#218 Slugma

Slugma

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Magma Armor

This Pokémon cannot be frozen.

If a Pokémon is frozen and acquires this ability, it will immediately thaw out; this includes when regaining a lost ability upon leaving battle.

Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or Flame Body.

Flame Body

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned.

Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or Magma Armor.

Abilities nascosta » ottenibile in diversi modi

Weak Armor

Whenever a physical move hits this Pokémon, its Speed rises one stage and its Defense falls one stage.

This ability triggers on every hit of a multiple-hit move.

Work in progress ... Essentials
Species Lava Pokémon National Pokédex 218 Introduced in 2
Shape Footprint Slugma Color Red
Height 0.7 m Weight 35 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 190
Base EXP 50 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Slugma: linea evolutiva

Baby Base Fase 1 Fase 2
Slugma MagcargoLevel up, starting at level 38

  »» Back to top ««  

Slugma: dove catturarlo

X
Smashing rocks
  • Route 13
Y
Smashing rocks
  • Route 13
HeartGold
Walking in tall grass or a cave
  • Route 16
  • Route 17
  • Route 18
Receive egg as a gift
  • Violet City, Pokemon Center
SoulSilver
Walking in tall grass or a cave
  • Route 16
  • Route 17
  • Route 18
Receive egg as a gift
  • Violet City, Pokemon Center
Platinum
Walking in tall grass or a cave
  • Stark Mountain, entrance
  • Stark Mountain, inside
Diamond
Walking in tall grass or a cave
  • Stark Mountain, entrance
  • Stark Mountain, inside
Pearl
Walking in tall grass or a cave
  • Stark Mountain, entrance
  • Stark Mountain, inside
FireRed
Walking in tall grass or a cave
  • Mt. Ember, B1F
  • Mt. Ember, B2F
  • Mt. Ember, B3F
Smashing rocks
  • Mt. Ember, B3F
LeafGreen
Walking in tall grass or a cave
  • Mt. Ember, B1F
  • Mt. Ember, B2F
  • Mt. Ember, B3F
Smashing rocks
  • Mt. Ember, B3F
Emerald
Walking in tall grass or a cave
  • Fiery Path
  • Route 113
Ruby
Walking in tall grass or a cave
  • Fiery Path
Sapphire
Walking in tall grass or a cave
  • Fiery Path
Crystal
Walking in tall grass or a cave
  • Route 16
  • Route 17
  • Route 18
Gold
Walking in tall grass or a cave
  • Route 16
  • Route 17
  • Route 18
Silver
Walking in tall grass or a cave
  • Route 16
  • Route 17
  • Route 18

  »» Back to top ««  

Slugma: comments


  »» Back to top ««  

Slugma: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Nel corpo di Slugma non scorre nemmeno una goccia di sangue, bensì magma rovente, che garantisce l’apporto di ossigeno e sostanze nutritive fondamentali per i suoi organi.
Omega Ruby
Nel corpo di Slugma scorre magma liquido. In caso di congelamento, il magma si raffredda e si solidifica. Il corpo diventa fragile e cade a pezzi consumandosi progressivamente.
X
Comune nelle aree vulcaniche, striscia in giro lentamente, sempre alla ricerca di luoghi caldi.
Y
Nel suo corpo scorre magma. Se non si muove continuamente, il suo corpo si raffredda e s’indurisce.
Black 2, White 2
Nel suo corpo scorre magma. Se non si muove continuamente, il suo corpo si raffredda e s'indurisce.
Black, White
Nel suo corpo scorre magma. Se non si muove continuamente, il suo corpo si raffredda e s'indurisce.
SoulSilver
Comune nelle aree vulcaniche, striscia in giro lentamente, sempre alla ricerca di luoghi caldi.
HeartGold
Non dorme mai. Deve essere sempre in movimento o il suo corpo di magma si raffredda e si secca.
Platinum
Nel suo corpo scorre magma. Se non si muove continuamente, il suo corpo si raffredda e s’indurisce.
Diamond, Pearl
Nel suo corpo scorre magma. Se non si muove continuamente, il suo corpo si raffredda e s’indurisce.
LeafGreen
Non dorme mai. Deve essere sempre in movimento, o il suo corpo di magma si raffredda e si secca.
FireRed
Si aggira di frequente nelle zone vulcaniche, sempre alla ricerca di luoghi caldi.
Emerald
Se il suo corpo si raffredda, la pelle si solidifica, immobilizzandolo. Pertanto SLUGMA vive nelle zone vulcaniche e dorme sempre in prossimità del magma.
Sapphire
Nel corpo di SLUGMA non scorre nemmeno una goccia di sangue, bensì magma rovente, che garantisce l’apporto di ossigeno e sostanze nutritive fondamentali per i suoi organi.
Ruby
Nel corpo di SLUGMA scorre magma liquido. In caso di congelamento, il magma si raffredda e si solidifica. Il corpo diventa fragile e cade a pezzi consumandosi progressivamente.

  »» Back to top ««  

Slugma: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
40
8.5 179
Difesa
40
10.6 179
Attacco Speciale
70 (1)
54.2 239
Difesa Speciale
40
10.1 179
Velocità
20
2.7 139
Media
41
4.6

  »» Back to top ««  

Slugma: verso

  »» Back to top ««  

Slugma: Pokémon compatibili

  »» Back to top ««  

Slugma: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

6Ember40100%25

Has a 10% chance to burn the target.

8Rock Throw5090%15

Inflicts regular damage with no additional effect.

13Harden30

Raises the user's Defense by one stage.

15Incinerate60100%15

Destroys the target's held berry.

20Clear Smog5015

Removes all of the target's stat modifiers.

22Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

27Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

29Rock Slide7590%10

Has a 30% chance to make the target flinch.

34Lava Plume80100%15

Has a 30% chance to burn the target.

36Amnesia20

Raises the user's Special Defense by two stages.

41Body Slam85100%15

Has a 30% chance to paralyze the target.

43Recover10

Heals the user by half its max HP.

48Flamethrower90100%15

Has a 10% chance to burn the target.

50Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Inferno10050%5

Has a 100% chance to burn the target.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

61Will-O-Wisp85%15

Burns the target.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

6Ember40100%25

Has a 10% chance to burn the target.

8Rock Throw5090%15

Inflicts regular damage with no additional effect.

13Harden30

Raises the user's Defense by one stage.

15Incinerate60100%15

Destroys the target's held berry.

20Clear Smog5015

Removes all of the target's stat modifiers.

22Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

27Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

29Rock Slide7590%10

Has a 30% chance to make the target flinch.

34Lava Plume80100%15

Has a 30% chance to burn the target.

36Amnesia20

Raises the user's Special Defense by two stages.

41Body Slam85100%15

Has a 30% chance to paralyze the target.

43Recover10

Heals the user by half its max HP.

48Flamethrower90100%15

Has a 10% chance to burn the target.

50Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Inferno10050%5

Has a 100% chance to burn the target.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

61Will-O-Wisp85%15

Burns the target.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

6Ember40100%25

Has a 10% chance to burn the target.

8Rock Throw5090%15

Inflicts regular damage with no additional effect.

13Harden30

Raises the user's Defense by one stage.

15Incinerate60100%15

Destroys the target's held berry.

20Clear Smog5015

Removes all of the target's stat modifiers.

22Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

27Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

29Rock Slide7590%10

Has a 30% chance to make the target flinch.

34Lava Plume80100%15

Has a 30% chance to burn the target.

36Amnesia20

Raises the user's Special Defense by two stages.

41Body Slam85100%15

Has a 30% chance to paralyze the target.

43Recover10

Heals the user by half its max HP.

48Flamethrower90100%15

Has a 10% chance to burn the target.

50Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Inferno10050%5

Has a 100% chance to burn the target.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

5Ember40100%25

Has a 10% chance to burn the target.

10Rock Throw5090%15

Inflicts regular damage with no additional effect.

14Harden30

Raises the user's Defense by one stage.

19Recover10

Heals the user by half its max HP.

23Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

32Amnesia20

Raises the user's Special Defense by two stages.

37Lava Plume80100%15

Has a 30% chance to burn the target.

41Rock Slide7590%10

Has a 30% chance to make the target flinch.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

50Flamethrower90100%15

Has a 10% chance to burn the target.

55Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Inferno10050%5

Has a 100% chance to burn the target.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

5Ember40100%25

Has a 10% chance to burn the target.

10Rock Throw5090%15

Inflicts regular damage with no additional effect.

14Harden30

Raises the user's Defense by one stage.

19Recover10

Heals the user by half its max HP.

23Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

32Amnesia20

Raises the user's Special Defense by two stages.

37Lava Plume80100%15

Has a 30% chance to burn the target.

41Rock Slide7590%10

Has a 30% chance to make the target flinch.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

50Flamethrower90100%15

Has a 10% chance to burn the target.

55Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Inferno10050%5

Has a 100% chance to burn the target.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

5Ember40100%25

Has a 10% chance to burn the target.

10Rock Throw5090%15

Inflicts regular damage with no additional effect.

14Harden30

Raises the user's Defense by one stage.

19Recover10

Heals the user by half its max HP.

23Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

28Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

32Amnesia20

Raises the user's Special Defense by two stages.

37Lava Plume80100%15

Has a 30% chance to burn the target.

41Rock Slide7590%10

Has a 30% chance to make the target flinch.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

50Flamethrower90100%15

Has a 10% chance to burn the target.

55Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Inferno10050%5

Has a 100% chance to burn the target.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

8Ember40100%25

Has a 10% chance to burn the target.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Harden30

Raises the user's Defense by one stage.

23Recover10

Heals the user by half its max HP.

26Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Amnesia20

Raises the user's Special Defense by two stages.

38Lava Plume80100%15

Has a 30% chance to burn the target.

41Rock Slide7590%10

Has a 30% chance to make the target flinch.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

53Flamethrower90100%15

Has a 10% chance to burn the target.

56Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Heat Wave9590%10

Has a 10% chance to burn the target.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

8Ember40100%25

Has a 10% chance to burn the target.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Harden30

Raises the user's Defense by one stage.

23Recover10

Heals the user by half its max HP.

26Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Amnesia20

Raises the user's Special Defense by two stages.

38Lava Plume80100%15

Has a 30% chance to burn the target.

41Rock Slide7590%10

Has a 30% chance to make the target flinch.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

53Flamethrower90100%15

Has a 10% chance to burn the target.

56Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Heat Wave9590%10

Has a 10% chance to burn the target.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Heat Wave9590%10

Has a 10% chance to burn the target.

Iron Defense15

Raises the user's Defense by two stages.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

8Ember40100%25

Has a 10% chance to burn the target.

11Rock Throw5090%15

Inflicts regular damage with no additional effect.

16Harden30

Raises the user's Defense by one stage.

23Recover10

Heals the user by half its max HP.

26Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

31Amnesia20

Raises the user's Special Defense by two stages.

38Lava Plume80100%15

Has a 30% chance to burn the target.

41Rock Slide7590%10

Has a 30% chance to make the target flinch.

46Body Slam85100%15

Has a 30% chance to paralyze the target.

53Flamethrower90100%15

Has a 10% chance to burn the target.

56Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Heat Wave9590%10

Has a 10% chance to burn the target.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp85%15

Burns the target.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

8Ember40100%25

Has a 10% chance to burn the target.

15Rock Throw5090%15

Inflicts regular damage with no additional effect.

22Harden30

Raises the user's Defense by one stage.

29Amnesia20

Raises the user's Special Defense by two stages.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Rock Slide7590%10

Has a 30% chance to make the target flinch.

50Body Slam85100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

8Ember40100%25

Has a 10% chance to burn the target.

15Rock Throw5090%15

Inflicts regular damage with no additional effect.

22Harden30

Raises the user's Defense by one stage.

29Amnesia20

Raises the user's Special Defense by two stages.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Rock Slide7590%10

Has a 30% chance to make the target flinch.

50Body Slam85100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

8Ember40100%25

Has a 10% chance to burn the target.

15Rock Throw5090%15

Inflicts regular damage with no additional effect.

22Harden30

Raises the user's Defense by one stage.

29Amnesia20

Raises the user's Special Defense by two stages.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Rock Slide7590%10

Has a 30% chance to make the target flinch.

50Body Slam85100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

8Ember40100%25

Has a 10% chance to burn the target.

15Rock Throw5090%15

Inflicts regular damage with no additional effect.

22Harden30

Raises the user's Defense by one stage.

29Amnesia20

Raises the user's Special Defense by two stages.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Rock Slide7590%10

Has a 30% chance to make the target flinch.

50Body Slam85100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Yawn10

Target sleeps at the end of the next turn.

Smog3070%20

Has a 40% chance to poison the target.

8Ember40100%25

Has a 10% chance to burn the target.

15Rock Throw5090%15

Inflicts regular damage with no additional effect.

22Harden30

Raises the user's Defense by one stage.

29Amnesia20

Raises the user's Special Defense by two stages.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Rock Slide7590%10

Has a 30% chance to make the target flinch.

50Body Slam85100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Heat Wave9590%10

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

8Ember40100%25

Has a 10% chance to burn the target.

15Rock Throw5090%15

Inflicts regular damage with no additional effect.

22Harden30

Raises the user's Defense by one stage.

29Amnesia20

Raises the user's Special Defense by two stages.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Rock Slide7590%10

Has a 30% chance to make the target flinch.

50Body Slam85100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Smog3070%20

Has a 40% chance to poison the target.

8Ember40100%25

Has a 10% chance to burn the target.

15Rock Throw5090%15

Inflicts regular damage with no additional effect.

22Harden30

Raises the user's Defense by one stage.

29Amnesia20

Raises the user's Special Defense by two stages.

36Flamethrower90100%15

Has a 10% chance to burn the target.

43Rock Slide7590%10

Has a 30% chance to make the target flinch.

50Body Slam85100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

La pagina è stata creata in 1,955 secondi.