#185 Sudowoodo

Sudowoodo

Rock

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Rock Head

This Pokémon does not receive recoil damage from its recoil moves.

Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

Abilities nascosta » ottenibile in diversi modi

Rattled

This Pokémon's Speed rises one stage with each hit from a damaging Dark-, Ghost-, or Bug-type move.

Work in progress ... Essentials
Species Imitation Pokémon National Pokédex 185 Introduced in 2
Shape Footprint Sudowoodo Color Brown
Height 1.2 m Weight 38 kg

Breeding & Training
Egg groups Mineral Hatch counter 20 Capture rate 65
Base EXP 144 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Sudowoodo: linea evolutiva

Baby Base Fase 1 Fase 2
BonslyEither parent must hold Rock Incense SudowoodoLevel up, knowing mimic

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Sudowoodo: dove catturarlo

Platinum
Walking in tall grass or a cave
  • Route 221
Pearl
Walking in tall grass or a cave
  • Route 214
  • Route 221

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Sudowoodo: comments


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Sudowoodo: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Sudowoodo si camuffa da albero per evitare gli attacchi nemici. Tuttavia, poiché gli arti superiori sono sempreverdi, d’inverno viene scoperto facilmente.
X
Sebbene finga di essere un albero, la composizione sembra più simile a quella di una roccia.
Y
Si traveste da albero per evitare gli attacchi. Odiando l’acqua, scompare appena inizia a piovere.
Black 2, White 2
Evita gli attacchi nemici rimanendo immobile e camuffandosi da albero. Odia l'acqua e rifugge la pioggia.
Black, White
Evita gli attacchi nemici rimanendo immobile e camuffandosi da albero. Odia l'acqua e rifugge la pioggia.
HeartGold
Sebbene finga di essere un albero, la composizione sembra più simile a quella di una roccia.
SoulSilver
Si traveste da albero per evitare gli attacchi. Odiando l’acqua, scompare appena inizia a piovere.
Platinum
Evita gli attacchi nemici rimanendo immobile e camuffandosi da albero. Odia l’acqua e rifugge la pioggia.
Diamond
Ha l’aspetto di un albero, ma il suo corpo è più simile alla roccia. È debole contro l’acqua.
Pearl
Si piazza lungo i sentieri fingendosi un albero. Scompare non appena comincia a piovere.
LeafGreen
Sebbene finga di essere un albero, la sua composizione sembra più simile a quella di una roccia.
FireRed
Si traveste da albero per evitare gli attacchi. Odiando l’acqua, scompare appena inizia a piovere.
Emerald
SUDOWOODO evita gli attacchi nemici camuffandosi da albero. In inverno si capisce che non è una pianta dalle zampe anteriori sempreverdi.
Ruby, Sapphire
SUDOWOODO si camuffa da albero per evitare gli attacchi nemici. Tuttavia, poiché le zampe anteriori sono sempreverdi, d’inverno il POKéMON viene spesso scambiato per una pianta artificiale.

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Sudowoodo: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
100
74.9 299
Difesa
115 (2)
89.8 329
Attacco Speciale
30
5.6 159
Difesa Speciale
65
44.2 229
Velocità
30
8 159
Media
68
39.9

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Sudowoodo: verso

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Sudowoodo: Pokémon compatibili

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Sudowoodo: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Slam8075%20

Inflicts regular damage with no additional effect.

Slam8075%20

Inflicts regular damage with no additional effect.

Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Copycat20

Uses the target's last used move.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

5Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Mimic10

Copies the target's last used move.

19Feint Attack6020

Never misses.

22Tearful Look20

Lowers the target's Attack and Special Attack by one stage.

26Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

29Block5

Prevents the target from leaving battle.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

36Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

40Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

47Stone Edge10080%5

Has an increased chance for a critical hit.

50Hammer Arm10090%10

Lowers user's Speed by one stage.

54Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Bonsly ma non da Sudowoodo. Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Block5

Prevents the target from leaving battle.

Covet60100%25

Takes the target's item.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Bonsly ma non da Sudowoodo. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Slam8075%20

Inflicts regular damage with no additional effect.

Slam8075%20

Inflicts regular damage with no additional effect.

Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Copycat20

Uses the target's last used move.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

5Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Mimic10

Copies the target's last used move.

19Feint Attack6020

Never misses.

22Tearful Look20

Lowers the target's Attack and Special Attack by one stage.

26Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

29Block5

Prevents the target from leaving battle.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

36Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

40Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

47Stone Edge10080%5

Has an increased chance for a critical hit.

50Hammer Arm10090%10

Lowers user's Speed by one stage.

54Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Bonsly ma non da Sudowoodo. Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Copycat20

Uses the target's last used move.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

5Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Mimic10

Copies the target's last used move.

15Slam8075%20

Inflicts regular damage with no additional effect.

19Feint Attack6020

Never misses.

22Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

26Block5

Prevents the target from leaving battle.

29Rock Slide7590%10

Has a 30% chance to make the target flinch.

33Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

36Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

43Stone Edge10080%5

Has an increased chance for a critical hit.

47Hammer Arm10090%10

Lowers user's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Bonsly ma non da Sudowoodo. Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Block5

Prevents the target from leaving battle.

Covet60100%25

Takes the target's item.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Bonsly ma non da Sudowoodo. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Copycat20

Uses the target's last used move.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

5Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Mimic10

Copies the target's last used move.

15Slam8075%20

Inflicts regular damage with no additional effect.

19Feint Attack6020

Never misses.

22Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

26Block5

Prevents the target from leaving battle.

29Rock Slide7590%10

Has a 30% chance to make the target flinch.

33Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

36Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

43Stone Edge10080%5

Has an increased chance for a critical hit.

47Hammer Arm10090%10

Lowers user's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Bonsly ma non da Sudowoodo. Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Copycat20

Uses the target's last used move.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

5Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

8Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

12Rock Throw5090%15

Inflicts regular damage with no additional effect.

15Mimic10

Copies the target's last used move.

15Slam8075%20

Inflicts regular damage with no additional effect.

19Feint Attack6020

Never misses.

22Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

26Block5

Prevents the target from leaving battle.

29Rock Slide7590%10

Has a 30% chance to make the target flinch.

33Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

36Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

40Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

43Stone Edge10080%5

Has an increased chance for a critical hit.

47Hammer Arm10090%10

Lowers user's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Bonsly ma non da Sudowoodo. Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Block5

Prevents the target from leaving battle.

Covet60100%25

Takes the target's item.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Bonsly ma non da Sudowoodo. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Copycat20

Uses the target's last used move.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

6Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

9Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

14Rock Throw5090%15

Inflicts regular damage with no additional effect.

17Mimic10

Copies the target's last used move.

22Block5

Prevents the target from leaving battle.

25Feint Attack6020

Never misses.

30Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

38Slam8075%20

Inflicts regular damage with no additional effect.

41Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Hammer Arm10090%10

Lowers user's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Bonsly ma non da Sudowoodo. Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl40

Raises user's Defense by one stage.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Copycat20

Uses the target's last used move.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

6Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

9Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

14Rock Throw5090%15

Inflicts regular damage with no additional effect.

17Mimic10

Copies the target's last used move.

22Block5

Prevents the target from leaving battle.

25Feint Attack6020

Never misses.

30Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

38Slam8075%20

Inflicts regular damage with no additional effect.

41Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Hammer Arm10090%10

Lowers user's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Bonsly ma non da Sudowoodo. Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Defense Curl40

Raises user's Defense by one stage.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Role Play10

Copies the target's ability.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Bonsly ma non da Sudowoodo. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Copycat20

Uses the target's last used move.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

6Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

9Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

14Rock Throw5090%15

Inflicts regular damage with no additional effect.

17Mimic10

Copies the target's last used move.

22Block5

Prevents the target from leaving battle.

25Feint Attack6020

Never misses.

30Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

38Slam8075%20

Inflicts regular damage with no additional effect.

41Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Hammer Arm10090%10

Lowers user's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Bonsly ma non da Sudowoodo. Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Defense Curl40

Raises user's Defense by one stage.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Fire Punch75100%15

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Bonsly ma non da Sudowoodo. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Copycat20

Uses the target's last used move.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Rock Throw5090%15

Inflicts regular damage with no additional effect.

6Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

9Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

14Rock Throw5090%15

Inflicts regular damage with no additional effect.

17Mimic10

Copies the target's last used move.

22Block5

Prevents the target from leaving battle.

25Feint Attack6020

Never misses.

30Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

33Rock Slide7590%10

Has a 30% chance to make the target flinch.

38Slam8075%20

Inflicts regular damage with no additional effect.

41Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

46Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

49Hammer Arm10090%10

Lowers user's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Bonsly ma non da Sudowoodo. Learned when a Pokémon reaches a certain level.
Fake Tears100%20

Lowers the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Defense Curl40

Raises user's Defense by one stage.

Harden30

Raises the user's Defense by one stage.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

56Fling*100%10

Throws held item at the target; power depends on the item.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

76Stealth Rock20

Causes damage when opposing Pokémon switch in.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Throw5090%15

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

9Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

25Rock Slide7590%10

Has a 30% chance to make the target flinch.

33Block5

Prevents the target from leaving battle.

41Feint Attack6020

Never misses.

49Slam8075%20

Inflicts regular damage with no additional effect.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Explosion250100%5

User faints.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Throw5090%15

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

9Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

25Rock Slide7590%10

Has a 30% chance to make the target flinch.

33Block5

Prevents the target from leaving battle.

41Feint Attack6020

Never misses.

49Slam8075%20

Inflicts regular damage with no additional effect.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Throw5090%15

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

9Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

25Rock Slide7590%10

Has a 30% chance to make the target flinch.

33Block5

Prevents the target from leaving battle.

41Feint Attack6020

Never misses.

49Slam8075%20

Inflicts regular damage with no additional effect.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Throw5090%15

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

9Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

25Rock Slide7590%10

Has a 30% chance to make the target flinch.

33Block5

Prevents the target from leaving battle.

41Feint Attack6020

Never misses.

49Slam8075%20

Inflicts regular damage with no additional effect.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mega Kick12075%5

Inflicts regular damage with no additional effect.

Mega Punch8085%20

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psych Up10

Discards the user's stat changes and copies the target's.

Rock Slide7590%10

Has a 30% chance to make the target flinch.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Throw5090%15

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

9Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

25Rock Slide7590%10

Has a 30% chance to make the target flinch.

33Block5

Prevents the target from leaving battle.

41Feint Attack6020

Never misses.

49Slam8075%20

Inflicts regular damage with no additional effect.

57Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Throw5090%15

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

10Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

19Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

28Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Feint Attack6020

Never misses.

46Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Defense Curl40

Raises user's Defense by one stage.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Fire Punch75100%15

Has a 10% chance to burn the target.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Rock Throw5090%15

Inflicts regular damage with no additional effect.

Mimic10

Copies the target's last used move.

10Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

19Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

28Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Feint Attack6020

Never misses.

46Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Self-Destruct200100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Dynamic Punch10050%5

Has a 100% chance to confuse the target.

02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

09Psych Up10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Ice Punch75100%15

Has a 10% chance to freeze the target.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

40Defense Curl40

Raises user's Defense by one stage.

41Thunder Punch75100%15

Has a 10% chance to paralyze the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Fire Punch75100%15

Has a 10% chance to burn the target.

H4Strength80100%15

Inflicts regular damage with no additional effect.

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