Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.
Boosts Defense while Grassy Terrain is in effect.
Work in progress ... Essentials | ||||||
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Species | Mount Pokémon | National Pokédex | 672 | Introduced in | 6 | |
Shape | Footprint | Color | Brown | |||
Height | 0.9 m | Weight | 31 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 200 | |
Base EXP | 70 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Skiddo | GogoatLevel up, starting at level 32 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Ha un carattere pacifico ed è considerato il primo Pokémon ad avere stretto amicizia con l’uomo. |
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Alpha Sapphire Ricava energia dal sole e dall’acqua grazie alle foglie che ha sul dorso. In questo modo può sopravvivere anche senza mangiare. |
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X Ha un carattere pacifico ed è considerato il primo Pokémon ad avere stretto amicizia con l’uomo. |
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Y Ricava energia dal sole e dall’acqua grazie alle foglie che ha sul dorso. In questo modo può sopravvivere anche senza mangiare. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 50.7 | 336 | ||||
Attacco | 36.4 | 229 | ||||
Difesa | 19.4 | 195 | ||||
Attacco Speciale | 45.6 | 223 | ||||
Difesa Speciale | 33.6 | 213 | ||||
Velocità | 32.8 | 203 | ||||
Media | 29.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
7 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
9 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
12 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
16 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
20 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
26 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
30 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
34 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
38 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
42 | Horn Leech | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
45 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |||
50 | Milk Drink | — | — | 10 | Heals the user by half its max HP. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | ||||
Milk Drink | — | — | 10 | Heals the user by half its max HP. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
7 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
9 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
12 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
16 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
20 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
26 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
30 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
34 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
38 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
42 | Horn Leech | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
45 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |||
50 | Milk Drink | — | — | 10 | Heals the user by half its max HP. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Milk Drink | — | — | 10 | Heals the user by half its max HP. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
7 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
9 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
12 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
16 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
20 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
26 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
30 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
34 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
38 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
42 | Horn Leech | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
45 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |||
50 | Milk Drink | — | — | 10 | Heals the user by half its max HP. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Milk Drink | — | — | 10 | Heals the user by half its max HP. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
— | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
H6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |||
7 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
9 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
12 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |||
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |||
16 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |||
20 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |||
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
26 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
30 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
34 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
38 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
42 | Horn Leech | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
45 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |||
50 | Milk Drink | — | — | 10 | Heals the user by half its max HP. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | ||||
Milk Drink | — | — | 10 | Heals the user by half its max HP. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
94 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H4 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |