#300 Skitty

Skitty

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Cute Charm

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.

Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.

Normalize

This Pokémon's moves all act as if they were Normal-type.

Moves that inflict typeless damage do so as usual. Moves of variable type, such as Hidden Power, are affected. They otherwise work as usual, however; Weather Ball, for example, is always forced to be Normal, but it still has doubled power and looks different during weather.

As Thunder Wave is prevented by immunities, unlike most non-damaging moves, it does not affect Ghost-type Pokémon under the effect of this ability.

Abilities nascosta » ottenibile in diversi modi

Wonder Skin

Non-damaging moves have exactly 50% base accuracy against this Pokémon.

Work in progress ... Essentials
Species Kitten Pokémon National Pokédex 300 Introduced in 3
Shape Footprint Skitty Color Pink
Height 0.6 m Weight 11 kg

Breeding & Training
Egg groups Field; Fairy Hatch counter 15 Capture rate 255
Base EXP 52 Growth rate 800.000 Base happiness 70
Gender
25%
75%

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Skitty: linea evolutiva

Baby Base Fase 1 Fase 2
Skitty DelcattyUse a Moon Stone

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Skitty: dove catturarlo

X
Walking in yellow flowers
  • Route 4
Walking in red flowers
  • Route 4
Y
Walking in yellow flowers
  • Route 4
Walking in red flowers
  • Route 4
White 2
Walking in tall grass or a cave
  • Castelia City
Walking in dark grass
  • Castelia City
Platinum
Walking in tall grass or a cave
  • Route 222
Diamond
Walking in tall grass or a cave
  • Route 222
Pearl
Walking in tall grass or a cave
  • Route 222
Emerald
Walking in tall grass or a cave
  • Route 116
Ruby
Walking in tall grass or a cave
  • Route 116
Sapphire
Walking in tall grass or a cave
  • Route 116

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Skitty: comments


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Skitty: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Skitty è noto per il suo movimento rotatorio inteso a mordere la propria coda. Allo stato brado, vive all’interno di tronchi cavi nella foresta. È molto amato come animale domestico grazie all’aspetto estremamente dolce.
Omega Ruby
Skitty ha l’abitudine di lasciarsi ammaliare dagli oggetti in movimento e seguirli dando loro la caccia. Questo Pokémon è noto anche per rincorrere la sua stessa coda fino a rimanere stordito.
Y
È davvero carino quando barcolla per i giramenti di testa, dopo aver cercato di mordersi la coda.
X
Non riesce a evitare di inseguire tutto ciò che si muove e corre in tondo a caccia della propria coda.
Black 2, White 2
È davvero carino quando barcolla per i giramenti di testa, dopo aver cercato di mordersi la coda.
Black, White
Non riesce ad evitare di inseguire tutto ciò che si muove e corre in tondo a caccia della propria coda.
HeartGold, SoulSilver
Insegue spesso la propria coda fino a rimanere stordito. È arduo conquistare il suo affetto.
Platinum
Non riesce ad evitare di inseguire tutto ciò che si muove e corre in tondo a caccia della propria coda.
Diamond, Pearl
Non riesce ad evitare di inseguire tutto ciò che si muove e corre in tondo a caccia della propria coda.
FireRed, LeafGreen
È molto apprezzato per la dolcezza dell’ aspetto e del comportamento, benché sia difficile guadagnarsi la sua fiducia.
Emerald
SKITTY è un POKéMON molto apprezzato per la dolcezza del suo comportamento. In lotta, gonfia la coda ed emette un ringhio acuto che spaventa l’avversario.
Sapphire
SKITTY è noto per il suo movimento rotatorio inteso a mordere la propria coda. Allo stato brado, vive all’interno di tronchi cavi nella foresta. È molto amato come animale domestico grazie all’aspetto estremamente dolce.
Ruby
SKITTY ha l’abitudine di lasciarsi ammaliare dagli oggetti in movimento e seguirli dando loro la caccia. Questo POKéMON è noto anche per rincorrere la sua stessa coda fino a rimanere stordito.

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Skitty: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
45
12 189
Difesa
45
16.7 189
Attacco Speciale
35
9.2 169
Difesa Speciale
35
6.2 169
Velocità
50 (1)
29.7 199
Media
43
5.6

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Skitty: verso

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Skitty: Pokémon compatibili

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Skitty: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

7Sing55%15

Puts the target to sleep.

10Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

13Disarming Voice4015

Never misses.

16Double Slap1585%10

Hits 2-5 times in one turn.

19Copycat20

Uses the target's last used move.

22Feint Attack6020

Never misses.

25Charm100%20

Lowers the target's Attack by two stages.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

34Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

43Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

46Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

7Sing55%15

Puts the target to sleep.

10Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

13Disarming Voice4015

Never misses.

16Double Slap1585%10

Hits 2-5 times in one turn.

19Copycat20

Uses the target's last used move.

22Feint Attack6020

Never misses.

25Charm100%20

Lowers the target's Attack by two stages.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

34Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

43Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

46Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

7Sing55%15

Puts the target to sleep.

10Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

13Disarming Voice4015

Never misses.

16Double Slap1585%10

Hits 2-5 times in one turn.

19Copycat20

Uses the target's last used move.

22Feint Attack6020

Never misses.

25Charm100%20

Lowers the target's Attack by two stages.

28Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

34Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

43Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

46Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

11Sing55%15

Puts the target to sleep.

15Double Slap1585%10

Hits 2-5 times in one turn.

18Copycat20

Uses the target's last used move.

22Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

29Feint Attack6020

Never misses.

32Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

36Covet60100%25

Takes the target's item.

39Heal Bell5

Cures the entire party of major status effects.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

46Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

49Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

11Sing55%15

Puts the target to sleep.

15Double Slap1585%10

Hits 2-5 times in one turn.

18Copycat20

Uses the target's last used move.

22Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

29Feint Attack6020

Never misses.

32Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

36Covet60100%25

Takes the target's item.

39Heal Bell5

Cures the entire party of major status effects.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

46Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

11Sing55%15

Puts the target to sleep.

15Double Slap1585%10

Hits 2-5 times in one turn.

18Copycat20

Uses the target's last used move.

22Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

29Feint Attack6020

Never misses.

32Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

36Covet60100%25

Takes the target's item.

39Heal Bell5

Cures the entire party of major status effects.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

46Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Simple Beam100%15

Changes the target's ability to Simple.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

11Sing55%15

Puts the target to sleep.

15Double Slap1585%10

Hits 2-5 times in one turn.

18Copycat20

Uses the target's last used move.

22Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

29Feint Attack6020

Never misses.

32Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

36Covet60100%25

Takes the target's item.

39Heal Bell5

Cures the entire party of major status effects.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

46Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Headbutt70100%15

Has a 30% chance to make the target flinch.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

11Sing55%15

Puts the target to sleep.

15Double Slap1585%10

Hits 2-5 times in one turn.

18Copycat20

Uses the target's last used move.

22Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

29Feint Attack6020

Never misses.

32Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

36Covet60100%25

Takes the target's item.

39Heal Bell5

Cures the entire party of major status effects.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

46Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

4Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

8Sing55%15

Puts the target to sleep.

11Copycat20

Uses the target's last used move.

15Double Slap1585%10

Hits 2-5 times in one turn.

18Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

22Charm100%20

Lowers the target's Attack by two stages.

25Feint Attack6020

Never misses.

29Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

32Covet60100%25

Takes the target's item.

36Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

42Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

3Tail Whip100%30

Lowers the target's Defense by one stage.

7Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

13Sing55%15

Puts the target to sleep.

15Double Slap1585%10

Hits 2-5 times in one turn.

19Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

27Feint Attack6020

Never misses.

31Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

3Tail Whip100%30

Lowers the target's Defense by one stage.

7Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

13Sing55%15

Puts the target to sleep.

15Double Slap1585%10

Hits 2-5 times in one turn.

19Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

27Feint Attack6020

Never misses.

31Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

3Tail Whip100%30

Lowers the target's Defense by one stage.

7Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

13Sing55%15

Puts the target to sleep.

15Double Slap1585%10

Hits 2-5 times in one turn.

19Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

27Feint Attack6020

Never misses.

31Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

3Tail Whip100%30

Lowers the target's Defense by one stage.

7Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

13Sing55%15

Puts the target to sleep.

15Double Slap1585%10

Hits 2-5 times in one turn.

19Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

27Feint Attack6020

Never misses.

31Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

3Tail Whip100%30

Lowers the target's Defense by one stage.

7Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

13Sing55%15

Puts the target to sleep.

15Double Slap1585%10

Hits 2-5 times in one turn.

19Assist20

Randomly selects and uses one of the trainer's other Pokémon's moves.

25Charm100%20

Lowers the target's Attack by two stages.

27Feint Attack6020

Never misses.

31Covet60100%25

Takes the target's item.

37Heal Bell5

Cures the entire party of major status effects.

39Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Helping Hand20+5

Ally's next move inflicts half more damage.

Psych Up10

Discards the user's stat changes and copies the target's.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H5Flash100%20

Lowers the target's accuracy by one stage.

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