#540 Sewaddle

Sewaddle

Bug Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Abilities nascosta » ottenibile in diversi modi

Overcoat

This Pokémon does not take damage from weather.

Work in progress ... Essentials
Species Sewing Pokémon National Pokédex 540 Introduced in 5
Shape Footprint Sewaddle Color Yellow
Height 0.3 m Weight 2.5 kg

Breeding & Training
Egg groups Bug Hatch counter 15 Capture rate 255
Base EXP 62 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Sewaddle: linea evolutiva

Baby Base Fase 1 Fase 2
Sewaddle SwadloonLevel up, starting at level 20 LeavannyLevel up, with at least 220 happiness

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Sewaddle: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Route 12
  • Route 20
Walking in dark grass
  • Route 12
  • Route 20
White 2
Walking in tall grass or a cave
  • Route 12
  • Route 20
Walking in dark grass
  • Route 12
  • Route 20
Black
Walking in tall grass or a cave
  • Pinwheel Forest, inside
White
Walking in tall grass or a cave
  • Pinwheel Forest, inside

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Sewaddle: comments


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Sewaddle: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Si prepara da sé i vestiti, tagliando le foglie e usando i fili viscosi che secerne dalla bocca per cucirli.
Alpha Sapphire
Taglia le foglie per farne vestiti. Per questo motivo è la mascotte preferita di molti stilisti.
X
Si prepara da sé i vestiti, tagliando le foglie e usando i fili viscosi che secerne dalla bocca per cucirli.
Y
Taglia le foglie per farne vestiti. Per questo motivo è la mascotte preferita di molti stilisti.
Black 2, White 2
Taglia le foglie per farne vestiti. Per questo motivo è la mascotte preferita di molti stilisti.
Black
Quando nasce dall'Uovo, Leavanny gli fa un vestito e glielo fa indossare. Dorme coprendosi la testa con il cappuccio.
White
Si prepara da sé i vestiti, tagliando le foglie e usando i fili viscosi che secerne dalla bocca per cucirli.

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Sewaddle: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
53
20.4 205
Difesa
70 (1)
50.5 239
Attacco Speciale
40
14.5 179
Difesa Speciale
60
36.9 219
Velocità
42
19.8 183
Media
51
18.2

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Sewaddle: verso

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Sewaddle: Pokémon compatibili

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Sewaddle: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

String Shot95%40

Lowers the target's Speed by two stages.

8Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

15Razor Leaf5595%25

Has an increased chance for a critical hit.

22Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

29Endure10+4

Prevents the user's HP from lowering below 1 this turn.

31Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

36Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Air Slash7595%15

Has a 30% chance to make the target flinch.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Camouflage20

User's type changes to match the terrain.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mind Reader5

Ensures that the user's next move will hit the target.

Razor Wind80100%10

Requires a turn to charge before attacking.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

String Shot95%40

Lowers the target's Speed by two stages.

8Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

15Razor Leaf5595%25

Has an increased chance for a critical hit.

22Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

29Endure10+4

Prevents the user's HP from lowering below 1 this turn.

31Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

36Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Air Slash7595%15

Has a 30% chance to make the target flinch.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Camouflage20

User's type changes to match the terrain.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mind Reader5

Ensures that the user's next move will hit the target.

Razor Wind80100%10

Requires a turn to charge before attacking.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

String Shot95%40

Lowers the target's Speed by two stages.

8Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

15Razor Leaf5595%25

Has an increased chance for a critical hit.

22Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

29Endure10+4

Prevents the user's HP from lowering below 1 this turn.

31Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

36Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Air Slash7595%15

Has a 30% chance to make the target flinch.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Camouflage20

User's type changes to match the terrain.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mind Reader5

Ensures that the user's next move will hit the target.

Razor Wind80100%10

Requires a turn to charge before attacking.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

String Shot95%40

Lowers the target's Speed by two stages.

8Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

15Razor Leaf5595%25

Has an increased chance for a critical hit.

22Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

29Endure10+4

Prevents the user's HP from lowering below 1 this turn.

31Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

36Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Air Slash7595%15

Has a 30% chance to make the target flinch.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Camouflage20

User's type changes to match the terrain.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mind Reader5

Ensures that the user's next move will hit the target.

Razor Wind80100%10

Requires a turn to charge before attacking.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

String Shot95%40

Lowers the target's Speed by two stages.

8Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

15Razor Leaf5595%25

Has an increased chance for a critical hit.

22Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

29Endure10+4

Prevents the user's HP from lowering below 1 this turn.

36Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Air Slash7595%15

Has a 30% chance to make the target flinch.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Camouflage20

User's type changes to match the terrain.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mind Reader5

Ensures that the user's next move will hit the target.

Razor Wind80100%10

Requires a turn to charge before attacking.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

String Shot95%40

Lowers the target's Speed by two stages.

8Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

15Razor Leaf5595%25

Has an increased chance for a critical hit.

22Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

29Endure10+4

Prevents the user's HP from lowering below 1 this turn.

36Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Air Slash7595%15

Has a 30% chance to make the target flinch.

Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Camouflage20

User's type changes to match the terrain.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mind Reader5

Ensures that the user's next move will hit the target.

Razor Wind80100%10

Requires a turn to charge before attacking.

Screech85%40

Lowers the target's Defense by two stages.

Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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