#508 Stoutland

Stoutland

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Sand Rush

This Pokémon's Speed is doubled during a sandstorm, and it does not take sandstorm damage, regardless of type.

Abilities nascosta » ottenibile in diversi modi

Scrappy

This Pokémon ignores Ghost-type Pokémon's immunity to Normal- and Fighting-type moves.

Ghost Pokémon's other types affect damage as usual.

Work in progress ... Essentials
Species Big-Hearted Pokémon National Pokédex 508 Introduced in 5
Shape Footprint Stoutland Color Gray
Height 1.2 m Weight 61 kg

Breeding & Training
Egg groups Field Hatch counter 15 Capture rate 45
Base EXP 225 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Stoutland: linea evolutiva

Baby Base Fase 1 Fase 2
Lillipup HerdierLevel up, starting at level 16 StoutlandLevel up, starting at level 32

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Stoutland: dove catturarlo

Black 2
Walking in rustling grass
  • P2 Laboratory
  • Route 1
  • Route 2
  • Route 3
White 2
Walking in rustling grass
  • P2 Laboratory
  • Route 1
  • Route 2
  • Route 3
Black
Walking in rustling grass
  • Cold Storage
  • P2 Laboratory
  • Route 10
  • Route 10, Victory Road gate
White
Walking in rustling grass
  • Cold Storage
  • P2 Laboratory
  • Route 10
  • Route 10, Victory Road gate

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Stoutland: comments


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Stoutland: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Avvolti nel suo caldo manto si può dormire all’addiaccio su una montagna in inverno senza correre alcun pericolo.
Omega Ruby
Soccorre chi si trova in difficoltà sulle montagne spazzate da bufere di neve. I lunghi peli lo proteggono dal freddo.
Y
Avvolti nel suo caldo manto si può dormire all’addiaccio su una montagna in inverno senza correre alcun pericolo.
X
Soccorre chi si trova in difficoltà sulle montagne spazzate da bufere di neve. I lunghi peli lo proteggono dal freddo.
Black 2, White 2
Avvolti nel suo caldo manto si può dormire all'addiaccio su una montagna in inverno senza correre alcun pericolo.
White
La sua specialità è soccorrere chi si trova in difficoltà in mare o in montagna. È molto intelligente.
Black
Soccorre chi si trova in difficoltà sulle montagne spazzate da bufere di neve. I lunghi peli lo proteggono dal freddo.

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Stoutland: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
85
78.7 374
Attacco
110 (3)
82.8 319
Difesa
90
73.5 279
Attacco Speciale
45
21 189
Difesa Speciale
90
75.2 279
Velocità
80
63.3 259
Media
83
70.3

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Stoutland: verso

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Stoutland: Pokémon compatibili

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Stoutland: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Bite60100%25

Has a 30% chance to make the target flinch.

5Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Bite60100%25

Has a 30% chance to make the target flinch.

12Helping Hand20+5

Ally's next move inflicts half more damage.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

20Work Up30

Raises the user's Attack and Special Attack by one stage each.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

36Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

42Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

51Last Resort140100%5

Can only be used after all of the user's other moves have been used.

59Giga Impact15090%5

User foregoes its next turn to recharge.

63Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lillipup ma non da Stoutland. Learned when a Pokémon reaches a certain level.
10Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lillipup ma non da Stoutland. Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Lick30100%30

Has a 30% chance to paralyze the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psychic Fangs85100%10

Destroys Reflect and Light Screen.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Bite60100%25

Has a 30% chance to make the target flinch.

5Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Bite60100%25

Has a 30% chance to make the target flinch.

12Helping Hand20+5

Ally's next move inflicts half more damage.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

20Work Up30

Raises the user's Attack and Special Attack by one stage each.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

36Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

42Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

51Last Resort140100%5

Can only be used after all of the user's other moves have been used.

59Giga Impact15090%5

User foregoes its next turn to recharge.

63Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lillipup ma non da Stoutland. Learned when a Pokémon reaches a certain level.
10Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lillipup ma non da Stoutland. Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Lick30100%30

Has a 30% chance to paralyze the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psychic Fangs85100%10

Destroys Reflect and Light Screen.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Bite60100%25

Has a 30% chance to make the target flinch.

5Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Bite60100%25

Has a 30% chance to make the target flinch.

12Helping Hand20+5

Ally's next move inflicts half more damage.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

20Work Up30

Raises the user's Attack and Special Attack by one stage each.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

36Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

42Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

51Last Resort140100%5

Can only be used after all of the user's other moves have been used.

59Giga Impact15090%5

User foregoes its next turn to recharge.

63Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lillipup ma non da Stoutland. Learned when a Pokémon reaches a certain level.
10Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lillipup ma non da Stoutland. Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Lick30100%30

Has a 30% chance to paralyze the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Bite60100%25

Has a 30% chance to make the target flinch.

5Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Bite60100%25

Has a 30% chance to make the target flinch.

12Helping Hand20+5

Ally's next move inflicts half more damage.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

20Work Up30

Raises the user's Attack and Special Attack by one stage each.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

36Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

42Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

51Last Resort140100%5

Can only be used after all of the user's other moves have been used.

59Giga Impact15090%5

User foregoes its next turn to recharge.

63Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Lillipup ma non da Stoutland. Learned when a Pokémon reaches a certain level.
10Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lillipup ma non da Stoutland. Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Lick30100%30

Has a 30% chance to paralyze the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Bite60100%25

Has a 30% chance to make the target flinch.

5Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Bite60100%25

Has a 30% chance to make the target flinch.

12Helping Hand20+5

Ally's next move inflicts half more damage.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

20Work Up30

Raises the user's Attack and Special Attack by one stage each.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

36Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

42Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

51Last Resort140100%5

Can only be used after all of the user's other moves have been used.

59Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lillipup ma non da Stoutland. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Lick30100%30

Has a 30% chance to paralyze the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Leer100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Bite60100%25

Has a 30% chance to make the target flinch.

5Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Bite60100%25

Has a 30% chance to make the target flinch.

12Helping Hand20+5

Ally's next move inflicts half more damage.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

20Work Up30

Raises the user's Attack and Special Attack by one stage each.

24Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

29Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

36Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

42Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

51Last Resort140100%5

Can only be used after all of the user's other moves have been used.

59Giga Impact15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Lillipup ma non da Stoutland. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Lick30100%30

Has a 30% chance to paralyze the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

83Work Up30

Raises the user's Attack and Special Attack by one stage each.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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