This Pokémon cannot be poisoned. This includes bad poison.
If a Pokémon is poisoned and acquires this ability, its poison is healed; this includes when regaining a lost ability upon leaving battle.
This Pokémon takes half as much damage from Fire- and Ice-type moves.
This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.
Work in progress ... Essentials | ||||||
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Species | Sleeping Pokémon | National Pokédex | 143 | Introduced in | 1 | |
Shape | ![]() |
Footprint | ![]() |
Color | Black | |
Height | 2.1 m | Weight | 460 kg |
Breeding & Training | ||||||
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Egg groups | Monster | Hatch counter | 40 | Capture rate | 25 |
Base EXP | 189 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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MunchlaxEither parent must hold Full Incense | SnorlaxLevel up, with at least 220 happiness |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire La giornata tipica di Snorlax consiste in nient’altro che mangiare e dormire. È un Pokémon così docile che i bambini usano la sua enorme pancia come parco giochi. |
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X Dopo aver trangugiato i suoi immancabili 400 kg di cibo quotidiani, cade in un sonno profondo. |
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Y Il suo stomaco riesce a digerire qualsiasi tipo di cibo, anche se marcio o ammuffito. |
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Black 2, White 2 Quando ha la pancia piena diventa troppo pigro per muoversi e si può saltargli sopra senza pericolo. |
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Black, White Quando ha la pancia piena diventa troppo pigro per muoversi e si può saltargli sopra senza pericolo. |
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HeartGold Ciò che sembra il verso potrebbe invece essere il suo modo di russare o il gorgogliare dello stomaco. |
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SoulSilver I suoi succhi gastrici possono sciogliere qualsiasi veleno. Può mangiare anche il cibo per terra. |
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Platinum Quando ha la pancia piena diventa troppo pigro per muoversi e si può saltargli sopra senza pericolo. |
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Diamond Il suo stomaco riesce a digerire qualsiasi tipo di cibo, anche se marcio o ammuffito. |
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Pearl Smette di mangiare solo per dormire. Non si sente pieno se non ingurgita 400 kg di cibo al giorno. |
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FireRed Dopo aver trangugiato i suoi immancabili 400 chili di cibo quotidiani, cade in un sonno profondo. |
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LeafGreen Molto pigro, non fa che mangiare e dormire. Con l’aumento della sua mole diventa sempre più indolente. |
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Emerald In una giornata tipica, SNORLAX non fa altro che mangiare e dormire. È così docile che i bambini usano la sua enorme pancia come parco giochi. |
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Ruby, Sapphire La giornata tipica di SNORLAX consiste in nient’altro che mangiare e dormire. È un POKéMON così docile che i bambini usano la sua enorme pancia come parco giochi. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 99.2 | 524 | ||||
Attacco | 82.8 | 319 | ||||
Difesa | 43 | 229 | ||||
Attacco Speciale | 49 | 229 | ||||
Difesa Speciale | 91.2 | 319 | ||||
Velocità | 8 | 159 | ||||
Media | 83.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
9 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
12 | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
17 | Chip Away | ![]() | ![]() | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
20 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
25 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
28 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
35 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
36 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
41 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
44 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
49 | Crunch | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
50 | Heavy Slam | ![]() | ![]() | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
57 | High Horsepower | ![]() | ![]() | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Munchlax ma non da Snorlax. Learned when a Pokémon reaches a certain level. | ||||||||
— | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
— | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
— | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
— | Odor Sleuth | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
20 | Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | |
28 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
33 | Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
41 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
49 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
50 | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
57 | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
![]() | Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
![]() | Power-Up Punch | ![]() | ![]() | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
![]() | Pursuit | ![]() | ![]() | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
![]() | Whirlwind | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Munchlax ma non da Snorlax. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
![]() | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
— | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
— | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
— | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
— | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
— | Gunk Shot | ![]() | ![]() | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
— | Hyper Voice | ![]() | ![]() | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
— | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
— | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
— | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
— | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
— | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
— | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
— | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Stomping Tantrum | ![]() | ![]() | 75 | 100% | 10 | Has double power if the user's last move failed. | |
— | Superpower | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
— | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
— | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
— | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Munchlax ma non da Snorlax. Can be taught at any time by an NPC. | ||||||||
— | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
23 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
93 | Wild Charge | ![]() | ![]() | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
9 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
12 | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
17 | Chip Away | ![]() | ![]() | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
20 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
25 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
28 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
35 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
36 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
41 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
44 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
49 | Crunch | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
50 | Heavy Slam | ![]() | ![]() | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
57 | High Horsepower | ![]() | ![]() | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Munchlax ma non da Snorlax. Learned when a Pokémon reaches a certain level. | ||||||||
— | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
— | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
— | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
— | Odor Sleuth | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
20 | Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | |
28 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
33 | Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
41 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
49 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
50 | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
57 | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
![]() | Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
![]() | Pursuit | ![]() | ![]() | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
![]() | Whirlwind | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Munchlax ma non da Snorlax. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
![]() | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
23 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
93 | Wild Charge | ![]() | ![]() | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
9 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
12 | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
17 | Chip Away | ![]() | ![]() | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
20 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
25 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
28 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
36 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
41 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
44 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
49 | Crunch | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
50 | Heavy Slam | ![]() | ![]() | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
57 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Munchlax ma non da Snorlax. Learned when a Pokémon reaches a certain level. | ||||||||
— | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
— | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
— | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
— | Odor Sleuth | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
20 | Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | |
28 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
33 | Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
41 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
49 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
50 | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
57 | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
![]() | Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
![]() | Pursuit | ![]() | ![]() | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
![]() | Whirlwind | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Munchlax ma non da Snorlax. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
![]() | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
— | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
— | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
— | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
— | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
— | Gunk Shot | ![]() | ![]() | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
— | Hyper Voice | ![]() | ![]() | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
— | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
— | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
— | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
— | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
— | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
— | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Superpower | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
— | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
— | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
— | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Munchlax ma non da Snorlax. Can be taught at any time by an NPC. | ||||||||
— | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
— | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
23 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
59 | Incinerate | ![]() | ![]() | 60 | 100% | 15 | Destroys the target's held berry. | |
67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
93 | Wild Charge | ![]() | ![]() | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
94 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
98 | Power-Up Punch | ![]() | ![]() | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
9 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
12 | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
17 | Chip Away | ![]() | ![]() | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
20 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
25 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
28 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
36 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
41 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
44 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
49 | Crunch | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
50 | Heavy Slam | ![]() | ![]() | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
57 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Munchlax ma non da Snorlax. Learned when a Pokémon reaches a certain level. | ||||||||
— | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
— | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
— | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
— | Odor Sleuth | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
20 | Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | |
28 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
33 | Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
41 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
49 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
52 | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
57 | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
![]() | Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
![]() | Pursuit | ![]() | ![]() | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
![]() | Whirlwind | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Munchlax ma non da Snorlax. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
![]() | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
23 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
59 | Incinerate | ![]() | ![]() | 60 | 100% | 15 | Destroys the target's held berry. | |
67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
93 | Wild Charge | ![]() | ![]() | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
98 | Power-Up Punch | ![]() | ![]() | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Pokémon version Black 2 & White 2 | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
9 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
12 | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
17 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
20 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
25 | Chip Away | ![]() | ![]() | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
28 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
36 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
44 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
49 | Crunch | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
52 | Heavy Slam | ![]() | ![]() | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
57 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Munchlax ma non da Snorlax. Learned when a Pokémon reaches a certain level. | ||||||||
— | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
— | Odor Sleuth | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
17 | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
20 | Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | |
28 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
33 | Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
41 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
49 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
52 | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
57 | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
![]() | Pursuit | ![]() | ![]() | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
![]() | Whirlwind | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Munchlax ma non da Snorlax. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
![]() | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
— | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
— | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
— | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
— | Gunk Shot | ![]() | ![]() | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
— | Hyper Voice | ![]() | ![]() | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
— | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
— | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
— | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
— | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
— | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
— | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Superpower | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
— | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
— | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Munchlax ma non da Snorlax. Can be taught at any time by an NPC. | ||||||||
— | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
— | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
23 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
59 | Incinerate | ![]() | ![]() | 60 | 100% | 15 | Destroys the target's held berry. | |
67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
83 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
93 | Wild Charge | ![]() | ![]() | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Pokémon version Black & White | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
9 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
12 | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
17 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
20 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
25 | Chip Away | ![]() | ![]() | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
28 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
36 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
44 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
49 | Crunch | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
52 | Heavy Slam | ![]() | ![]() | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
57 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Munchlax ma non da Snorlax. Learned when a Pokémon reaches a certain level. | ||||||||
— | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
— | Odor Sleuth | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
17 | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
20 | Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | |
28 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
33 | Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
41 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
49 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
52 | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
57 | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
![]() | Pursuit | ![]() | ![]() | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
![]() | Whirlwind | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Munchlax ma non da Snorlax. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
![]() | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
23 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
59 | Incinerate | ![]() | ![]() | 60 | 100% | 15 | Destroys the target's held berry. | |
67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
83 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
93 | Wild Charge | ![]() | ![]() | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Pokémon version HeartGold & SoulSilver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
9 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
12 | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
17 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
20 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
25 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
28 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
33 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
36 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
41 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
44 | Crunch | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
49 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Munchlax ma non da Snorlax. Learned when a Pokémon reaches a certain level. | ||||||||
— | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
— | Odor Sleuth | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
17 | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
20 | Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | |
25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
28 | Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
36 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
44 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
49 | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Pursuit | ![]() | ![]() | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
![]() | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
![]() | Whirlwind | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Munchlax ma non da Snorlax. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
— | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
— | Gunk Shot | ![]() | ![]() | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
— | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
— | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
— | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
— | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
— | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
— | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
— | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Superpower | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
— | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
— | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Munchlax ma non da Snorlax. Can be taught at any time by an NPC. | ||||||||
— | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
67 | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
H5 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
H8 | Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
Pokémon version Platinum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
9 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
12 | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
17 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
20 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
25 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
28 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
33 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
36 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
41 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
44 | Crunch | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
49 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Munchlax ma non da Snorlax. Learned when a Pokémon reaches a certain level. | ||||||||
— | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
— | Odor Sleuth | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
17 | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
20 | Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | |
25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
28 | Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
36 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
44 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
49 | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Pursuit | ![]() | ![]() | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
![]() | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
![]() | Whirlwind | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Munchlax ma non da Snorlax. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
— | Gunk Shot | ![]() | ![]() | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
— | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
— | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
— | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
— | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
— | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
— | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Superpower | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
— | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
— | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Munchlax ma non da Snorlax. Can be taught at any time by an NPC. | ||||||||
— | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
67 | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
H8 | Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
Pokémon version Diamond & Pearl | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
9 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
12 | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
17 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
20 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
25 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
28 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
33 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
36 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
41 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
44 | Crunch | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
49 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Munchlax ma non da Snorlax. Learned when a Pokémon reaches a certain level. | ||||||||
— | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
— | Odor Sleuth | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
17 | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
20 | Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | |
25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
28 | Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
36 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
44 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
49 | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Pursuit | ![]() | ![]() | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
![]() | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
![]() | Whirlwind | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Munchlax ma non da Snorlax. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
67 | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
H8 | Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
Pokémon version FireRed & LeafGreen | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
9 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
13 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
17 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
21 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
25 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
29 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
37 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
41 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
45 | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
49 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
53 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
— | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
— | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
— | Mega Kick | ![]() | ![]() | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
— | Mega Punch | ![]() | ![]() | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
— | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
— | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
— | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
— | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
— | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Pokémon version XD | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
10 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
15 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
19 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
24 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
28 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
37 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
42 | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
46 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
51 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
— | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
— | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
— | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
— | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
— | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Pokémon version Colosseum | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
10 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
15 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
19 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
24 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
28 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
37 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
42 | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
46 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
51 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Pokémon version Emerald | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
10 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
15 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
19 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
24 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
28 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
37 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
42 | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
46 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
51 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
— | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
— | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
— | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
— | Dynamic Punch | ![]() | ![]() | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
— | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
— | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
— | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
— | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
— | Mega Kick | ![]() | ![]() | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
— | Mega Punch | ![]() | ![]() | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
— | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
— | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
— | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
— | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
— | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
— | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
— | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
— | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
— | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
— | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Pokémon version Ruby & Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
6 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
10 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
15 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
19 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
24 | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
28 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
28 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
33 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
37 | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
42 | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
46 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
51 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
![]() | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
![]() | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
![]() | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Pokémon version Crystal | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
8 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
15 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
22 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
29 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
36 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
36 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
43 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
50 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
57 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
— | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
— | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Dynamic Punch | ![]() | ![]() | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
02 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
03 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
04 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
07 | Zap Cannon | ![]() | ![]() | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
08 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
09 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
16 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
33 | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
34 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
35 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
40 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
41 | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Pokémon version Gold & Silver | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
8 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
15 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
22 | Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | |
29 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
36 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
36 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
43 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
50 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
57 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
![]() | Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Dynamic Punch | ![]() | ![]() | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
02 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
03 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
04 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
07 | Zap Cannon | ![]() | ![]() | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
08 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
09 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
13 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
16 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
31 | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
33 | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
34 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
35 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
40 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
41 | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
48 | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Pokémon version Yellow | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
— | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
— | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
35 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
48 | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
56 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Mega Punch | ![]() | ![]() | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
05 | Mega Kick | ![]() | ![]() | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
08 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
09 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
10 | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
11 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
12 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
16 | Pay Day | ![]() | ![]() | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
17 | Submission | ![]() | ![]() | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
18 | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
19 | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
20 | Rage | ![]() | ![]() | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
31 | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
34 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
35 | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
36 | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
40 | Skull Bash | ![]() | ![]() | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
46 | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
48 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
50 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Pokémon version Red & Blue | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
— | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
— | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
35 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
48 | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
56 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Mega Punch | ![]() | ![]() | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
05 | Mega Kick | ![]() | ![]() | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
08 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
09 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
10 | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
11 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
12 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
16 | Pay Day | ![]() | ![]() | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
17 | Submission | ![]() | ![]() | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
18 | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
19 | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
20 | Rage | ![]() | ![]() | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
31 | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
34 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
35 | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
36 | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
40 | Skull Bash | ![]() | ![]() | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
46 | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
48 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
50 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |