#191 Sunkern

Sunkern

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Solar Power

During strong sunlight, this Pokémon has 1.5× its Special Attack but takes 1/8 of its maximum HP in damage after each turn.

Abilities nascosta » ottenibile in diversi modi

Early Bird

This Pokémon's remaining sleep turn count falls by 2 rather than 1.

If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.

Work in progress ... Essentials
Species Seed Pokémon National Pokédex 191 Introduced in 2
Shape Footprint Sunkern Color Yellow
Height 0.3 m Weight 1.8 kg

Breeding & Training
Egg groups Grass Hatch counter 20 Capture rate 235
Base EXP 36 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Sunkern: linea evolutiva

Baby Base Fase 1 Fase 2
Sunkern SunfloraUse a Sun Stone

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Sunkern: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Route 20
Walking in dark grass
  • Route 20
White 2
Walking in tall grass or a cave
  • Route 20
Walking in dark grass
  • Route 20
Black
Walking in tall grass or a cave
  • Route 12
Walking in dark grass
  • Route 12
White
Walking in tall grass or a cave
  • Route 12
Walking in dark grass
  • Route 12
HeartGold
Walking in tall grass or a cave
  • National Park
  • Route 24
SoulSilver
Walking in tall grass or a cave
  • National Park
  • Route 24
Platinum
Walking in tall grass or a cave
  • Route 204, north, towards Floaroma Town
Diamond
Walking in tall grass or a cave
  • Route 204, north, towards Floaroma Town
Pearl
Walking in tall grass or a cave
  • Route 204, north, towards Floaroma Town
Emerald
Walking in tall grass or a cave
  • Safari Zone, expansion south
  • Safari Zone, expansion north
Crystal
Walking in tall grass or a cave
  • National Park
  • Route 24
Gold
Walking in tall grass or a cave
  • National Park
  • Route 24
Silver
Walking in tall grass or a cave
  • National Park
  • Route 24

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Sunkern: comments


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Sunkern: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Sunkern cerca di muoversi il meno possibile per preservare le sostanze nutritive che ha immagazzinato nel corpo per la sua evoluzione. Non mangia nulla, si nutre solo di rugiada mattutina.
X
Piomba dall’alto improvvisamente. Se è attaccato da uno Spearow, agita violentemente le foglie.
Y
Vive nutrendosi delle gocce di rugiada che cadono dalle foglie delle piante. Pare che non mangi altro.
Black 2, White 2
Cade improvvisamente giù dal cielo al mattino. Sa di essere debole e cerca di nutrirsi al meglio in attesa di evolversi.
Black, White
Cade improvvisamente giù dal cielo al mattino. Dopo un'estate fredda, la popolazione di Sunkern esplode.
HeartGold
Piomba dall’alto improvvisamente. Se è attaccato da uno SPEAROW, agita violentemente le foglie.
SoulSilver
Vive nutrendosi delle gocce di rugiada che cadono dalle foglie delle piante. Pare che non mangi altro.
Platinum
Cade improvvisamente giù dal cielo al mattino. Dopo un’estate fredda, la popolazione di SUNKERN esplode.
Diamond, Pearl
Cade improvvisamente giù dal cielo al mattino. Dopo un’estate fredda, la popolazione di SUNKERN esplode.
LeafGreen
Piomba dall’alto improvvisamente. Se è attaccato da uno SPEAROW, agita violentemente le foglie.
FireRed
Vive nutrendosi delle gocce di rugiada che cadono dalle foglie delle piante. Pare che non mangi altro.
Emerald
SUNKERN cerca di muoversi il meno possibile per preservare le sostanze nutritive immagazzinate nel corpo per l’evoluzione. Si nutre solo di rugiada mattutina.
Ruby, Sapphire
SUNKERN cerca di muoversi il meno possibile per preservare le sostanze nutritive che ha immagazzinato nel corpo per la sua evoluzione. Non mangia nulla, si nutre solo di rugiada mattutina.

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Sunkern: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
30
2.1 264
Attacco
30
4.1 159
Difesa
30
2.5 159
Attacco Speciale
30 (1)
5.6 159
Difesa Speciale
30
3.2 159
Velocità
30
8 159
Media
30
0.2

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Sunkern: verso

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Sunkern: Pokémon compatibili

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Sunkern: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

4Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

7Grass Whistle55%15

Puts the target to sleep.

10Mega Drain40100%15

Drains half the damage inflicted to heal the user.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Razor Leaf5595%25

Has an increased chance for a critical hit.

19Worry Seed100%10

Changes the target's ability to Insomnia.

22Giga Drain75100%10

Drains half the damage inflicted to heal the user.

25Endeavor*100%5

Lowers the target's HP to equal the user's.

28Synthesis5

Heals the user by half its max HP. Affected by weather.

31Natural Gift*100%15

Power and type depend on the held berry.

34Solar Beam120100%10

Requires a turn to charge before attacking.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

40Sunny Day5

Changes the weather to sunny for five turns.

43Seed Bomb80100%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Natural Gift*100%15

Power and type depend on the held berry.

Nature Power20

Uses a move which depends upon the terrain.

Sweet Scent100%20

Lowers the target's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

4Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

7Grass Whistle55%15

Puts the target to sleep.

10Mega Drain40100%15

Drains half the damage inflicted to heal the user.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Razor Leaf5595%25

Has an increased chance for a critical hit.

19Worry Seed100%10

Changes the target's ability to Insomnia.

22Giga Drain75100%10

Drains half the damage inflicted to heal the user.

25Endeavor*100%5

Lowers the target's HP to equal the user's.

28Synthesis5

Heals the user by half its max HP. Affected by weather.

31Natural Gift*100%15

Power and type depend on the held berry.

34Solar Beam120100%10

Requires a turn to charge before attacking.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

40Sunny Day5

Changes the weather to sunny for five turns.

43Seed Bomb80100%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Natural Gift*100%15

Power and type depend on the held berry.

Nature Power20

Uses a move which depends upon the terrain.

Sweet Scent100%20

Lowers the target's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

4Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

7Grass Whistle55%15

Puts the target to sleep.

10Mega Drain40100%15

Drains half the damage inflicted to heal the user.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Razor Leaf5595%25

Has an increased chance for a critical hit.

19Worry Seed100%10

Changes the target's ability to Insomnia.

22Giga Drain75100%10

Drains half the damage inflicted to heal the user.

25Endeavor*100%5

Lowers the target's HP to equal the user's.

28Synthesis5

Heals the user by half its max HP. Affected by weather.

31Natural Gift*100%15

Power and type depend on the held berry.

34Solar Beam120100%10

Requires a turn to charge before attacking.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

40Sunny Day5

Changes the weather to sunny for five turns.

43Seed Bomb80100%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Natural Gift*100%15

Power and type depend on the held berry.

Nature Power20

Uses a move which depends upon the terrain.

Sweet Scent100%20

Lowers the target's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

4Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

7Grass Whistle55%15

Puts the target to sleep.

10Mega Drain40100%15

Drains half the damage inflicted to heal the user.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Razor Leaf5595%25

Has an increased chance for a critical hit.

19Worry Seed100%10

Changes the target's ability to Insomnia.

22Giga Drain75100%10

Drains half the damage inflicted to heal the user.

25Endeavor*100%5

Lowers the target's HP to equal the user's.

28Synthesis5

Heals the user by half its max HP. Affected by weather.

31Natural Gift*100%15

Power and type depend on the held berry.

34Solar Beam120100%10

Requires a turn to charge before attacking.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

40Sunny Day5

Changes the weather to sunny for five turns.

43Seed Bomb80100%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Natural Gift*100%15

Power and type depend on the held berry.

Nature Power20

Uses a move which depends upon the terrain.

Sweet Scent100%20

Lowers the target's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

4Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

7Grass Whistle55%15

Puts the target to sleep.

10Mega Drain40100%15

Drains half the damage inflicted to heal the user.

13Leech Seed90%10

Seeds the target, stealing HP from it every turn.

16Razor Leaf5595%25

Has an increased chance for a critical hit.

19Worry Seed100%10

Changes the target's ability to Insomnia.

22Giga Drain75100%10

Drains half the damage inflicted to heal the user.

25Endeavor*100%5

Lowers the target's HP to equal the user's.

28Synthesis5

Heals the user by half its max HP. Affected by weather.

31Natural Gift*100%15

Power and type depend on the held berry.

34Solar Beam120100%10

Requires a turn to charge before attacking.

37Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

40Sunny Day5

Changes the weather to sunny for five turns.

43Seed Bomb80100%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Natural Gift*100%15

Power and type depend on the held berry.

Nature Power20

Uses a move which depends upon the terrain.

Sweet Scent100%20

Lowers the target's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

5Mega Drain40100%15

Drains half the damage inflicted to heal the user.

9Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13Grass Whistle55%15

Puts the target to sleep.

17Leech Seed90%10

Seeds the target, stealing HP from it every turn.

21Endeavor*100%5

Lowers the target's HP to equal the user's.

25Worry Seed100%10

Changes the target's ability to Insomnia.

29Razor Leaf5595%25

Has an increased chance for a critical hit.

33Synthesis5

Heals the user by half its max HP. Affected by weather.

37Sunny Day5

Changes the weather to sunny for five turns.

41Giga Drain75100%10

Drains half the damage inflicted to heal the user.

45Seed Bomb80100%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Grass Whistle55%15

Puts the target to sleep.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Natural Gift*100%15

Power and type depend on the held berry.

Nature Power20

Uses a move which depends upon the terrain.

Sweet Scent100%20

Lowers the target's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

5Mega Drain40100%15

Drains half the damage inflicted to heal the user.

9Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13Grass Whistle55%15

Puts the target to sleep.

17Leech Seed90%10

Seeds the target, stealing HP from it every turn.

21Endeavor*100%5

Lowers the target's HP to equal the user's.

25Worry Seed100%10

Changes the target's ability to Insomnia.

29Razor Leaf5595%25

Has an increased chance for a critical hit.

33Synthesis5

Heals the user by half its max HP. Affected by weather.

37Sunny Day5

Changes the weather to sunny for five turns.

41Giga Drain75100%10

Drains half the damage inflicted to heal the user.

45Seed Bomb80100%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grass Whistle55%15

Puts the target to sleep.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Sweet Scent100%20

Lowers the target's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

5Mega Drain40100%15

Drains half the damage inflicted to heal the user.

9Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13Grass Whistle55%15

Puts the target to sleep.

17Leech Seed90%10

Seeds the target, stealing HP from it every turn.

21Endeavor*100%5

Lowers the target's HP to equal the user's.

25Worry Seed100%10

Changes the target's ability to Insomnia.

29Razor Leaf5595%25

Has an increased chance for a critical hit.

33Synthesis5

Heals the user by half its max HP. Affected by weather.

37Sunny Day5

Changes the weather to sunny for five turns.

41Giga Drain75100%10

Drains half the damage inflicted to heal the user.

45Seed Bomb80100%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grass Whistle55%15

Puts the target to sleep.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Sweet Scent100%20

Lowers the target's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Helping Hand20+5

Ally's next move inflicts half more damage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

5Mega Drain40100%15

Drains half the damage inflicted to heal the user.

9Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13Grass Whistle55%15

Puts the target to sleep.

17Leech Seed90%10

Seeds the target, stealing HP from it every turn.

21Endeavor*100%5

Lowers the target's HP to equal the user's.

25Worry Seed100%10

Changes the target's ability to Insomnia.

29Razor Leaf5595%25

Has an increased chance for a critical hit.

33Synthesis5

Heals the user by half its max HP. Affected by weather.

37Sunny Day5

Changes the weather to sunny for five turns.

41Giga Drain75100%10

Drains half the damage inflicted to heal the user.

45Seed Bomb80100%15

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grass Whistle55%15

Puts the target to sleep.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

Sweet Scent100%20

Lowers the target's evasion by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

70Flash100%20

Lowers the target's accuracy by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

6Growth20

Raises the user's Attack and Special Attack by one stage.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

18Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

25Endeavor*100%5

Lowers the target's HP to equal the user's.

30Sunny Day5

Changes the weather to sunny for five turns.

37Synthesis5

Heals the user by half its max HP. Affected by weather.

42Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grass Whistle55%15

Puts the target to sleep.

Helping Hand20+5

Ally's next move inflicts half more damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

6Growth20

Raises the user's Attack and Special Attack by one stage.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

18Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

25Endeavor*100%5

Lowers the target's HP to equal the user's.

30Sunny Day5

Changes the weather to sunny for five turns.

37Synthesis5

Heals the user by half its max HP. Affected by weather.

42Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

6Growth20

Raises the user's Attack and Special Attack by one stage.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

18Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

25Endeavor*100%5

Lowers the target's HP to equal the user's.

30Sunny Day5

Changes the weather to sunny for five turns.

37Synthesis5

Heals the user by half its max HP. Affected by weather.

42Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

6Growth20

Raises the user's Attack and Special Attack by one stage.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

18Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

25Endeavor*100%5

Lowers the target's HP to equal the user's.

30Sunny Day5

Changes the weather to sunny for five turns.

37Synthesis5

Heals the user by half its max HP. Affected by weather.

42Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grass Whistle55%15

Puts the target to sleep.

Helping Hand20+5

Ally's next move inflicts half more damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Mimic10

Copies the target's last used move.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Swords Dance20

Raises the user's Attack by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

6Growth20

Raises the user's Attack and Special Attack by one stage.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

18Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

25Endeavor*100%5

Lowers the target's HP to equal the user's.

30Sunny Day5

Changes the weather to sunny for five turns.

37Synthesis5

Heals the user by half its max HP. Affected by weather.

42Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Grass Whistle55%15

Puts the target to sleep.

Helping Hand20+5

Ally's next move inflicts half more damage.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Nature Power20

Uses a move which depends upon the terrain.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

4Growth20

Raises the user's Attack and Special Attack by one stage.

10Mega Drain40100%15

Drains half the damage inflicted to heal the user.

19Sunny Day5

Changes the weather to sunny for five turns.

31Synthesis5

Heals the user by half its max HP. Affected by weather.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

4Growth20

Raises the user's Attack and Special Attack by one stage.

10Mega Drain40100%15

Drains half the damage inflicted to heal the user.

19Sunny Day5

Changes the weather to sunny for five turns.

31Synthesis5

Heals the user by half its max HP. Affected by weather.

46Giga Drain75100%10

Drains half the damage inflicted to heal the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Sweet Scent100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

H1Cut5095%30

Inflicts regular damage with no additional effect.

H5Flash100%20

Lowers the target's accuracy by one stage.

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