When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.
This Pokémon's Speed is doubled during strong sunlight.
This bonus does not count as a stat modifier.
This Pokémon does not take damage from weather.
Work in progress ... Essentials | ||||||
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Species | Sewing Pokémon | National Pokédex | 540 | Introduced in | 5 | |
Shape | Footprint | Color | Yellow | |||
Height | 0.3 m | Weight | 2.5 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Bug | Hatch counter | 15 | Capture rate | 255 | |
Base EXP | 62 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Sewaddle | SwadloonLevel up, starting at level 20 | LeavannyLevel up, with at least 220 happiness |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Si prepara da sé i vestiti, tagliando le foglie e usando i fili viscosi che secerne dalla bocca per cucirli. |
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Alpha Sapphire Taglia le foglie per farne vestiti. Per questo motivo è la mascotte preferita di molti stilisti. |
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X Si prepara da sé i vestiti, tagliando le foglie e usando i fili viscosi che secerne dalla bocca per cucirli. |
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Y Taglia le foglie per farne vestiti. Per questo motivo è la mascotte preferita di molti stilisti. |
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Black 2, White 2 Taglia le foglie per farne vestiti. Per questo motivo è la mascotte preferita di molti stilisti. |
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Black Quando nasce dall'Uovo, Leavanny gli fa un vestito e glielo fa indossare. Dorme coprendosi la testa con il cappuccio. |
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White Si prepara da sé i vestiti, tagliando le foglie e usando i fili viscosi che secerne dalla bocca per cucirli. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 15.8 | 294 | ||||
Attacco | 20.4 | 205 | ||||
Difesa | 50.5 | 239 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 19.8 | 183 | ||||
Media | 18.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |||
8 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
22 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
29 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
31 | Sticky Web | — | — | 20 | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. | |||
36 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
43 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |||
8 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
22 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
29 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
31 | Sticky Web | — | — | 20 | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. | |||
36 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
43 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |||
8 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
22 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
29 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
31 | Sticky Web | — | — | 20 | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. | |||
36 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
43 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |||
8 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
22 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
29 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
31 | Sticky Web | — | — | 20 | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. | |||
36 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
43 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |||
8 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
22 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
29 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
36 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
43 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |||
8 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
22 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
29 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
36 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
43 | Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | ||||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | ||||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
76 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. |