#7 Squirtle

Squirtle

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Torrent

When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Rain Dish

This Pokémon heals for 1/16 of its maximum HP after each turn during rain.

Work in progress ... Essentials
Species Tiny Turtle Pokémon National Pokédex 7 Introduced in 1
Shape Footprint Squirtle Color Blue
Height 0.5 m Weight 9 kg

Breeding & Training
Egg groups Monster; Water 1 Hatch counter 20 Capture rate 45
Base EXP 63 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Squirtle: linea evolutiva

Baby Base Fase 1 Fase 2
Squirtle WartortleLevel up, starting at level 16 BlastoiseLevel up, starting at level 36

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Squirtle: dove catturarlo

X
Receive as a gift
  • Lumiose City
Y
Receive as a gift
  • Lumiose City
HeartGold
Receive as a gift
  • Pallet Town
SoulSilver
Receive as a gift
  • Pallet Town
FireRed
Receive as a gift
  • Pallet Town
LeafGreen
Receive as a gift
  • Pallet Town
Yellow
Receive as a gift
  • Vermilion City
Red
Receive as a gift
  • Pallet Town
Blue
Receive as a gift
  • Pallet Town

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Squirtle: comments


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Squirtle: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
La corazza di Squirtle non serve soltanto da protezione. La particolare forma arrotondata e le scanalature superficiali lo aiutano a minimizzare l’attrito dell’acqua per nuotare ad alta velocità.
Y
Attacca i nemici con potenti getti d’acqua. Se si sente in pericolo si ritira dentro la sua corazza.
X
Si ritira nel suo guscio e, alla prima occasione, contrattacca colpendo il nemico con spruzzi d’acqua.
Black 2, White 2
Si ritira nel suo guscio e, alla prima occasione, contrattacca colpendo il nemico con spruzzi d'acqua.
Black, White
Si ritira nel suo guscio e, alla prima occasione, contrattacca colpendo il nemico con spruzzi d'acqua.
SoulSilver
Dopo la nascita il soffice guscio si indurisce fino a diventare elastico. I colpi gli rimbalzano contro.
HeartGold
Quando nasce, il suo guscio è tenero. Ma presto diviene elastico: se un dito lo tocca, rimbalza.
Platinum
Si ritira nel suo guscio e, alla prima occasione, contrattacca colpendo il nemico con spruzzi d’acqua.
Diamond, Pearl
Si ritira nel suo guscio e, alla prima occasione, contrattacca colpendo il nemico con spruzzi d’acqua.
LeafGreen
Dopo la nascita la schiena gli si trasforma in una corazza. Sputa potente schiuma dalla bocca.
FireRed
Mentre ritrae il lungo collo dentro la corazza sputa un vigoroso getto d’acqua.
Emerald
La corazza di SQUIRTLE non serve solo da protezione. La forma arrotondata e le scanalature riducono l’attrito in acqua e gli permettono di nuotare ad alta velocità.
Ruby, Sapphire
La corazza di SQUIRTLE non serve soltanto da protezione. La particolare forma arrotondata e le scanalature superficiali lo aiutano a minimizzare l’attrito dell’acqua, per nuotare ad alta velocità.

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Squirtle: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
44
13.1 292
Attacco
48
14.4 195
Difesa
65 (1)
43 229
Attacco Speciale
50
27.2 199
Difesa Speciale
64
41.6 227
Velocità
43
20.8 185
Media
52
19.1

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Squirtle: verso

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Squirtle: Pokémon compatibili

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Squirtle: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

10Withdraw40

Raises the user's Defense by one stage.

13Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Bite60100%25

Has a 30% chance to make the target flinch.

19Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

22Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

34Iron Defense15

Raises the user's Defense by two stages.

37Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Aura Sphere8020

Never misses.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

10Withdraw40

Raises the user's Defense by one stage.

13Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Bite60100%25

Has a 30% chance to make the target flinch.

19Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

22Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

34Iron Defense15

Raises the user's Defense by two stages.

37Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Aura Sphere8020

Never misses.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

10Withdraw40

Raises the user's Defense by one stage.

13Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Bite60100%25

Has a 30% chance to make the target flinch.

19Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

22Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

34Iron Defense15

Raises the user's Defense by two stages.

37Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Aura Sphere8020

Never misses.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Water Gun40100%25

Inflicts regular damage with no additional effect.

10Withdraw40

Raises the user's Defense by one stage.

13Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

16Bite60100%25

Has a 30% chance to make the target flinch.

19Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

22Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

34Iron Defense15

Raises the user's Defense by two stages.

37Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Aura Sphere8020

Never misses.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

16Bite60100%25

Has a 30% chance to make the target flinch.

19Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

22Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

34Iron Defense15

Raises the user's Defense by two stages.

37Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

16Bite60100%25

Has a 30% chance to make the target flinch.

19Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

22Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

34Iron Defense15

Raises the user's Defense by two stages.

37Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

H6Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

16Bite60100%25

Has a 30% chance to make the target flinch.

19Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

22Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

34Iron Defense15

Raises the user's Defense by two stages.

37Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Water Spout150100%5

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H5Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

16Bite60100%25

Has a 30% chance to make the target flinch.

19Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

22Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

34Iron Defense15

Raises the user's Defense by two stages.

37Rain Dance5

Changes the weather to rain for five turns.

40Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

16Bite60100%25

Has a 30% chance to make the target flinch.

19Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

22Protect10+4

Prevents any moves from hitting the user this turn.

25Water Pulse60100%20

Has a 20% chance to confuse the target.

28Aqua Tail9090%10

Inflicts regular damage with no additional effect.

31Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

34Rain Dance5

Changes the weather to rain for five turns.

37Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Jet40100%20+1

Inflicts regular damage with no additional effect.

Aqua Ring20

Restores 1/16 of the user's max HP each turn.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

18Bite60100%25

Has a 30% chance to make the target flinch.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Protect10+4

Prevents any moves from hitting the user this turn.

33Rain Dance5

Changes the weather to rain for five turns.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

18Bite60100%25

Has a 30% chance to make the target flinch.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Protect10+4

Prevents any moves from hitting the user this turn.

33Rain Dance5

Changes the weather to rain for five turns.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

18Bite60100%25

Has a 30% chance to make the target flinch.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Protect10+4

Prevents any moves from hitting the user this turn.

33Rain Dance5

Changes the weather to rain for five turns.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

18Bite60100%25

Has a 30% chance to make the target flinch.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Protect10+4

Prevents any moves from hitting the user this turn.

33Rain Dance5

Changes the weather to rain for five turns.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

18Bite60100%25

Has a 30% chance to make the target flinch.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Protect10+4

Prevents any moves from hitting the user this turn.

33Rain Dance5

Changes the weather to rain for five turns.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

Mud Sport15

Halves all Electric-type damage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

H8Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

18Bite60100%25

Has a 30% chance to make the target flinch.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Protect10+4

Prevents any moves from hitting the user this turn.

33Rain Dance5

Changes the weather to rain for five turns.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confusion50100%25

Has a 10% chance to confuse the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ice Beam90100%10

Has a 10% chance to freeze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

10Withdraw40

Raises the user's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

18Bite60100%25

Has a 30% chance to make the target flinch.

23Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

28Protect10+4

Prevents any moves from hitting the user this turn.

33Rain Dance5

Changes the weather to rain for five turns.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

47Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confusion50100%25

Has a 10% chance to confuse the target.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mist30

Protects the user's stats from being changed by enemy moves.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14Blizzard11070%5

Has a 10% chance to freeze the target.

16Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7Waterfall80100%15

Has a 20% chance to make the target flinch.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

8Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

22Bite60100%25

Has a 30% chance to make the target flinch.

28Withdraw40

Raises the user's Defense by one stage.

35Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

42Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Tail Whip100%30

Lowers the target's Defense by one stage.

8Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

15Water Gun40100%25

Inflicts regular damage with no additional effect.

22Bite60100%25

Has a 30% chance to make the target flinch.

28Withdraw40

Raises the user's Defense by one stage.

35Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

42Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Mega Punch8085%20

Inflicts regular damage with no additional effect.

05Mega Kick12075%5

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

11Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

18Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

19Seismic Toss*100%20

Inflicts damage equal to the user's level.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic10

Copies the target's last used move.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest10

User sleeps for two turns, completely healing itself.

50Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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