#208 Steelix

Steelix

Steel Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Rock Head

This Pokémon does not receive recoil damage from its recoil moves.

Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Abilities nascosta » ottenibile in diversi modi

Sheer Force

This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.

Moves that lower the user's stats are unaffected.

Work in progress ... Essentials
Species Iron Snake Pokémon National Pokédex 208 Introduced in 2
Shape Footprint Steelix Color Gray
Height 9.2 m Weight 400 kg

Breeding & Training
Egg groups Mineral Hatch counter 25 Capture rate 25
Base EXP 179 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Steelix: linea evolutiva

Baby Base Fase 1 Fase 2
Onix SteelixTrade, while holding a Metal Coat

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Steelix: dove catturarlo

Black 2
Walking in dust clouds
  • Clay Tunnel
  • Glacier Room
  • Iron Room
  • Rocky Mountain Room
  • Twist Mountain
  • Underground Ruins
White 2
Walking in dust clouds
  • Clay Tunnel
  • Glacier Room
  • Iron Room
  • Rocky Mountain Room
  • Twist Mountain
  • Underground Ruins
HeartGold
Walking in tall grass or a cave
  • Mt. Silver, 2F
  • Route 47, inside cave
SoulSilver
Walking in tall grass or a cave
  • Mt. Silver, 2F
  • Route 47, inside cave
Platinum
Walking in tall grass or a cave
  • Iron Island, B2F right
  • Iron Island, B2F left
  • Iron Island, B3F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, B1F
  • Victory Road, inside
  • Victory Road, inside exit
Diamond
Walking in tall grass or a cave
  • Iron Island, B2F left
  • Iron Island, B3F
  • Snowpoint Temple, 1F
  • Snowpoint Temple, B1F
  • Snowpoint Temple, B2F
  • Snowpoint Temple, B3F
  • Snowpoint Temple, B4F
  • Snowpoint Temple, B5F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, B1F
  • Victory Road, inside B1F
  • Victory Road, inside
  • Victory Road, inside exit
Pearl
Walking in tall grass or a cave
  • Iron Island, B2F left
  • Iron Island, B3F
  • Snowpoint Temple, 1F
  • Snowpoint Temple, B1F
  • Snowpoint Temple, B2F
  • Snowpoint Temple, B3F
  • Snowpoint Temple, B4F
  • Snowpoint Temple, B5F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, B1F
  • Victory Road, inside B1F
  • Victory Road, inside
  • Victory Road, inside exit

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Steelix: comments


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Steelix: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Steelix è noto per i suoi scavi in profondità, a distanze maggiori rispetto a Onix. Sono stati riportati record di profondità pari a 1 km sottoterra.
Y
Distrugge le rocce con le mascelle robuste per farsi strada. I suoi occhi vedono nei bui sotterranei.
X
Temprato dalla pressione e dal calore sotterraneo, il suo corpo è più duro di qualsiasi metallo.
Black 2, White 2
Il ferro contenuto nella terra di cui si nutre ha trasformato il suo corpo rendendolo più duro del diamante.
Black, White
Si dice che si sia trasformato a causa del ferro contenuto nella terra che mangia.
HeartGold
Il suo corpo, pressato a grandissime profondità, è diventato più duro del diamante.
SoulSilver
Un ONIX vissuto più di 100 anni. Il suo corpo ha cambiato composizione ed è diventato duro come il diamante.
Platinum
Si dice che si sia trasformato a causa del ferro contenuto nella terra che mangia.
Pearl
Distrugge le rocce con le mascelle robuste per farsi strada. I suoi occhi vedono nei bui sotterranei.
Diamond
Temprato dalla pressione e dal calore sotterraneo, il suo corpo è più duro di qualsiasi metallo.
LeafGreen
Il suo corpo, compresso a grandissime profondità, è diventato più duro del diamante.
FireRed
Sembra che se ONIX vive per più di 100 anni, cambi la composizione per diventare duro come il diamante.
Emerald
STEELIX è noto per i suoi scavi in profondità a distanze maggiori rispetto a ONIX. Sono stati riportati record di profondità pari a 1 km sottoterra.
Ruby, Sapphire
STEELIX è noto per i suoi scavi in profondità, a distanze maggiori rispetto ad ONIX. Sono stati riportati record di profondità pari a 1 km sottoterra.

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Steelix: forme

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Steelix: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
85
60.4 269
Difesa
200 (2)
99.5 499
Attacco Speciale
55
34.2 209
Difesa Speciale
65
44.2 229
Velocità
30
8 159
Media
85
73.9

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Steelix: verso

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Steelix: Pokémon compatibili

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Steelix: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Mud Sport15

Halves all Electric-type damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

4Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

7Rock Throw5090%15

Inflicts regular damage with no additional effect.

10Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

13Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

16Stealth Rock20

Causes damage when opposing Pokémon switch in.

19Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

20Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

22Smack Down50100%15

Removes any immunity to Ground damage.

25Dragon Breath60100%20

Has a 30% chance to paralyze the target.

28Slam8075%20

Inflicts regular damage with no additional effect.

31Screech85%40

Lowers the target's Defense by two stages.

34Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

40Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

43Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

46Stone Edge10080%5

Has an increased chance for a critical hit.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

52Sandstorm10

Changes the weather to a sandstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
19Rock Polish20

Raises the user's Speed by two stages.

37Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Defense Curl40

Raises user's Defense by one stage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Rock Blast2590%10

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Mud Sport15

Halves all Electric-type damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

4Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

7Rock Throw5090%15

Inflicts regular damage with no additional effect.

10Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

13Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

16Stealth Rock20

Causes damage when opposing Pokémon switch in.

19Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

20Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

22Smack Down50100%15

Removes any immunity to Ground damage.

25Dragon Breath60100%20

Has a 30% chance to paralyze the target.

28Slam8075%20

Inflicts regular damage with no additional effect.

31Screech85%40

Lowers the target's Defense by two stages.

34Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

40Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

43Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

46Stone Edge10080%5

Has an increased chance for a critical hit.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

52Sandstorm10

Changes the weather to a sandstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
19Rock Polish20

Raises the user's Speed by two stages.

37Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Defense Curl40

Raises user's Defense by one stage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Rock Blast2590%10

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Mud Sport15

Halves all Electric-type damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

4Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

7Rock Throw5090%15

Inflicts regular damage with no additional effect.

10Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

13Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

16Stealth Rock20

Causes damage when opposing Pokémon switch in.

19Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

20Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

22Smack Down50100%15

Removes any immunity to Ground damage.

25Dragon Breath60100%20

Has a 30% chance to paralyze the target.

28Slam8075%20

Inflicts regular damage with no additional effect.

31Screech85%40

Lowers the target's Defense by two stages.

34Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

40Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

43Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

46Stone Edge10080%5

Has an increased chance for a critical hit.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

52Sandstorm10

Changes the weather to a sandstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
19Rock Polish20

Raises the user's Speed by two stages.

37Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Defense Curl40

Raises user's Defense by one stage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Rock Blast2590%10

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Mud Sport15

Halves all Electric-type damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

4Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

7Rock Throw5090%15

Inflicts regular damage with no additional effect.

10Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

13Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

16Stealth Rock20

Causes damage when opposing Pokémon switch in.

19Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

20Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

22Smack Down50100%15

Removes any immunity to Ground damage.

25Dragon Breath60100%20

Has a 30% chance to paralyze the target.

28Slam8075%20

Inflicts regular damage with no additional effect.

31Screech85%40

Lowers the target's Defense by two stages.

34Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

40Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

43Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

46Stone Edge10080%5

Has an increased chance for a critical hit.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

52Sandstorm10

Changes the weather to a sandstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
19Rock Polish20

Raises the user's Speed by two stages.

37Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Defense Curl40

Raises user's Defense by one stage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Rock Blast2590%10

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Mud Sport15

Halves all Electric-type damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

4Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

7Rock Throw5090%15

Inflicts regular damage with no additional effect.

10Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

13Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

16Stealth Rock20

Causes damage when opposing Pokémon switch in.

19Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

22Smack Down50100%15

Removes any immunity to Ground damage.

25Dragon Breath60100%20

Has a 30% chance to paralyze the target.

28Slam8075%20

Inflicts regular damage with no additional effect.

31Screech85%40

Lowers the target's Defense by two stages.

34Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

40Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

43Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

46Stone Edge10080%5

Has an increased chance for a critical hit.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

52Sandstorm10

Changes the weather to a sandstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
19Rock Polish20

Raises the user's Speed by two stages.

37Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Defense Curl40

Raises user's Defense by one stage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Rock Blast2590%10

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Mud Sport15

Halves all Electric-type damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6Screech85%40

Lowers the target's Defense by two stages.

9Rock Throw5090%15

Inflicts regular damage with no additional effect.

14Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

17Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

22Smack Down50100%15

Removes any immunity to Ground damage.

25Sandstorm10

Changes the weather to a sandstorm for five turns.

30Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

33Slam8075%20

Inflicts regular damage with no additional effect.

38Stealth Rock20

Causes damage when opposing Pokémon switch in.

41Dragon Breath60100%20

Has a 30% chance to paralyze the target.

46Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

49Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

54Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

62Stone Edge10080%5

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
30Rock Polish20

Raises the user's Speed by two stages.

54Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Defense Curl40

Raises user's Defense by one stage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Rock Blast2590%10

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Mud Sport15

Halves all Electric-type damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6Screech85%40

Lowers the target's Defense by two stages.

9Rock Throw5090%15

Inflicts regular damage with no additional effect.

14Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

17Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

22Sandstorm10

Changes the weather to a sandstorm for five turns.

25Slam8075%20

Inflicts regular damage with no additional effect.

30Rock Polish20

Raises the user's Speed by two stages.

33Dragon Breath60100%20

Has a 30% chance to paralyze the target.

38Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

41Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

46Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

54Stone Edge10080%5

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
46Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Defense Curl40

Raises user's Defense by one stage.

Explosion250100%5

User faints.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Blast2590%10

Hits 2-5 times in one turn.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Mud Sport15

Halves all Electric-type damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6Screech85%40

Lowers the target's Defense by two stages.

9Rock Throw5090%15

Inflicts regular damage with no additional effect.

14Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

17Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

22Sandstorm10

Changes the weather to a sandstorm for five turns.

25Slam8075%20

Inflicts regular damage with no additional effect.

30Rock Polish20

Raises the user's Speed by two stages.

33Dragon Breath60100%20

Has a 30% chance to paralyze the target.

38Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

41Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

46Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

54Stone Edge10080%5

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
46Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Defense Curl40

Raises user's Defense by one stage.

Explosion250100%5

User faints.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Blast2590%10

Hits 2-5 times in one turn.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Mud Sport15

Halves all Electric-type damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6Screech85%40

Lowers the target's Defense by two stages.

9Rock Throw5090%15

Inflicts regular damage with no additional effect.

14Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

17Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

22Sandstorm10

Changes the weather to a sandstorm for five turns.

25Slam8075%20

Inflicts regular damage with no additional effect.

30Rock Polish20

Raises the user's Speed by two stages.

33Dragon Breath60100%20

Has a 30% chance to paralyze the target.

38Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

41Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Stone Edge10080%5

Has an increased chance for a critical hit.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
41Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Defense Curl40

Raises user's Defense by one stage.

Explosion250100%5

User faints.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Blast2590%10

Hits 2-5 times in one turn.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

59Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H8Rock Climb9085%20

Has a 20% chance to confuse the target.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

8Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

19Harden30

Raises the user's Defense by one stage.

23Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

30Dragon Breath60100%20

Has a 30% chance to paralyze the target.

34Sandstorm10

Changes the weather to a sandstorm for five turns.

41Slam8075%20

Inflicts regular damage with no additional effect.

45Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

52Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

56Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
52Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Explosion250100%5

User faints.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

9Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Rock Throw5090%15

Inflicts regular damage with no additional effect.

21Harden30

Raises the user's Defense by one stage.

25Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

33Sandstorm10

Changes the weather to a sandstorm for five turns.

37Slam8075%20

Inflicts regular damage with no additional effect.

45Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
49Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

9Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Rock Throw5090%15

Inflicts regular damage with no additional effect.

21Harden30

Raises the user's Defense by one stage.

25Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

33Sandstorm10

Changes the weather to a sandstorm for five turns.

37Slam8075%20

Inflicts regular damage with no additional effect.

45Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
49Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

9Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Rock Throw5090%15

Inflicts regular damage with no additional effect.

21Harden30

Raises the user's Defense by one stage.

25Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

33Sandstorm10

Changes the weather to a sandstorm for five turns.

37Slam8075%20

Inflicts regular damage with no additional effect.

45Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
49Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Explosion250100%5

User faints.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Onix ma non da Steelix. Can be taught at any time by an NPC.
Psych Up10

Discards the user's stat changes and copies the target's.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

9Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13Rock Throw5090%15

Inflicts regular damage with no additional effect.

21Harden30

Raises the user's Defense by one stage.

25Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

33Sandstorm10

Changes the weather to a sandstorm for five turns.

37Slam8075%20

Inflicts regular damage with no additional effect.

45Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Onix ma non da Steelix. Learned when a Pokémon reaches a certain level.
49Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Explosion250100%5

User faints.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

10Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

14Rock Throw5090%15

Inflicts regular damage with no additional effect.

23Harden30

Raises the user's Defense by one stage.

27Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

36Sandstorm10

Changes the weather to a sandstorm for five turns.

40Slam8075%20

Inflicts regular damage with no additional effect.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Dragon Breath60100%20

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Screech85%40

Lowers the target's Defense by two stages.

10Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

14Rock Throw5090%15

Inflicts regular damage with no additional effect.

23Harden30

Raises the user's Defense by one stage.

27Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

36Sandstorm10

Changes the weather to a sandstorm for five turns.

40Slam8075%20

Inflicts regular damage with no additional effect.

49Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Onix ma non da Steelix. Appears on a newly-hatched Pokémon, if the father had the same move.
Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

24Dragon Breath60100%20

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Defense Curl40

Raises user's Defense by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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