#495 Snivy

Snivy

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Overgrow

When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Contrary

Whenever this Pokémon's stats would be raised, they are instead lowered by the same amount, and vice versa.

Work in progress ... Essentials
Species Grass Snake Pokémon National Pokédex 495 Introduced in 5
Shape Footprint Snivy Color Green
Height 0.6 m Weight 8.1 kg

Breeding & Training
Egg groups Field; Grass Hatch counter 20 Capture rate 45
Base EXP 62 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Snivy: linea evolutiva

Baby Base Fase 1 Fase 2
Snivy ServineLevel up, starting at level 17 SerperiorLevel up, starting at level 36

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Snivy: dove catturarlo

Omega Ruby
Receive as a gift
  • Route 101
Alpha Sapphire
Receive as a gift
  • Route 101
Black 2
Receive as a gift
  • Aspertia City
White 2
Receive as a gift
  • Aspertia City
Black
Receive as a gift
  • Nuvema Town
White
Receive as a gift
  • Nuvema Town

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Snivy: comments


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Snivy: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Assorbe i raggi solari dalla coda per operare la fotosintesi. Quando non sta bene, la sua coda si affloscia.
Omega Ruby
Quando è esposto alla luce solare può muoversi più velocemente. Usa le sue liane meglio dei suoi stessi arti.
Y
Assorbe i raggi solari dalla coda per operare la fotosintesi. Quando non sta bene, la sua coda si affloscia.
X
Quando è esposto alla luce solare può muoversi più velocemente. Usa le sue liane meglio dei suoi stessi arti.
Black 2, White 2
Quando è esposto alla luce solare può muoversi più velocemente. Usa le sue liane meglio dei suoi stessi arti.
White
Assorbe i raggi solari dalla coda, per operare la fotosintesi. Quando non sta bene, la sua coda si affloscia.
Black
È dotato di intelligenza e sangue freddo. Quando riceve luce solare in abbondanza, i suoi movimenti si fanno agilissimi.

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Snivy: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
45
12 189
Difesa
55
29.2 209
Attacco Speciale
45
21 189
Difesa Speciale
55
30.1 209
Velocità
63 (1)
44.9 225
Media
51
17.1

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Snivy: verso

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Snivy: Pokémon compatibili

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Snivy: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Leer100%30

Lowers the target's Defense by one stage.

7Vine Whip45100%25

Inflicts regular damage with no additional effect.

10Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Growth20

Raises the user's Attack and Special Attack by one stage.

16Leaf Tornado6590%10

Has a 50% chance to lower the target's accuracy by one stage.

19Leech Seed90%10

Seeds the target, stealing HP from it every turn.

22Mega Drain40100%15

Drains half the damage inflicted to heal the user.

25Slam8075%20

Inflicts regular damage with no additional effect.

28Leaf Blade90100%15

Has an increased chance for a critical hit.

31Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

34Giga Drain75100%10

Drains half the damage inflicted to heal the user.

37Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

40Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Glare100%30

Paralyzes the target.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magical Leaf6020

Never misses.

Mean Look5

Prevents the target from leaving battle.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Leer100%30

Lowers the target's Defense by one stage.

7Vine Whip45100%25

Inflicts regular damage with no additional effect.

10Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Growth20

Raises the user's Attack and Special Attack by one stage.

16Leaf Tornado6590%10

Has a 50% chance to lower the target's accuracy by one stage.

19Leech Seed90%10

Seeds the target, stealing HP from it every turn.

22Mega Drain40100%15

Drains half the damage inflicted to heal the user.

25Slam8075%20

Inflicts regular damage with no additional effect.

28Leaf Blade90100%15

Has an increased chance for a critical hit.

31Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

34Giga Drain75100%10

Drains half the damage inflicted to heal the user.

37Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

40Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Glare100%30

Paralyzes the target.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magical Leaf6020

Never misses.

Mean Look5

Prevents the target from leaving battle.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Leer100%30

Lowers the target's Defense by one stage.

7Vine Whip45100%25

Inflicts regular damage with no additional effect.

10Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Growth20

Raises the user's Attack and Special Attack by one stage.

16Leaf Tornado6590%10

Has a 50% chance to lower the target's accuracy by one stage.

19Leech Seed90%10

Seeds the target, stealing HP from it every turn.

22Mega Drain40100%15

Drains half the damage inflicted to heal the user.

25Slam8075%20

Inflicts regular damage with no additional effect.

28Leaf Blade90100%15

Has an increased chance for a critical hit.

31Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

34Giga Drain75100%10

Drains half the damage inflicted to heal the user.

37Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

40Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Glare100%30

Paralyzes the target.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magical Leaf6020

Never misses.

Mean Look5

Prevents the target from leaving battle.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Leer100%30

Lowers the target's Defense by one stage.

7Vine Whip45100%25

Inflicts regular damage with no additional effect.

10Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Growth20

Raises the user's Attack and Special Attack by one stage.

16Leaf Tornado6590%10

Has a 50% chance to lower the target's accuracy by one stage.

19Leech Seed90%10

Seeds the target, stealing HP from it every turn.

22Mega Drain40100%15

Drains half the damage inflicted to heal the user.

25Slam8075%20

Inflicts regular damage with no additional effect.

28Leaf Blade90100%15

Has an increased chance for a critical hit.

31Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

34Giga Drain75100%10

Drains half the damage inflicted to heal the user.

37Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

40Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Glare100%30

Paralyzes the target.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magical Leaf6020

Never misses.

Mean Look5

Prevents the target from leaving battle.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Leer100%30

Lowers the target's Defense by one stage.

7Vine Whip45100%25

Inflicts regular damage with no additional effect.

10Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Growth20

Raises the user's Attack and Special Attack by one stage.

16Leaf Tornado6590%10

Has a 50% chance to lower the target's accuracy by one stage.

19Leech Seed90%10

Seeds the target, stealing HP from it every turn.

22Mega Drain40100%15

Drains half the damage inflicted to heal the user.

25Slam8075%20

Inflicts regular damage with no additional effect.

28Leaf Blade90100%15

Has an increased chance for a critical hit.

31Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

34Giga Drain75100%10

Drains half the damage inflicted to heal the user.

37Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

40Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Glare100%30

Paralyzes the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magical Leaf6020

Never misses.

Mean Look5

Prevents the target from leaving battle.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Leer100%30

Lowers the target's Defense by one stage.

7Vine Whip45100%25

Inflicts regular damage with no additional effect.

10Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Growth20

Raises the user's Attack and Special Attack by one stage.

16Leaf Tornado6590%10

Has a 50% chance to lower the target's accuracy by one stage.

19Leech Seed90%10

Seeds the target, stealing HP from it every turn.

22Mega Drain40100%15

Drains half the damage inflicted to heal the user.

25Slam8075%20

Inflicts regular damage with no additional effect.

28Leaf Blade90100%15

Has an increased chance for a critical hit.

31Coil20

Raises the user's Attack, Defense, and accuracy by one stage each.

34Giga Drain75100%10

Drains half the damage inflicted to heal the user.

37Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

40Gastro Acid100%10

Nullifies target's ability until it leaves battle.

43Leaf Storm13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Glare100%30

Paralyzes the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magical Leaf6020

Never misses.

Mean Look5

Prevents the target from leaving battle.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Natural Gift*100%15

Power and type depend on the held berry.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sweet Scent100%20

Lowers the target's evasion by one stage.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Grass Pledge80100%10

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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