#577 Solosis

Solosis

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Overcoat

This Pokémon does not take damage from weather.

Magic Guard

This Pokémon is immune to damage not directly caused by a move.

For example, this Pokémon takes no damage from from weather, recoil, status ailments, or Spikes, but it still suffers from the Attack cut when burned, and a Life Orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, Leech Seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a Jaboca Berry or Rowap Berry will not consume the berry when hit by this Pokémon.

The following are unaffected: Struggle, Pain Split (whether used by or against this Pokémon), Belly Drum, Substitute, Curse, moves that knock the user out, and damage from confusion.

This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with Liquid Ooze.

If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

Abilities nascosta » ottenibile in diversi modi

Regenerator

This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.

This ability does not take effect when a battle ends.

Work in progress ... Essentials
Species Cell Pokémon National Pokédex 577 Introduced in 5
Shape Footprint Solosis Color Green
Height 0.3 m Weight 1 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 200
Base EXP 58 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Solosis: linea evolutiva

Baby Base Fase 1 Fase 2
Solosis DuosionLevel up, starting at level 32 ReuniclusLevel up, starting at level 41

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Solosis: dove catturarlo

X
Walking in tall grass or a cave
  • Reflection Cave, Unknown Area 305
  • Reflection Cave, Unknown Area 306
  • Reflection Cave, Unknown Area 307
  • Reflection Cave, Unknown Area 308
Y
Walking in tall grass or a cave
  • Reflection Cave, Unknown Area 305
  • Reflection Cave, Unknown Area 306
  • Reflection Cave, Unknown Area 307
  • Reflection Cave, Unknown Area 308
White 2
Walking in tall grass or a cave
  • Route 16
  • Route 5
  • Strange House, 1F
  • Strange House, B1F
Walking in dark grass
  • Route 16
  • Route 5
White
Walking in tall grass or a cave
  • Route 16
  • Route 5
Walking in dark grass
  • Route 16
  • Route 5

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Solosis: comments


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Solosis: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Il liquido speciale in cui è avvolto il suo corpo gli permette di resistere alle condizioni più estreme.
Alpha Sapphire
Utilizza i suoi poteri psichici per respingere gli aggressori. Comunica con i compagni usando la telepatia.
X
Il liquido speciale in cui è avvolto il suo corpo gli permette di resistere alle condizioni più estreme.
Y
Utilizza i suoi poteri psichici per respingere gli aggressori. Comunica con i compagni usando la telepatia.
Black 2, White 2
Il liquido speciale in cui è avvolto il suo corpo gli permette di resistere alle condizioni più estreme.
White
Il suo corpo è avvolto in un liquido speciale, che gli permette di vivere in qualsiasi ambiente.
Black
Utilizza i suoi poteri psichici per respingere gli aggressori. Comunica con i compagni usando la telepatia.

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Solosis: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
30
4.1 159
Difesa
40
10.6 179
Attacco Speciale
105 (1)
83.7 309
Difesa Speciale
50
22.7 199
Velocità
20
2.7 139
Media
48
10.5

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Solosis: verso

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Solosis: Pokémon compatibili

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Solosis: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

3Reflect20

Reduces damage from physical attacks by half.

7Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

10Snatch10+4

Steals the target's move, if it's self-targeted.

14Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

19Charm100%20

Lowers the target's Attack by two stages.

24Recover10

Heals the user by half its max HP.

25Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

28Endeavor*100%5

Lowers the target's HP to equal the user's.

31Future Sight120100%10

Hits the target two turns later.

33Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Skill Swap10

User and target swap abilities.

46Heal Block100%15

Prevents target from restoring its HP for five turns.

48Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Imprison10

Prevents the target from using any moves that the user also knows.

Night Shade*100%15

Inflicts damage equal to the user's level.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

3Reflect20

Reduces damage from physical attacks by half.

7Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

10Snatch10+4

Steals the target's move, if it's self-targeted.

14Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

19Charm100%20

Lowers the target's Attack by two stages.

24Recover10

Heals the user by half its max HP.

25Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

28Endeavor*100%5

Lowers the target's HP to equal the user's.

31Future Sight120100%10

Hits the target two turns later.

33Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Skill Swap10

User and target swap abilities.

46Heal Block100%15

Prevents target from restoring its HP for five turns.

48Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Imprison10

Prevents the target from using any moves that the user also knows.

Night Shade*100%15

Inflicts damage equal to the user's level.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

3Reflect20

Reduces damage from physical attacks by half.

7Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

10Snatch10+4

Steals the target's move, if it's self-targeted.

14Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

19Charm100%20

Lowers the target's Attack by two stages.

24Recover10

Heals the user by half its max HP.

25Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

28Endeavor*100%5

Lowers the target's HP to equal the user's.

31Future Sight120100%10

Hits the target two turns later.

33Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Skill Swap10

User and target swap abilities.

46Heal Block100%15

Prevents target from restoring its HP for five turns.

48Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Imprison10

Prevents the target from using any moves that the user also knows.

Night Shade*100%15

Inflicts damage equal to the user's level.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

3Reflect20

Reduces damage from physical attacks by half.

7Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

10Snatch10+4

Steals the target's move, if it's self-targeted.

14Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

19Charm100%20

Lowers the target's Attack by two stages.

24Recover10

Heals the user by half its max HP.

25Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

28Endeavor*100%5

Lowers the target's HP to equal the user's.

31Future Sight120100%10

Hits the target two turns later.

33Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Skill Swap10

User and target swap abilities.

46Heal Block100%15

Prevents target from restoring its HP for five turns.

48Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Imprison10

Prevents the target from using any moves that the user also knows.

Night Shade*100%15

Inflicts damage equal to the user's level.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

3Reflect20

Reduces damage from physical attacks by half.

7Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

10Snatch10+4

Steals the target's move, if it's self-targeted.

14Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

19Charm100%20

Lowers the target's Attack by two stages.

24Recover10

Heals the user by half its max HP.

25Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

28Endeavor*100%5

Lowers the target's HP to equal the user's.

31Future Sight120100%10

Hits the target two turns later.

33Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Skill Swap10

User and target swap abilities.

46Heal Block100%15

Prevents target from restoring its HP for five turns.

48Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Night Shade*100%15

Inflicts damage equal to the user's level.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

3Reflect20

Reduces damage from physical attacks by half.

7Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

10Snatch10+4

Steals the target's move, if it's self-targeted.

14Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

19Charm100%20

Lowers the target's Attack by two stages.

24Recover10

Heals the user by half its max HP.

25Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

28Endeavor*100%5

Lowers the target's HP to equal the user's.

31Future Sight120100%10

Hits the target two turns later.

33Pain Split20

Sets the user's and targets's HP to the average of their current HP.

37Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

40Skill Swap10

User and target swap abilities.

46Heal Block100%15

Prevents target from restoring its HP for five turns.

48Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Astonish30100%15

Has a 30% chance to make the target flinch.

Confuse Ray100%10

Confuses the target.

Imprison10

Prevents the target from using any moves that the user also knows.

Night Shade*100%15

Inflicts damage equal to the user's level.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Trick100%10

User and target swap items.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

63Embargo100%15

Target cannot use held items.

64Explosion250100%5

User faints.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

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