#79 Slowpoke

Slowpoke

Water Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Oblivious

This Pokémon cannot be infatuated and is immune to Captivate.

If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.

Own Tempo

This Pokémon cannot be confused.

If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.

Abilities nascosta » ottenibile in diversi modi

Regenerator

This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.

This ability does not take effect when a battle ends.

Work in progress ... Essentials
Species Dopey Pokémon National Pokédex 79 Introduced in 1
Shape Footprint Slowpoke Color Pink
Height 1.2 m Weight 36 kg

Breeding & Training
Egg groups Monster; Water 1 Hatch counter 20 Capture rate 190
Base EXP 63 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Slowpoke: linea evolutiva

Baby Base Fase 1 Fase 2
Slowpoke SlowbroLevel up, starting at level 37
SlowkingTrade, while holding a King’s Rock

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Slowpoke: dove catturarlo

X
Walking in tall grass or a cave
  • Azure Bay
  • Route 12
Walking in yellow flowers
  • Route 12
Y
Walking in tall grass or a cave
  • Azure Bay
  • Route 12
Walking in yellow flowers
  • Route 12
Black
Surfing
  • Abundant Shrine
Surfing in dark spots
  • Abundant Shrine
White
Surfing
  • Abundant Shrine
Surfing in dark spots
  • Abundant Shrine
HeartGold
Walking in tall grass or a cave
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
Surfing
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
SoulSilver
Walking in tall grass or a cave
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
Surfing
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
Platinum
Walking in tall grass or a cave
  • Route 205, east, towards Eterna City
Pearl
Walking in tall grass or a cave
  • Route 205, east, towards Eterna City
LeafGreen
Walking in tall grass or a cave
  • Berry Forest
  • Bond Bridge
  • Canyon Entrance
  • Cape Brink
  • Five Isle Meadow
  • Icefall Cave, entrance
  • Icefall Cave, waterfall
  • Kindle Road
  • Ruin Valley
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Treasure Beach
  • Water Path
Fishing with a Super Rod
  • Berry Forest
  • Bond Bridge
  • Cape Brink
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Cerulean City
  • Cinnabar Island
  • Five Island
  • Five Isle Meadow
  • Four Island
  • Fuchsia City
  • Green Path
  • Icefall Cave, entrance
  • Icefall Cave, waterfall
  • Kindle Road
  • Memorial Pillar
  • One Island
  • Outcast Island
  • Pallet Town
  • Resort Gorgeous
  • Route 10
  • Route 11
  • Route 12
  • Route 13
  • Route 22
  • Route 23
  • Route 24
  • Route 25
  • Route 4
  • Route 6
  • Ruin Valley
  • S.S. Anne
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
  • Sea Route 19
  • Sea Route 20
  • Sea Route 21
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Tanoby Ruins
  • Trainer Tower
  • Treasure Beach
  • Vermilion City
  • Viridian City
  • Water Labyrinth
  • Water Path
Surfing
  • Berry Forest
  • Cape Brink
  • Celadon City
  • Cerulean Cave, 1F
  • Cerulean Cave, B1F
  • Four Island
  • Fuchsia City
  • Icefall Cave, entrance
  • Route 22
  • Route 23
  • Route 25
  • Route 6
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
  • Viridian City
Crystal
Walking in tall grass or a cave
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
Surfing
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
Gold
Walking in tall grass or a cave
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
Surfing
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
Silver
Walking in tall grass or a cave
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
Surfing
  • Slowpoke Well, 1F
  • Slowpoke Well, B1F
  • Tohjo Falls
Yellow
Walking in tall grass or a cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
Surfing
  • Route 12
  • Route 13
Red
Walking in tall grass or a cave
  • Seafoam Islands, 1F
  • Seafoam Islands, B1F
  • Seafoam Islands, B2F
  • Seafoam Islands, B3F
  • Seafoam Islands, B4F
Fishing with a Super Rod
  • Celadon City
  • Route 10
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
Blue
Walking in tall grass or a cave
  • Seafoam Islands, 1F
Fishing with a Super Rod
  • Celadon City
  • Route 10
  • Safari Zone, middle
  • Safari Zone, Area 1, east
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west

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Slowpoke: comments


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Slowpoke: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Slowpoke usa la coda per pescare la preda, immergendola in acqua dalle rive dei fiumi. Tuttavia, spesso dimentica cosa stava facendo e trascorre giorni interi a ciondolare vicino ai corsi d’acqua.
X
È sempre assorto, ma nessuno sa a cosa stia pensando. Si serve della coda per pescare.
Y
Ozia distrattamente vicino all’acqua. Se gli si mordesse la coda non se ne accorgerebbe neppure.
Black 2, White 2
Anche se è lento, è abile a pescare con la coda. Non avverte alcun dolore se gliela mordono.
Black, White
Anche se è lento, è abile a pescare con la coda. Non avverte alcun dolore se gliela mordono.
HeartGold
Ozia assentemente vicino all’acqua. Se gli si mordesse la coda non se ne accorgerebbe neppure.
SoulSilver
Una dolce linfa gli cola dalla punta della coda. Non è nutriente, ma ha un buon sapore.
Platinum
Anche se è lento, è abile a pescare con la coda. Non avverte alcun dolore se gliela mordono.
Diamond, Pearl
Anche se è lento, è abile a pescare con la coda. Non avverte alcun dolore se gliela mordono.
FireRed
È sempre assorto, ma nessuno sa a cosa stia pensando. Si serve della coda per pescare.
LeafGreen
Incredibilmente lento e tonto, ci mette 5 secondi a percepire il dolore dopo l’attacco.
Emerald
SLOWPOKE immerge la coda in acqua dalle rive dei fiumi per pescare la preda. Spesso dimentica cosa stava facendo e ciondola vicino ai corsi d’acqua per intere giornate.
Ruby, Sapphire
SLOWPOKE usa la coda per pescare la preda, immergendola in acqua dalle rive dei fiumi. Tuttavia, spesso dimentica cosa stava facendo e trascorre giorni interi a ciondolare vicino ai corsi d’acqua.

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Slowpoke: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90 (1)
82.5 384
Attacco
65
36.4 229
Difesa
65
43 229
Attacco Speciale
40
14.5 179
Difesa Speciale
40
10.1 179
Velocità
15
1.3 129
Media
52
19.4

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Slowpoke: verso

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Slowpoke: Pokémon compatibili

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Slowpoke: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

14Confusion50100%25

Has a 10% chance to confuse the target.

19Disable100%20

Disables the target's last used move for 1-8 turns.

23Headbutt70100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Slack Off10

Heals the user by half its max HP.

41Amnesia20

Raises the user's Special Defense by two stages.

45Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Rain Dance5

Changes the weather to rain for five turns.

54Psych Up10

Discards the user's stat changes and copies the target's.

58Heal Pulse10

Heals the target for half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Block5

Prevents the target from leaving battle.

Future Sight120100%10

Hits the target two turns later.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud Sport15

Halves all Electric-type damage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

14Confusion50100%25

Has a 10% chance to confuse the target.

19Disable100%20

Disables the target's last used move for 1-8 turns.

23Headbutt70100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Slack Off10

Heals the user by half its max HP.

41Amnesia20

Raises the user's Special Defense by two stages.

45Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Rain Dance5

Changes the weather to rain for five turns.

54Psych Up10

Discards the user's stat changes and copies the target's.

58Heal Pulse10

Heals the target for half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Block5

Prevents the target from leaving battle.

Future Sight120100%10

Hits the target two turns later.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud Sport15

Halves all Electric-type damage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

14Confusion50100%25

Has a 10% chance to confuse the target.

19Disable100%20

Disables the target's last used move for 1-8 turns.

23Headbutt70100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Slack Off10

Heals the user by half its max HP.

41Amnesia20

Raises the user's Special Defense by two stages.

45Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Rain Dance5

Changes the weather to rain for five turns.

54Psych Up10

Discards the user's stat changes and copies the target's.

58Heal Pulse10

Heals the target for half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Block5

Prevents the target from leaving battle.

Future Sight120100%10

Hits the target two turns later.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud Sport15

Halves all Electric-type damage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

59Incinerate60100%15

Destroys the target's held berry.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

14Confusion50100%25

Has a 10% chance to confuse the target.

19Disable100%20

Disables the target's last used move for 1-8 turns.

23Headbutt70100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Slack Off10

Heals the user by half its max HP.

41Amnesia20

Raises the user's Special Defense by two stages.

45Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Rain Dance5

Changes the weather to rain for five turns.

54Psych Up10

Discards the user's stat changes and copies the target's.

58Heal Pulse10

Heals the target for half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Block5

Prevents the target from leaving battle.

Future Sight120100%10

Hits the target two turns later.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud Sport15

Halves all Electric-type damage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

59Incinerate60100%15

Destroys the target's held berry.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

14Confusion50100%25

Has a 10% chance to confuse the target.

19Disable100%20

Disables the target's last used move for 1-8 turns.

23Headbutt70100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Slack Off10

Heals the user by half its max HP.

41Amnesia20

Raises the user's Special Defense by two stages.

45Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Rain Dance5

Changes the weather to rain for five turns.

54Psych Up10

Discards the user's stat changes and copies the target's.

58Heal Pulse10

Heals the target for half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Block5

Prevents the target from leaving battle.

Future Sight120100%10

Hits the target two turns later.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud Sport15

Halves all Electric-type damage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Recycle10

User recovers the item it last used up.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

59Incinerate60100%15

Destroys the target's held berry.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

5Growl100%40

Lowers the target's Attack by one stage.

9Water Gun40100%25

Inflicts regular damage with no additional effect.

14Confusion50100%25

Has a 10% chance to confuse the target.

19Disable100%20

Disables the target's last used move for 1-8 turns.

23Headbutt70100%15

Has a 30% chance to make the target flinch.

28Water Pulse60100%20

Has a 20% chance to confuse the target.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

36Slack Off10

Heals the user by half its max HP.

41Amnesia20

Raises the user's Special Defense by two stages.

45Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

49Rain Dance5

Changes the weather to rain for five turns.

54Psych Up10

Discards the user's stat changes and copies the target's.

58Heal Pulse10

Heals the target for half its max HP.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Block5

Prevents the target from leaving battle.

Future Sight120100%10

Hits the target two turns later.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud Sport15

Halves all Electric-type damage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

59Incinerate60100%15

Destroys the target's held berry.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Growl100%40

Lowers the target's Attack by one stage.

11Water Gun40100%25

Inflicts regular damage with no additional effect.

15Confusion50100%25

Has a 10% chance to confuse the target.

20Disable100%20

Disables the target's last used move for 1-8 turns.

25Headbutt70100%15

Has a 30% chance to make the target flinch.

29Water Pulse60100%20

Has a 20% chance to confuse the target.

34Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

39Slack Off10

Heals the user by half its max HP.

43Amnesia20

Raises the user's Special Defense by two stages.

48Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

53Rain Dance5

Changes the weather to rain for five turns.

57Psych Up10

Discards the user's stat changes and copies the target's.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Block5

Prevents the target from leaving battle.

Future Sight120100%10

Hits the target two turns later.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud Sport15

Halves all Electric-type damage.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Growl100%40

Lowers the target's Attack by one stage.

11Water Gun40100%25

Inflicts regular damage with no additional effect.

15Confusion50100%25

Has a 10% chance to confuse the target.

20Disable100%20

Disables the target's last used move for 1-8 turns.

25Headbutt70100%15

Has a 30% chance to make the target flinch.

29Water Pulse60100%20

Has a 20% chance to confuse the target.

34Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

39Slack Off10

Heals the user by half its max HP.

43Amnesia20

Raises the user's Special Defense by two stages.

48Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

53Rain Dance5

Changes the weather to rain for five turns.

57Psych Up10

Discards the user's stat changes and copies the target's.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Block5

Prevents the target from leaving battle.

Future Sight120100%10

Hits the target two turns later.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud Sport15

Halves all Electric-type damage.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swift6020

Never misses.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Growl100%40

Lowers the target's Attack by one stage.

11Water Gun40100%25

Inflicts regular damage with no additional effect.

15Confusion50100%25

Has a 10% chance to confuse the target.

20Disable100%20

Disables the target's last used move for 1-8 turns.

25Headbutt70100%15

Has a 30% chance to make the target flinch.

29Water Pulse60100%20

Has a 20% chance to confuse the target.

34Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

39Slack Off10

Heals the user by half its max HP.

43Amnesia20

Raises the user's Special Defense by two stages.

48Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

53Rain Dance5

Changes the weather to rain for five turns.

57Psych Up10

Discards the user's stat changes and copies the target's.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Block5

Prevents the target from leaving battle.

Future Sight120100%10

Hits the target two turns later.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Mud Sport15

Halves all Electric-type damage.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

67Recycle10

User recovers the item it last used up.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Growl100%40

Lowers the target's Attack by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

17Confusion50100%25

Has a 10% chance to confuse the target.

24Disable100%20

Disables the target's last used move for 1-8 turns.

29Headbutt70100%15

Has a 30% chance to make the target flinch.

36Amnesia20

Raises the user's Special Defense by two stages.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

47Psych Up10

Discards the user's stat changes and copies the target's.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Future Sight120100%10

Hits the target two turns later.

Mud Sport15

Halves all Electric-type damage.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Growl100%40

Lowers the target's Attack by one stage.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

20Confusion50100%25

Has a 10% chance to confuse the target.

29Disable100%20

Disables the target's last used move for 1-8 turns.

34Headbutt70100%15

Has a 30% chance to make the target flinch.

43Amnesia20

Raises the user's Special Defense by two stages.

48Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Growl100%40

Lowers the target's Attack by one stage.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

20Confusion50100%25

Has a 10% chance to confuse the target.

29Disable100%20

Disables the target's last used move for 1-8 turns.

34Headbutt70100%15

Has a 30% chance to make the target flinch.

43Amnesia20

Raises the user's Special Defense by two stages.

48Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Growl100%40

Lowers the target's Attack by one stage.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

20Confusion50100%25

Has a 10% chance to confuse the target.

29Disable100%20

Disables the target's last used move for 1-8 turns.

34Headbutt70100%15

Has a 30% chance to make the target flinch.

43Amnesia20

Raises the user's Special Defense by two stages.

48Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Future Sight120100%10

Hits the target two turns later.

Mud Sport15

Halves all Electric-type damage.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn10

Target sleeps at the end of the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Growl100%40

Lowers the target's Attack by one stage.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

20Confusion50100%25

Has a 10% chance to confuse the target.

29Disable100%20

Disables the target's last used move for 1-8 turns.

34Headbutt70100%15

Has a 30% chance to make the target flinch.

43Amnesia20

Raises the user's Special Defense by two stages.

48Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Future Sight120100%10

Hits the target two turns later.

Mud Sport15

Halves all Electric-type damage.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomp65100%20

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Skill Swap10

User and target swap abilities.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Growl100%40

Lowers the target's Attack by one stage.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

20Confusion50100%25

Has a 10% chance to confuse the target.

29Disable100%20

Disables the target's last used move for 1-8 turns.

34Headbutt70100%15

Has a 30% chance to make the target flinch.

43Amnesia20

Raises the user's Special Defense by two stages.

48Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Future Sight120100%10

Hits the target two turns later.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Stomp65100%20

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Tackle40100%35

Inflicts regular damage with no additional effect.

6Growl100%40

Lowers the target's Attack by one stage.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

20Confusion50100%25

Has a 10% chance to confuse the target.

29Disable100%20

Disables the target's last used move for 1-8 turns.

34Headbutt70100%15

Has a 30% chance to make the target flinch.

43Amnesia20

Raises the user's Special Defense by two stages.

48Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Belly Drum10

User pays half its max HP to max out its Attack.

Future Sight120100%10

Hits the target two turns later.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

Stomp65100%20

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Zap Cannon12050%5

Has a 100% chance to paralyze the target.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

18Disable100%20

Disables the target's last used move for 1-8 turns.

22Headbutt70100%15

Has a 30% chance to make the target flinch.

27Growl100%40

Lowers the target's Attack by one stage.

33Water Gun40100%25

Inflicts regular damage with no additional effect.

40Amnesia20

Raises the user's Special Defense by two stages.

48Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Pay Day40100%20

Scatters money on the ground worth five times the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Fissure*30%5

Causes a one-hit KO.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

49Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

18Disable100%20

Disables the target's last used move for 1-8 turns.

22Headbutt70100%15

Has a 30% chance to make the target flinch.

27Growl100%40

Lowers the target's Attack by one stage.

33Water Gun40100%25

Inflicts regular damage with no additional effect.

40Amnesia20

Raises the user's Special Defense by two stages.

48Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Pay Day40100%20

Scatters money on the ground worth five times the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Fissure*30%5

Causes a one-hit KO.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport20

Immediately ends wild battles. No effect otherwise.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift6020

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

45Thunder Wave90%20

Paralyzes the target.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

49Tri Attack80100%10

Has a 20% chance to burn, freeze, or paralyze the target.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

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