#167 Spinarak

Spinarak

Bug Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

Insomnia

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Vital Spirit in battle.

Abilities nascosta » ottenibile in diversi modi

Sniper

This Pokémon inflicts triple damage with critical hits, rather than the usual double damage.

Work in progress ... Essentials
Species String Spit Pokémon National Pokédex 167 Introduced in 2
Shape Footprint Spinarak Color Green
Height 0.5 m Weight 8.5 kg

Breeding & Training
Egg groups Bug Hatch counter 15 Capture rate 255
Base EXP 50 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Spinarak: linea evolutiva

Baby Base Fase 1 Fase 2
Spinarak AriadosLevel up, starting at level 22

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Spinarak: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Route 2, south, towards Viridian City
  • Route 2, north, towards Pewter City
  • Route 30
  • Route 31
  • Route 37
FireRed
Walking in tall grass or a cave
  • Pattern Bush
LeafGreen
Walking in tall grass or a cave
  • Pattern Bush
Emerald
Walking in tall grass or a cave
  • Safari Zone, expansion south
Crystal
Walking in tall grass or a cave
  • National Park
  • Route 2, south, towards Viridian City
  • Route 30
  • Route 31
  • Route 36
  • Route 37
Gold
Walking in tall grass or a cave
  • Route 2, south, towards Viridian City
  • Route 30
  • Route 31
  • Route 37

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Spinarak: comments


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Spinarak: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
La ragnatela tessuta da Spinarak può essere considerata il suo secondo sistema nervoso. Infatti, pare che questo Pokémon riesca a capire la natura della sua preda dalle leggere vibrazioni di tale ragnatela.
Y
Può rimanere immobile nella tela per giorni, attendendo che s’avvicini una preda ignara.
X
Tesse la tela con un filo sottile ma resistente. Poi attende paziente che una preda ci finisca dentro.
Black 2, White 2
Tesse una trappola con un filo di seta, sottile ma robusto. Attende la preda senza muoversi.
Black, White
Tesse una trappola con un filo di seta, sottile ma robusto. Attende la preda senza muoversi.
HeartGold
Può rimanere immobile nella tela per giorni, attendendo che s’avvicini una preda ignara.
SoulSilver
Tesse la tela con un filo sottile ma resistente. Poi attende paziente che una preda ci finisca dentro.
Platinum
Tesse una trappola con un filo di seta, sottile ma robusto. Attende la preda senza muoversi.
Diamond, Pearl
Tesse una trappola con un filo di seta, sottile ma robusto. Attende la preda senza muoversi.
LeafGreen
Può rimanere immobile nella tela per giorni, attendendo che s’avvicini un’ignara preda.
FireRed
Tesse la tela con un filo sottile ma forte. Poi attende paziente che una preda ci finisca dentro.
Emerald
La ragnatela tessuta da SPINARAK può essere considerata il suo secondo sistema nervoso poiché dalle sue vibrazioni pare riesca a capire la natura della sua preda.
Ruby, Sapphire
La ragnatela tessuta da SPINARAK può essere considerata il suo secondo sistema nervoso. Infatti, pare che questo POKéMON riesca a capire la natura della sua preda dalle leggere vibrazioni di tale ragnatela.

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Spinarak: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
60 (1)
29.7 219
Difesa
40
10.6 179
Attacco Speciale
40
14.5 179
Difesa Speciale
40
10.1 179
Velocità
30
8 159
Media
41
4.6

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Spinarak: verso

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Spinarak: Pokémon compatibili

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Spinarak: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

8Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

12Scary Face100%10

Lowers the target's Speed by two stages.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Fury Swipes1880%15

Hits 2-5 times in one turn.

26Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

29Spider Web10

Prevents the target from leaving battle.

33Agility30

Raises the user's Speed by two stages.

36Pin Missile2595%20

Hits 2-5 times in one turn.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Poison Jab80100%20

Has a 30% chance to poison the target.

47Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

50Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

54Toxic Thread100%20

Poisons the target and lowers its Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Lunge80100%15

Lowers the target's Attack by one stage after inflicting damage.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

5Absorb20100%25

Drains half the damage inflicted to heal the user.

8Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

12Scary Face100%10

Lowers the target's Speed by two stages.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Fury Swipes1880%15

Hits 2-5 times in one turn.

26Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

29Spider Web10

Prevents the target from leaving battle.

33Agility30

Raises the user's Speed by two stages.

36Pin Missile2595%20

Hits 2-5 times in one turn.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Poison Jab80100%20

Has a 30% chance to poison the target.

47Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

50Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

54Toxic Thread100%20

Poisons the target and lowers its Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Leech Life80100%10

Drains half the damage inflicted to heal the user.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Fury Swipes1880%15

Hits 2-5 times in one turn.

26Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

29Spider Web10

Prevents the target from leaving battle.

33Agility30

Raises the user's Speed by two stages.

36Pin Missile2595%20

Hits 2-5 times in one turn.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Poison Jab80100%20

Has a 30% chance to poison the target.

47Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

50Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Fury Swipes1880%15

Hits 2-5 times in one turn.

26Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

29Spider Web10

Prevents the target from leaving battle.

33Agility30

Raises the user's Speed by two stages.

36Pin Missile2595%20

Hits 2-5 times in one turn.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Poison Jab80100%20

Has a 30% chance to poison the target.

47Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

50Sticky Web20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Fury Swipes1880%15

Hits 2-5 times in one turn.

26Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

29Spider Web10

Prevents the target from leaving battle.

33Agility30

Raises the user's Speed by two stages.

36Pin Missile2595%20

Hits 2-5 times in one turn.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Poison Jab80100%20

Has a 30% chance to poison the target.

47Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Electroweb5595%15

Lowers the target's Speed by one stage.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Fury Swipes1880%15

Hits 2-5 times in one turn.

26Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

29Spider Web10

Prevents the target from leaving battle.

33Agility30

Raises the user's Speed by two stages.

36Pin Missile2595%20

Hits 2-5 times in one turn.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Poison Jab80100%20

Has a 30% chance to poison the target.

47Cross Poison70100%20

Has an increased chance for a critical hit and a 10% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Electroweb5595%15

Lowers the target's Speed by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Rage Powder20+2

Redirects the target's single-target effects to the user for this turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Twineedle25100%20

Hits twice in the same turn. Has a 20% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

70Flash100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Fury Swipes1880%15

Hits 2-5 times in one turn.

26Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

29Spider Web10

Prevents the target from leaving battle.

33Agility30

Raises the user's Speed by two stages.

36Pin Missile2595%20

Hits 2-5 times in one turn.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Poison Jab80100%20

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Poison Jab80100%20

Has a 30% chance to poison the target.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Signal Beam75100%15

Has a 10% chance to confuse the target.

String Shot95%40

Lowers the target's Speed by two stages.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Fury Swipes1880%15

Hits 2-5 times in one turn.

26Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

29Spider Web10

Prevents the target from leaving battle.

33Agility30

Raises the user's Speed by two stages.

36Pin Missile2595%20

Hits 2-5 times in one turn.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Poison Jab80100%20

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Poison Jab80100%20

Has a 30% chance to poison the target.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

5Scary Face100%10

Lowers the target's Speed by two stages.

8Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

12Leech Life80100%10

Drains half the damage inflicted to heal the user.

15Night Shade*100%15

Inflicts damage equal to the user's level.

19Shadow Sneak40100%30+1

Inflicts regular damage with no additional effect.

22Fury Swipes1880%15

Hits 2-5 times in one turn.

26Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

29Spider Web10

Prevents the target from leaving battle.

33Agility30

Raises the user's Speed by two stages.

36Pin Missile2595%20

Hits 2-5 times in one turn.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Poison Jab80100%20

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Poison Jab80100%20

Has a 30% chance to poison the target.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

Toxic Spikes20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

23Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Fury Swipes1880%15

Hits 2-5 times in one turn.

37Spider Web10

Prevents the target from leaving battle.

45Agility30

Raises the user's Speed by two stages.

53Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

23Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Fury Swipes1880%15

Hits 2-5 times in one turn.

37Spider Web10

Prevents the target from leaving battle.

45Agility30

Raises the user's Speed by two stages.

53Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

23Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Fury Swipes1880%15

Hits 2-5 times in one turn.

37Spider Web10

Prevents the target from leaving battle.

45Agility30

Raises the user's Speed by two stages.

53Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

23Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Fury Swipes1880%15

Hits 2-5 times in one turn.

37Spider Web10

Prevents the target from leaving battle.

45Agility30

Raises the user's Speed by two stages.

53Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

23Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Fury Swipes1880%15

Hits 2-5 times in one turn.

37Spider Web10

Prevents the target from leaving battle.

45Agility30

Raises the user's Speed by two stages.

53Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Sonic Boom*90%20

Inflicts 20 points of damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

23Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Fury Swipes1880%15

Hits 2-5 times in one turn.

37Spider Web10

Prevents the target from leaving battle.

45Agility30

Raises the user's Speed by two stages.

53Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sonic Boom*90%20

Inflicts 20 points of damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting15100%35

Has a 30% chance to poison the target.

String Shot95%40

Lowers the target's Speed by two stages.

6Scary Face100%10

Lowers the target's Speed by two stages.

11Constrict10100%35

Has a 10% chance to lower the target's Speed by one stage.

17Night Shade*100%15

Inflicts damage equal to the user's level.

23Leech Life80100%10

Drains half the damage inflicted to heal the user.

30Fury Swipes1880%15

Hits 2-5 times in one turn.

37Spider Web10

Prevents the target from leaving battle.

45Screech85%40

Lowers the target's Defense by two stages.

53Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Disable100%20

Disables the target's last used move for 1-8 turns.

Psybeam65100%20

Has a 10% chance to confuse the target.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sonic Boom*90%20

Inflicts 20 points of damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H5Flash100%20

Lowers the target's accuracy by one stage.

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