#234 Stantler

Stantler

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Frisk

When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.

In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.

Abilities nascosta » ottenibile in diversi modi

Sap Sipper

Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.

Work in progress ... Essentials
Species Big Horn Pokémon National Pokédex 234 Introduced in 2
Shape Footprint Stantler Color Brown
Height 1.4 m Weight 71.2 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 163 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

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Stantler: linea evolutiva

Baby Base Fase 1 Fase 2
Stantler

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Stantler: dove catturarlo

Black
Walking in tall grass or a cave
  • Abundant Shrine
Walking in dark grass
  • Abundant Shrine
White
Walking in tall grass or a cave
  • Abundant Shrine
Walking in dark grass
  • Abundant Shrine
HeartGold
Walking in tall grass or a cave
  • Route 36
  • Route 37
SoulSilver
Walking in tall grass or a cave
  • Route 36
  • Route 37
Platinum
Walking in tall grass or a cave
  • Route 207
Pearl
Walking in tall grass or a cave
  • Route 207
FireRed
Walking in tall grass or a cave
  • Altering Cave, h
LeafGreen
Walking in tall grass or a cave
  • Altering Cave, h
Emerald
Walking in tall grass or a cave
  • Altering Cave, h
  • Safari Zone, expansion south
Crystal
Walking in tall grass or a cave
  • Route 37
Gold
Walking in tall grass or a cave
  • Route 36
  • Route 37
Silver
Walking in tall grass or a cave
  • Route 36
  • Route 37

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Stantler: comments


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Stantler: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Le magnifiche corna ramificate di Stantler venivano vendute a caro prezzo come ornamenti preziosi. Questo ha causato una caccia indiscriminata di questo Pokémon fin quasi all’estinzione.
X
Chi fissa le sue corna riceve una strana sensazione, quasi come se venisse risucchiato.
Y
Le corna ricurve modificano le correnti d’aria, creando una strana zona di distorsione della realtà.
Black 2, White 2
Chi fissa le sue corna riceve una strana sensazione, quasi come se venisse risucchiato.
Black, White
Chi fissa le sue corna riceve una strana sensazione, quasi come se venisse risucchiato.
SoulSilver
Chi osserva le sue corna perde gradualmente i sensi e la capacità di stare in piedi.
HeartGold
Le corna ricurve modificano le correnti d’aria, creando una strana zona di distorsione della realtà.
Platinum
Chi fissa le sue corna riceve una strana sensazione, quasi come se venisse risucchiato.
Diamond, Pearl
Chi fissa le sue corna riceve una strana sensazione, quasi come se venisse risucchiato.
FireRed
Chi osserva le sue corna ramificate perde gradualmente i sensi e la capacità di stare in piedi.
LeafGreen
Le corna ramificate modificano le correnti d’aria, creando una strana zona di distorsione della realtà.
Emerald
Le magnifiche corna di STANTLER venivano vendute a caro prezzo come ornamenti. La caccia indiscriminata a questo POKéMON l’ha portato al limite dell’estinzione.
Ruby, Sapphire
Le magnifiche corna ramificate di STANTLER venivano vendute a caro prezzo come ornamenti preziosi. Questo ha causato una caccia indiscriminata di questo POKéMON fino al limite dell’estinzione.

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Stantler: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
73
61.7 350
Attacco
95 (1)
69.8 289
Difesa
62
39.1 223
Attacco Speciale
85
67.2 269
Difesa Speciale
65
44.2 229
Velocità
85
68.2 269
Media
77
53.4

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Stantler: verso

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Stantler: Pokémon compatibili

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Stantler: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Me First20

Uses the target's move against it before it attacks, with power increased by half.

Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

7Astonish30100%15

Has a 30% chance to make the target flinch.

10Hypnosis60%20

Puts the target to sleep.

13Stomp65100%20

Has a 30% chance to make the target flinch.

16Sand Attack100%15

Lowers the target's accuracy by one stage.

21Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

23Confuse Ray100%10

Confuses the target.

27Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

33Role Play10

Copies the target's ability.

38Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

43Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

49Imprison10

Prevents the target from using any moves that the user also knows.

50Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

55Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Double Kick30100%30

Hits twice in one turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Room10

Negates held items for five turns.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Me First20

Uses the target's move against it before it attacks, with power increased by half.

Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

7Astonish30100%15

Has a 30% chance to make the target flinch.

10Hypnosis60%20

Puts the target to sleep.

13Stomp65100%20

Has a 30% chance to make the target flinch.

16Sand Attack100%15

Lowers the target's accuracy by one stage.

21Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

23Confuse Ray100%10

Confuses the target.

27Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

33Role Play10

Copies the target's ability.

38Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

43Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

49Imprison10

Prevents the target from using any moves that the user also knows.

50Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

55Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Double Kick30100%30

Hits twice in one turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Me First20

Uses the target's move against it before it attacks, with power increased by half.

Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

7Astonish30100%15

Has a 30% chance to make the target flinch.

10Hypnosis60%20

Puts the target to sleep.

13Stomp65100%20

Has a 30% chance to make the target flinch.

16Sand Attack100%15

Lowers the target's accuracy by one stage.

21Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

23Confuse Ray100%10

Confuses the target.

27Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

33Role Play10

Copies the target's ability.

38Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

43Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

49Imprison10

Prevents the target from using any moves that the user also knows.

50Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

55Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Double Kick30100%30

Hits twice in one turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Room10

Negates held items for five turns.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Me First20

Uses the target's move against it before it attacks, with power increased by half.

Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

7Astonish30100%15

Has a 30% chance to make the target flinch.

10Hypnosis60%20

Puts the target to sleep.

13Stomp65100%20

Has a 30% chance to make the target flinch.

16Sand Attack100%15

Lowers the target's accuracy by one stage.

21Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

23Confuse Ray100%10

Confuses the target.

27Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

33Role Play10

Copies the target's ability.

38Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

43Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

49Imprison10

Prevents the target from using any moves that the user also knows.

50Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

55Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Double Kick30100%30

Hits twice in one turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

7Astonish30100%15

Has a 30% chance to make the target flinch.

10Hypnosis60%20

Puts the target to sleep.

13Stomp65100%20

Has a 30% chance to make the target flinch.

16Sand Attack100%15

Lowers the target's accuracy by one stage.

21Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

23Confuse Ray100%10

Confuses the target.

27Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

33Role Play10

Copies the target's ability.

38Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

43Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

49Imprison10

Prevents the target from using any moves that the user also knows.

53Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

55Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Double Kick30100%30

Hits twice in one turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Room10

Negates held items for five turns.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

7Astonish30100%15

Has a 30% chance to make the target flinch.

10Hypnosis60%20

Puts the target to sleep.

13Stomp65100%20

Has a 30% chance to make the target flinch.

16Sand Attack100%15

Lowers the target's accuracy by one stage.

21Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

23Confuse Ray100%10

Confuses the target.

27Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

33Role Play10

Copies the target's ability.

38Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

43Jump Kick10095%10

If the user misses, it takes half the damage it would have inflicted in recoil.

49Imprison10

Prevents the target from using any moves that the user also knows.

53Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

55Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Double Kick30100%30

Hits twice in one turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Mud Sport15

Halves all Electric-type damage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Spite100%10

Lowers the PP of the target's last used move by 4.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

7Astonish30100%15

Has a 30% chance to make the target flinch.

10Hypnosis60%20

Puts the target to sleep.

13Stomp65100%20

Has a 30% chance to make the target flinch.

16Sand Attack100%15

Lowers the target's accuracy by one stage.

21Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

23Confuse Ray100%10

Confuses the target.

27Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

33Role Play10

Copies the target's ability.

38Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

43Imprison10

Prevents the target from using any moves that the user also knows.

49Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

53Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Double Kick30100%30

Hits twice in one turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Megahorn12085%10

Inflicts regular damage with no additional effect.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

7Astonish30100%15

Has a 30% chance to make the target flinch.

10Hypnosis60%20

Puts the target to sleep.

13Stomp65100%20

Has a 30% chance to make the target flinch.

16Sand Attack100%15

Lowers the target's accuracy by one stage.

21Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

23Confuse Ray100%10

Confuses the target.

27Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

33Role Play10

Copies the target's ability.

38Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

43Imprison10

Prevents the target from using any moves that the user also knows.

49Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

53Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Double Kick30100%30

Hits twice in one turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Swift6020

Never misses.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

7Astonish30100%15

Has a 30% chance to make the target flinch.

10Hypnosis60%20

Puts the target to sleep.

13Stomp65100%20

Has a 30% chance to make the target flinch.

16Sand Attack100%15

Lowers the target's accuracy by one stage.

21Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

23Confuse Ray100%10

Confuses the target.

27Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

33Role Play10

Copies the target's ability.

38Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

43Imprison10

Prevents the target from using any moves that the user also knows.

49Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

53Me First20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Double Kick30100%30

Hits twice in one turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

7Leer100%30

Lowers the target's Defense by one stage.

11Astonish30100%15

Has a 30% chance to make the target flinch.

17Hypnosis60%20

Puts the target to sleep.

21Stomp65100%20

Has a 30% chance to make the target flinch.

27Sand Attack100%15

Lowers the target's accuracy by one stage.

31Role Play10

Copies the target's ability.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

41Confuse Ray100%10

Confuses the target.

47Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

7Leer100%30

Lowers the target's Defense by one stage.

13Astonish30100%15

Has a 30% chance to make the target flinch.

19Hypnosis60%20

Puts the target to sleep.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Sand Attack100%15

Lowers the target's accuracy by one stage.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Confuse Ray100%10

Confuses the target.

49Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

7Leer100%30

Lowers the target's Defense by one stage.

13Astonish30100%15

Has a 30% chance to make the target flinch.

19Hypnosis60%20

Puts the target to sleep.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Sand Attack100%15

Lowers the target's accuracy by one stage.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Confuse Ray100%10

Confuses the target.

49Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

7Leer100%30

Lowers the target's Defense by one stage.

13Astonish30100%15

Has a 30% chance to make the target flinch.

19Hypnosis60%20

Puts the target to sleep.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Sand Attack100%15

Lowers the target's accuracy by one stage.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Confuse Ray100%10

Confuses the target.

49Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swift6020

Never misses.

Thunder Wave90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

7Leer100%30

Lowers the target's Defense by one stage.

13Astonish30100%15

Has a 30% chance to make the target flinch.

19Hypnosis60%20

Puts the target to sleep.

25Stomp65100%20

Has a 30% chance to make the target flinch.

31Sand Attack100%15

Lowers the target's accuracy by one stage.

37Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

43Confuse Ray100%10

Confuses the target.

49Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Psych Up10

Discards the user's stat changes and copies the target's.

Spite100%10

Lowers the PP of the target's last used move by 4.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

34Shock Wave6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap10

User and target swap abilities.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

8Leer100%30

Lowers the target's Defense by one stage.

15Hypnosis60%20

Puts the target to sleep.

23Stomp65100%20

Has a 30% chance to make the target flinch.

31Sand Attack100%15

Lowers the target's accuracy by one stage.

40Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

49Confuse Ray100%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Reflect20

Reduces damage from physical attacks by half.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

8Leer100%30

Lowers the target's Defense by one stage.

15Hypnosis60%20

Puts the target to sleep.

23Stomp65100%20

Has a 30% chance to make the target flinch.

31Sand Attack100%15

Lowers the target's accuracy by one stage.

40Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

49Confuse Ray100%10

Confuses the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite60100%25

Has a 30% chance to make the target flinch.

Disable100%20

Disables the target's last used move for 1-8 turns.

Light Screen30

Reduces damage from special attacks by 50% for five turns.

Reflect20

Reduces damage from physical attacks by half.

Spite100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift6020

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect5+4

Prevents any moves from hitting the user this turn.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash100%20

Lowers the target's accuracy by one stage.

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