This Pokémon's Speed is doubled during strong sunlight.
This bonus does not count as a stat modifier.
This Pokémon's remaining sleep turn count falls by 2 rather than 1.
If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.
Whenever a move makes contact with this Pokémon, if it does not have a held item, it steals the attacker's held item.
This Pokémon cannot steal upon being knocked out. It can steal if the attacker has a Substitute, but cannot steal when its own Substitute is hit. If a move hits multiple times, only the last hit triggers this ability. If this Pokémon is wild, it cannot steal from a trained Pokémon.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Wicked Pokémon | National Pokédex | 275 | Introduced in | 3 | |
Shape | Footprint | Color | Brown | |||
Height | 1.3 m | Weight | 59.6 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Field; Grass | Hatch counter | 15 | Capture rate | 45 | |
Base EXP | 216 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Seedot | NuzleafLevel up, starting at level 14 | ShiftryUse a Leaf Stone |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Alpha Sapphire Le grandi ventole di Shiftry generano forti raffiche di vento alla velocità di 30 metri al secondo. La violenza del vento spazza via ogni cosa. Vive pacifico nel cuore della foresta. |
|
Omega Ruby Shiftry è un misterioso Pokémon che vive sulla cima degli alberi più alti, di solito plurisecolari. Usa le foglie degli arti superiori come ventole per generare terribili raffiche di vento. |
|
Y Con le sue foglie provoca raffiche di vento della velocità di 30 m/s che spazzano via interi edifici. |
|
X Un tempo era un temuto guardiano della foresta. Sa leggere nella mente del nemico, anticipandolo. |
|
Black 2, White 2 Con le sue foglie provoca raffiche di vento della velocità di 30 m/s che spazzano via interi edifici. |
|
Black, White Con le sue foglie provoca raffiche di vento della velocità di 30 m/s che spazzano via interi edifici. |
|
HeartGold, SoulSilver Vive nella calma delle foreste. A quanto pare, crea raffiche di vento gelido con le sue grandi ventole. |
|
Platinum Con le sue foglie provoca raffiche di vento della velocità di 30 m/s che spazzano via interi edifici. |
|
Diamond, Pearl Con le sue foglie provoca raffiche di vento della velocità di 30 m/s che spazzano via interi edifici. |
|
FireRed, LeafGreen Un tempo era un temuto guardiano della foresta. Sa leggere nella mente del nemico, anticipandolo. |
|
Emerald Si dice che arrivi trasportato dai gelidi venti invernali. SHIFTRY è da sempre un temuto guardiano delle foreste, dove vive lontano dal mondo e dagli uomini. |
|
Sapphire Le grandi ventole di SHIFTRY generano forti raffiche di vento alla velocità di 30 metri al secondo. La violenza del vento spazza via ogni cosa. Vive pacifico nel cuore della foresta. |
|
Ruby SHIFTRY è un POKéMON misterioso che vive sulla cima degli alberi più alti, di solito plurisecolari. Usa le foglie degli arti superiori come ventole per generare terribili raffiche di vento. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 82.5 | 384 | ||||
Attacco | 74.9 | 299 | ||||
Difesa | 35.4 | 219 | ||||
Attacco Speciale | 70.5 | 279 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 63.3 | 259 | ||||
Media | 58.8 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Feint Attack | 60 | — | 20 | Never misses. | |||
— | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
20 | Leaf Tornado | 65 | 90% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
32 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |||
44 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
9 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
15 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
27 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
33 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
9 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
12 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
16 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
20 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
28 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |||
32 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
36 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Feint Attack | 60 | — | 20 | Never misses. | |||
— | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
20 | Leaf Tornado | 65 | 90% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
32 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |||
44 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
9 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
15 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
27 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
33 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
9 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
12 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
16 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
20 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
28 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |||
32 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
36 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Feint Attack | 60 | — | 20 | Never misses. | |||
— | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
20 | Leaf Tornado | 65 | 90% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
32 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |||
44 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
9 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
15 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
27 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
33 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
6 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
9 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
12 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
16 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
20 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
28 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |||
32 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
36 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Feint Attack | 60 | — | 20 | Never misses. | |||
— | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
19 | Leaf Tornado | 65 | 90% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
49 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
98 | Power-Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Feint Attack | 60 | — | 20 | Never misses. | |||
— | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
19 | Leaf Tornado | 65 | 90% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
49 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Feint Attack | 60 | — | 20 | Never misses. | |||
— | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
19 | Leaf Tornado | 65 | 90% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |||
49 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Feint Attack | 60 | — | 20 | Never misses. | |||
— | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
49 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Feint Attack | 60 | — | 20 | Never misses. | |||
— | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
49 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | ||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Feint Attack | 60 | — | 20 | Never misses. | |||
— | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
49 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
13 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
58 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
62 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
79 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
82 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
83 | Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Explosion | 250 | 100% | 5 | User faints. | |||
— | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Self-Destruct | 200 | 100% | 5 | User faints. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
— | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
— | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
— | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
— | Explosion | 250 | 100% | 5 | User faints. | |||
— | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
— | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |||
— | Mimic | — | — | 10 | Copies the target's last used move. | |||
— | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |||
— | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
— | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
— | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
— | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
— | Swift | 60 | — | 20 | Never misses. | |||
— | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
— | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Seedot ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
21 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
31 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
43 | Explosion | 250 | 100% | 5 | User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nuzleaf ma non da Shiftry. Learned when a Pokémon reaches a certain level. | ||||||||
19 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
31 | Feint Attack | 60 | — | 20 | Never misses. | |||
37 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
43 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Seedot ma non da Shiftry. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | ||||
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | ||||
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H5 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |