#422 West Shellos

Shellos

West Sea

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sticky Hold

This Pokémon's hold item cannot be removed by other Pokémon.

Damaging moves that would remove this Pokémon's item can still inflict damage against this Pokémon, e.g. Knock Off or Pluck. This Pokémon can still use moves that involve the loss of its own item, e.g. Fling or Trick.

Overworld: If the lead Pokémon has this ability, the encounter rate while fishing is increased.

Storm Drain

All other Pokémon's single-target Water-type moves are redirected to this Pokémon, if it is an eligible target. Other Pokémon's Water moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

Abilities nascosta » ottenibile in diversi modi

Sand Force

During a sandstorm, this Pokémon's Rock-, Ground-, and Steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.

Work in progress ... Essentials
Species Sea Slug Pokémon National Pokédex 422 Introduced in 4
Shape Footprint Shellos Color Purple
Height 0.3 m Weight 6.3 kg

Breeding & Training
Egg groups Water 1; Amorphous Hatch counter 20 Capture rate 190
Base EXP 65 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Shellos: linea evolutiva

Baby Base Fase 1 Fase 2
Shellos GastrodonLevel up, starting at level 30

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Shellos: dove catturarlo

Platinum
Walking in tall grass or a cave
  • Route 205, south, towards Floaroma Town
  • Route 212, east, towards Pastoria City
  • Route 213
  • Valley Windworks
Surfing
  • Canalave City
  • Fuego Ironworks
  • Pastoria City
  • Route 205, south, towards Floaroma Town
  • Route 212, east, towards Pastoria City
  • Route 213
  • Route 218
  • Valley Windworks
Diamond
Walking in tall grass or a cave
  • Fuego Ironworks
  • Route 205, south, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Route 213
  • Route 218
  • Route 221
  • Route 224
  • Valley Windworks
Pearl
Walking in tall grass or a cave
  • Fuego Ironworks
  • Route 205, south, towards Floaroma Town
  • Route 205, east, towards Eterna City
  • Route 213
  • Route 218
  • Route 221
  • Route 224
  • Valley Windworks

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Shellos: comments


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Shellos: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Cambia facilmente aspetto e colore secondo il luogo di provenienza.
Omega Ruby
Se si esercita una forte pressione sul suo corpo, ne fuoriesce un misterioso liquido viola.
Y
Cambia facilmente aspetto e colore secondo il luogo di provenienza.
X
Se si esercita una forte pressione sul suo corpo, ne fuoriesce un misterioso liquido viola.
Black 2, White 2
Se si esercita una forte pressione sul suo corpo, ne fuoriesce un misterioso liquido viola.
Black, White
Se si esercita una forte pressione sul suo corpo, ne fuoriesce un misterioso liquido viola.
HeartGold, SoulSilver
Cambia facilmente aspetto e colore secondo il luogo di provenienza.
Platinum
Se si esercita una forte pressione sul suo corpo, ne fuoriesce un misterioso liquido viola.
Diamond
Forma e colori variano di regione in regione. Pare che nella regione di Sinnoh ne esistano due tipi.
Pearl
Vive in prossimità dell’acqua. La forma del suo corpo è mutata per adattarsi all’habitat.

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Shellos: forme

Forms only affect appearance. A form is determined before a wild encounter based on whether the battle is in western or eastern Sinnoh, or inherited from the mother when breeding, and cannot be changed.

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Shellos: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
76 (1)
68.7 356
Attacco
48
14.4 195
Difesa
48
19.4 195
Attacco Speciale
57
37 213
Difesa Speciale
62
40.4 223
Velocità
34
10.9 167
Media
54
23.7

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Shellos: verso

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Shellos: Pokémon compatibili

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Shellos: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

2Mud Sport15

Halves all Electric-type damage.

4Harden30

Raises the user's Defense by one stage.

7Water Pulse60100%20

Has a 20% chance to confuse the target.

11Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

16Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

22Rain Dance5

Changes the weather to rain for five turns.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

37Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

46Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Amnesia20

Raises the user's Special Defense by two stages.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Clear Smog5015

Removes all of the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Fissure*30%5

Causes a one-hit KO.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Sludge65100%20

Has a 30% chance to poison the target.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

2Mud Sport15

Halves all Electric-type damage.

4Harden30

Raises the user's Defense by one stage.

7Water Pulse60100%20

Has a 20% chance to confuse the target.

11Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

16Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

22Rain Dance5

Changes the weather to rain for five turns.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

37Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

46Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Amnesia20

Raises the user's Special Defense by two stages.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Clear Smog5015

Removes all of the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Fissure*30%5

Causes a one-hit KO.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Sludge65100%20

Has a 30% chance to poison the target.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

2Mud Sport15

Halves all Electric-type damage.

4Harden30

Raises the user's Defense by one stage.

7Water Pulse60100%20

Has a 20% chance to confuse the target.

11Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

16Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

22Rain Dance5

Changes the weather to rain for five turns.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

37Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

46Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Amnesia20

Raises the user's Special Defense by two stages.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Clear Smog5015

Removes all of the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Fissure*30%5

Causes a one-hit KO.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Sludge65100%20

Has a 30% chance to poison the target.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

2Mud Sport15

Halves all Electric-type damage.

4Harden30

Raises the user's Defense by one stage.

7Water Pulse60100%20

Has a 20% chance to confuse the target.

11Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

16Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

22Rain Dance5

Changes the weather to rain for five turns.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

37Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

46Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Amnesia20

Raises the user's Special Defense by two stages.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Clear Smog5015

Removes all of the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Fissure*30%5

Causes a one-hit KO.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Sludge65100%20

Has a 30% chance to poison the target.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

2Mud Sport15

Halves all Electric-type damage.

4Harden30

Raises the user's Defense by one stage.

7Water Pulse60100%20

Has a 20% chance to confuse the target.

11Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

16Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

22Rain Dance5

Changes the weather to rain for five turns.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

37Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

46Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Clear Smog5015

Removes all of the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Fissure*30%5

Causes a one-hit KO.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Sludge65100%20

Has a 30% chance to poison the target.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

2Mud Sport15

Halves all Electric-type damage.

4Harden30

Raises the user's Defense by one stage.

7Water Pulse60100%20

Has a 20% chance to confuse the target.

11Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

16Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

22Rain Dance5

Changes the weather to rain for five turns.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

37Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

46Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Clear Smog5015

Removes all of the target's stat modifiers.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Fissure*30%5

Causes a one-hit KO.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Sludge65100%20

Has a 30% chance to poison the target.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

2Mud Sport15

Halves all Electric-type damage.

4Harden30

Raises the user's Defense by one stage.

7Water Pulse60100%20

Has a 20% chance to confuse the target.

11Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

16Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

22Rain Dance5

Changes the weather to rain for five turns.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

37Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

46Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Fissure*30%5

Causes a one-hit KO.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Sludge65100%20

Has a 30% chance to poison the target.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Trump Card*5

Power increases when this move has less PP, up to a maximum of 200.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

String Shot95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

2Mud Sport15

Halves all Electric-type damage.

4Harden30

Raises the user's Defense by one stage.

7Water Pulse60100%20

Has a 20% chance to confuse the target.

11Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

16Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

22Rain Dance5

Changes the weather to rain for five turns.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

37Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

46Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Fissure*30%5

Causes a one-hit KO.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

2Mud Sport15

Halves all Electric-type damage.

4Harden30

Raises the user's Defense by one stage.

7Water Pulse60100%20

Has a 20% chance to confuse the target.

11Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

16Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

22Rain Dance5

Changes the weather to rain for five turns.

29Body Slam85100%15

Has a 30% chance to paralyze the target.

37Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

46Recover10

Heals the user by half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Fissure*30%5

Causes a one-hit KO.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

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