#403 Shinx

Shinx

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Rivalry

This Pokémon inflicts 1.25× as much regular damage against Pokémon of the same gender and 0.75× as much regular damage against Pokémon of the opposite gender.

If either Pokémon is genderless, damage is unaffected.

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Abilities nascosta » ottenibile in diversi modi

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.

This bonus does not count as a stat modifier.

Work in progress ... Essentials
Species Flash Pokémon National Pokédex 403 Introduced in 4
Shape Footprint Shinx Color Blue
Height 0.5 m Weight 9.5 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 235
Base EXP 53 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Shinx: linea evolutiva

Baby Base Fase 1 Fase 2
Shinx LuxioLevel up, starting at level 15 LuxrayLevel up, starting at level 30

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Shinx: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • National Park
  • Route 1
  • Route 11
  • Route 14
  • Route 15
  • Route 16
  • Route 17
  • Route 18
  • Route 2, south, towards Viridian City
  • Route 2, north, towards Pewter City
  • Route 29
  • Route 3
  • Route 33
  • Route 36
  • Route 37
  • Route 38
  • Route 39
  • Route 46
  • Route 48
  • Route 5
  • Route 7
  • Route 8
SoulSilver
Walking in tall grass or a cave
  • National Park
  • Route 1
  • Route 11
  • Route 14
  • Route 15
  • Route 16
  • Route 17
  • Route 18
  • Route 2, south, towards Viridian City
  • Route 2, north, towards Pewter City
  • Route 29
  • Route 3
  • Route 33
  • Route 36
  • Route 37
  • Route 38
  • Route 39
  • Route 46
  • Route 48
  • Route 5
  • Route 7
  • Route 8
Platinum
Walking in tall grass or a cave
  • Route 202
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
  • Valley Windworks
Diamond
Walking in tall grass or a cave
  • Fuego Ironworks
  • Route 202
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town
Pearl
Walking in tall grass or a cave
  • Fuego Ironworks
  • Route 202
  • Route 203
  • Route 204, south, towards Jubilife City
  • Route 204, north, towards Floaroma Town

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Shinx: comments


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Shinx: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
In caso di pericolo, la sua pelliccia si illumina. Il nemico rimane accecato e lui ne approfitta per fuggire.
Omega Ruby
Produce elettricità contraendo e rilassando i muscoli. Quando si sente minacciato si illumina.
Y
In caso di pericolo, la sua pelliccia si illumina. Il nemico rimane accecato e lui ne approfitta per fuggire.
X
Produce elettricità contraendo e rilassando i muscoli. Quando si sente minacciato si illumina.
Black 2, White 2
Produce elettricità contraendo e rilassando i muscoli. Quando si sente minacciato si illumina.
Black, White
Produce elettricità contraendo e rilassando i muscoli. Quando si sente minacciato si illumina.
HeartGold, SoulSilver
Produce elettricità stiracchiando i muscoli. In caso di pericolo, la sua pelliccia si illumina abbagliando.
Platinum
Produce elettricità contraendo e rilassando i muscoli. Quando si sente minacciato si illumina.
Pearl
È in grado di generare elettricità con i muscoli delle zampe anteriori. Il suo corpo brilla se è in pericolo.
Diamond
In caso di pericolo, la sua pelliccia si illumina. Il nemico rimane accecato e lui ne approfitta per fuggire.

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Shinx: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
65 (1)
36.4 229
Difesa
34
3.9 167
Attacco Speciale
40
14.5 179
Difesa Speciale
34
5 167
Velocità
45
23.7 189
Media
43
6.1

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Shinx: verso

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Shinx: Pokémon compatibili

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Shinx: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Leer100%30

Lowers the target's Defense by one stage.

9Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Bite60100%25

Has a 30% chance to make the target flinch.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

33Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Scary Face100%10

Lowers the target's Speed by two stages.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Swift6020

Never misses.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Leer100%30

Lowers the target's Defense by one stage.

9Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Bite60100%25

Has a 30% chance to make the target flinch.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

33Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Scary Face100%10

Lowers the target's Speed by two stages.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Swift6020

Never misses.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Leer100%30

Lowers the target's Defense by one stage.

9Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Bite60100%25

Has a 30% chance to make the target flinch.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

33Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Scary Face100%10

Lowers the target's Speed by two stages.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Swift6020

Never misses.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Leer100%30

Lowers the target's Defense by one stage.

9Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

11Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Bite60100%25

Has a 30% chance to make the target flinch.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

33Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Scary Face100%10

Lowers the target's Speed by two stages.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Swift6020

Never misses.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Leer100%30

Lowers the target's Defense by one stage.

9Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Bite60100%25

Has a 30% chance to make the target flinch.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

33Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Scary Face100%10

Lowers the target's Speed by two stages.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Swift6020

Never misses.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Leer100%30

Lowers the target's Defense by one stage.

9Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Bite60100%25

Has a 30% chance to make the target flinch.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

33Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Scary Face100%10

Lowers the target's Speed by two stages.

41Discharge80100%15

Has a 30% chance to paralyze the target.

45Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Swift6020

Never misses.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Leer100%30

Lowers the target's Defense by one stage.

9Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Bite60100%25

Has a 30% chance to make the target flinch.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

33Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Scary Face100%10

Lowers the target's Speed by two stages.

41Discharge80100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Leer100%30

Lowers the target's Defense by one stage.

9Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

13Spark65100%20

Has a 30% chance to paralyze the target.

17Bite60100%25

Has a 30% chance to make the target flinch.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

33Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

37Scary Face100%10

Lowers the target's Speed by two stages.

41Discharge80100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fury Cutter4095%20

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

5Leer100%30

Lowers the target's Defense by one stage.

9Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

13Bite60100%25

Has a 30% chance to make the target flinch.

17Spark65100%20

Has a 30% chance to paralyze the target.

21Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25Swagger85%15

Raises the target's Attack by two stages and confuses the target.

29Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

33Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

37Scary Face100%10

Lowers the target's Speed by two stages.

41Discharge80100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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