has an increased chance for a critical hit.

34Gastro Acid100%10

Nullifies target's ability until it leaves battle.

38Haze30

Resets all Pokémon's stats, accuracy, and evasion.

42Poison Jab80100%20

Has a 30% chance to poison the target.

45Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

49Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

53Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Scary Face100%10

Lowers the target's Speed by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Switcheroo100%10

User and target swap items.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Lick30100%30

Has a 30% chance to paralyze the target.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

19Screech85%40

Lowers the target's Defense by two stages.

25Glare100%30

Paralyzes the target.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

43Haze30

Resets all Pokémon's stats, accuracy, and evasion.

46Night Slash70100%15

Has an increased chance for a critical hit.

52Poison Jab80100%20

Has a 30% chance to poison the target.

55Venoshock65100%10

Inflicts double damage if the target is Poisoned.

61Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

64Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Scary Face100%10

Lowers the target's Speed by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Switcheroo100%10

User and target swap items.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Lick30100%30

Has a 30% chance to paralyze the target.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

19Screech85%40

Lowers the target's Defense by two stages.

25Glare100%30

Paralyzes the target.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

43Haze30

Resets all Pokémon's stats, accuracy, and evasion.

46Night Slash70100%15

Has an increased chance for a critical hit.

52Poison Jab80100%20

Has a 30% chance to poison the target.

55Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Night Slash70100%15

Has an increased chance for a critical hit.

Scary Face100%10

Lowers the target's Speed by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Switcheroo100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Lick30100%30

Has a 30% chance to paralyze the target.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

19Screech85%40

Lowers the target's Defense by two stages.

25Glare100%30

Paralyzes the target.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

43Haze30

Resets all Pokémon's stats, accuracy, and evasion.

46Night Slash70100%15

Has an increased chance for a critical hit.

52Poison Jab80100%20

Has a 30% chance to poison the target.

55Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Night Slash70100%15

Has an increased chance for a critical hit.

Scary Face100%10

Lowers the target's Speed by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Knock Off65100%20

Target drops its held item.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Lick30100%30

Has a 30% chance to paralyze the target.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

19Screech85%40

Lowers the target's Defense by two stages.

25Glare100%30

Paralyzes the target.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

43Haze30

Resets all Pokémon's stats, accuracy, and evasion.

46Night Slash70100%15

Has an increased chance for a critical hit.

52Poison Jab80100%20

Has a 30% chance to poison the target.

55Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Night Slash70100%15

Has an increased chance for a critical hit.

Scary Face100%10

Lowers the target's Speed by two stages.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Lick30100%30

Has a 30% chance to paralyze the target.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

19Screech85%40

Lowers the target's Defense by two stages.

25Glare100%30

Paralyzes the target.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

43Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Lick30100%30

Has a 30% chance to paralyze the target.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

19Screech85%40

Lowers the target's Defense by two stages.

25Glare100%30

Paralyzes the target.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

43Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Lick30100%30

Has a 30% chance to paralyze the target.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

19Screech85%40

Lowers the target's Defense by two stages.

25Glare100%30

Paralyzes the target.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

43Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Lick30100%30

Has a 30% chance to paralyze the target.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

19Screech85%40

Lowers the target's Defense by two stages.

25Glare100%30

Paralyzes the target.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

43Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7Lick30100%30

Has a 30% chance to paralyze the target.

10Bite60100%25

Has a 30% chance to make the target flinch.

16Poison Tail50100%25

Has an increased chance for a critical hit and a 10% chance to poison the target.

19Screech85%40

Lowers the target's Defense by two stages.

25Glare100%30

Paralyzes the target.

28Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

34Poison Fang50100%15

Has a 50% chance to badly poison the target.

37Swagger85%15

Raises the target's Attack by two stages and confuses the target.

43Haze30

Resets all Pokémon's stats, accuracy, and evasion.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

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