#561 Sigilyph

Sigilyph

Psychic Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Wonder Skin

Non-damaging moves have exactly 50% base accuracy against this Pokémon.

Magic Guard

This Pokémon is immune to damage not directly caused by a move.

For example, this Pokémon takes no damage from from weather, recoil, status ailments, or Spikes, but it still suffers from the Attack cut when burned, and a Life Orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, Leech Seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a Jaboca Berry or Rowap Berry will not consume the berry when hit by this Pokémon.

The following are unaffected: Struggle, Pain Split (whether used by or against this Pokémon), Belly Drum, Substitute, Curse, moves that knock the user out, and damage from confusion.

This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with Liquid Ooze.

If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

Abilities nascosta » ottenibile in diversi modi

Tinted Lens

This Pokémon deals twice as much damage with moves that are not very effective against the target.

Work in progress ... Essentials
Species Avianoid Pokémon National Pokédex 561 Introduced in 5
Shape Footprint Sigilyph Color Black
Height 1.4 m Weight 14 kg

Breeding & Training
Egg groups Flying Hatch counter 20 Capture rate 45
Base EXP 172 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Sigilyph: linea evolutiva

Baby Base Fase 1 Fase 2
Sigilyph

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Sigilyph: dove catturarlo

X
Walking in tall grass or a cave
  • Route 10
Walking in yellow flowers
  • Route 10
Y
Walking in tall grass or a cave
  • Route 10
Walking in yellow flowers
  • Route 10
Black 2
Walking in tall grass or a cave
  • Desert Resort
White 2
Walking in tall grass or a cave
  • Desert Resort
Black
Walking in tall grass or a cave
  • Desert Resort
White
Walking in tall grass or a cave
  • Desert Resort

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Sigilyph: comments


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Sigilyph: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Era lo spirito custode di un’antica città. Attaccava con poteri psichici i nemici che invadevano il suo territorio.
Alpha Sapphire
Era lo spirito custode di un’antica città. Percorreva sempre lo stesso percorso per assicurarsi che non ci fossero intrusi.
X
Era lo spirito custode di un’antica città. Attaccava con poteri psichici i nemici che invadevano il suo territorio.
Y
Era lo spirito custode di un’antica città. Percorreva sempre lo stesso percorso per assicurarsi che non ci fossero intrusi.
Black 2, White 2
Era lo spirito custode di un'antica città. Percorreva sempre lo stesso percorso per assicurarsi non ci fossero intrusi.
White
Era lo spirito custode di un'antica città. Attaccava con poteri psichici i nemici che invadevano il suo territorio.
Black
Vola seguendo sempre la stessa rotta, perché conserva il ricordo della città antica che un tempo proteggeva.

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Sigilyph: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
72
60.9 348
Attacco
58
26.9 215
Difesa
80
63.6 259
Attacco Speciale
103 (2)
82.4 305
Difesa Speciale
80
63.9 259
Velocità
97
81.5 293
Media
81
64.4

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Sigilyph: verso

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Sigilyph: Pokémon compatibili

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Sigilyph: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

4Hypnosis60%20

Puts the target to sleep.

8Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

11Tailwind15

For three turns, friendly Pokémon have doubled Speed.

14Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

18Psybeam65100%20

Has a 10% chance to confuse the target.

21Air Cutter6095%25

Has an increased chance for a critical hit.

24Light Screen30

Reduces damage from special attacks by 50% for five turns.

28Reflect20

Reduces damage from physical attacks by half.

31Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

34Mirror Move20

Uses the target's last used move.

38Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

44Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

48Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

50Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Future Sight120100%10

Hits the target two turns later.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

4Hypnosis60%20

Puts the target to sleep.

8Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

11Tailwind15

For three turns, friendly Pokémon have doubled Speed.

14Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

18Psybeam65100%20

Has a 10% chance to confuse the target.

21Air Cutter6095%25

Has an increased chance for a critical hit.

24Light Screen30

Reduces damage from special attacks by 50% for five turns.

28Reflect20

Reduces damage from physical attacks by half.

31Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

34Mirror Move20

Uses the target's last used move.

38Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

44Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

48Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

50Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Future Sight120100%10

Hits the target two turns later.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

4Hypnosis60%20

Puts the target to sleep.

8Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

11Tailwind15

For three turns, friendly Pokémon have doubled Speed.

14Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

18Psybeam65100%20

Has a 10% chance to confuse the target.

21Air Cutter6095%25

Has an increased chance for a critical hit.

24Light Screen30

Reduces damage from special attacks by 50% for five turns.

28Reflect20

Reduces damage from physical attacks by half.

31Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

34Mirror Move20

Uses the target's last used move.

38Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

44Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

48Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

50Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Future Sight120100%10

Hits the target two turns later.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

4Hypnosis60%20

Puts the target to sleep.

8Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

11Tailwind15

For three turns, friendly Pokémon have doubled Speed.

14Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

18Psybeam65100%20

Has a 10% chance to confuse the target.

21Air Cutter6095%25

Has an increased chance for a critical hit.

24Light Screen30

Reduces damage from special attacks by 50% for five turns.

28Reflect20

Reduces damage from physical attacks by half.

31Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

34Mirror Move20

Uses the target's last used move.

38Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

44Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

48Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

50Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Future Sight120100%10

Hits the target two turns later.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

4Hypnosis60%20

Puts the target to sleep.

8Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

11Tailwind15

For three turns, friendly Pokémon have doubled Speed.

14Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

18Psybeam65100%20

Has a 10% chance to confuse the target.

21Air Cutter6095%25

Has an increased chance for a critical hit.

24Light Screen30

Reduces damage from special attacks by 50% for five turns.

28Reflect20

Reduces damage from physical attacks by half.

31Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

34Mirror Move20

Uses the target's last used move.

38Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

44Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

48Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

51Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Roost10

Heals the user by half its max HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

4Hypnosis60%20

Puts the target to sleep.

8Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

11Tailwind15

For three turns, friendly Pokémon have doubled Speed.

14Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

18Psybeam65100%20

Has a 10% chance to confuse the target.

21Air Cutter6095%25

Has an increased chance for a critical hit.

24Light Screen30

Reduces damage from special attacks by 50% for five turns.

28Reflect20

Reduces damage from physical attacks by half.

31Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

34Mirror Move20

Uses the target's last used move.

38Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

41Air Slash7595%15

Has a 30% chance to make the target flinch.

44Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

48Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

51Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Skill Swap10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Smack Down50100%15

Removes any immunity to Ground damage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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