#317 Swalot

Swalot

Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Liquid Ooze

Whenever a Pokémon would heal after hitting this Pokémon with a leeching move like Absorb, it instead loses as many HP as it would usually gain.

Dream Eater is unaffected.

Sticky Hold

This Pokémon's hold item cannot be removed by other Pokémon.

Damaging moves that would remove this Pokémon's item can still inflict damage against this Pokémon, e.g. Knock Off or Pluck. This Pokémon can still use moves that involve the loss of its own item, e.g. Fling or Trick.

Overworld: If the lead Pokémon has this ability, the encounter rate while fishing is increased.

Abilities nascosta » ottenibile in diversi modi

Gluttony

This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.

Work in progress ... Essentials
Species Poison Bag Pokémon National Pokédex 317 Introduced in 3
Shape Footprint Swalot Color Purple
Height 1.7 m Weight 80 kg

Breeding & Training
Egg groups Amorphous Hatch counter 20 Capture rate 75
Base EXP 163 Growth rate 1.640.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Swalot: linea evolutiva

Baby Base Fase 1 Fase 2
Gulpin SwalotLevel up, starting at level 26

  »» Back to top ««  

Swalot: dove catturarlo

  »» Back to top ««  

Swalot: comments


  »» Back to top ««  

Swalot: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Quando individua la preda, Swalot spruzza sul bersaglio un ripugnante fluido tossico dai propri pori. Una volta indebolito l’avversario, Swalot lo ingoia intero con la bocca simile a una voragine.
Alpha Sapphire
Swalot non ha denti, così quando mangia ingoia ogni cosa intera, senza masticare. Quando sbadiglia, la sua bocca enorme si apre a mo’ di voragine. È così grande che potrebbe contenere persino uno pneumatico.
X
Inghiotte intera qualsiasi cosa. Dai pori traspira un liquido tossico con cui bagna i nemici.
Y
Inghiotte qualunque cosa che possa infilarsi in bocca. Digerisce tutto con succhi gastrici speciali.
Black 2, White 2
Inghiotte intera qualsiasi cosa. Dai pori traspira un liquido tossico con cui bagna i nemici.
Black, White
Inghiotte intera qualsiasi cosa. Dai pori traspira un liquido tossico con cui bagna i nemici.
HeartGold, SoulSilver
Inghiotte qualunque cosa che possa infilarsi in bocca. Digerisce tutto con succhi gastrici speciali.
Platinum
Inghiotte intera qualsiasi cosa. Dai pori traspira un liquido tossico con cui bagna i nemici.
Diamond, Pearl
Inghiotte intera qualsiasi cosa. Dai pori traspira un liquido tossico con cui bagna i nemici.
FireRed, LeafGreen
Può ingoiare uno pneumatico in un boccone. Da tutti i pori del corpo secerne un liquido tossico.
Emerald
Non c’è cosa che i micidiali succhi gastrici di SWALOT non possano sciogliere, eccezion fatta per il suo stesso stomaco.
Ruby
Quando individua la preda, SWALOT spruzza sul bersaglio un ripugnante fluido tossico dai propri pori. Una volta indebolito l’avversario, SWALOT lo ingoia intero con la bocca simile ad una voragine.
Sapphire
SWALOT non ha denti, così quando mangia ingoia ogni cosa intera, senza masticare. Quando sbadiglia, la sua bocca enorme si apre a mo’ di voragine. È così grande che potrebbe contenere persino un pneumatico.

  »» Back to top ««  

Swalot: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
100 (2)
90.3 404
Attacco
73
46.3 245
Difesa
83
66.4 265
Attacco Speciale
73
56.9 245
Difesa Speciale
83
67.8 265
Velocità
55
34.7 209
Media
77
54

  »» Back to top ««  

Swalot: verso

  »» Back to top ««  

Swalot: Pokémon compatibili

  »» Back to top ««  

Swalot: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Body Slam85100%15

Has a 30% chance to paralyze the target.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

5Yawn10

Target sleeps at the end of the next turn.

8Poison Gas90%40

Poisons the target.

10Sludge65100%20

Has a 30% chance to poison the target.

12Amnesia20

Raises the user's Special Defense by two stages.

17Acid Spray40100%20

Lowers the target's Special Defense by two stages.

20Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

25Toxic90%10

Badly poisons the target, inflicting more damage every turn.

30Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

30Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

30Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

37Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Gastro Acid100%10

Nullifies target's ability until it leaves battle.

49Belch12090%10

Can only be used after the user has eaten a berry.

54Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

61Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Body Slam85100%15

Has a 30% chance to paralyze the target.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

5Yawn10

Target sleeps at the end of the next turn.

8Poison Gas90%40

Poisons the target.

10Sludge65100%20

Has a 30% chance to poison the target.

12Amnesia20

Raises the user's Special Defense by two stages.

17Acid Spray40100%20

Lowers the target's Special Defense by two stages.

20Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

25Toxic90%10

Badly poisons the target, inflicting more damage every turn.

30Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

30Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

30Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

37Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Gastro Acid100%10

Nullifies target's ability until it leaves battle.

49Belch12090%10

Can only be used after the user has eaten a berry.

54Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

61Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Gunk Shot12080%5

Has a 30% chance to poison the target.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

5Yawn10

Target sleeps at the end of the next turn.

8Poison Gas90%40

Poisons the target.

10Sludge65100%20

Has a 30% chance to poison the target.

12Amnesia20

Raises the user's Special Defense by two stages.

17Acid Spray40100%20

Lowers the target's Special Defense by two stages.

20Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

25Toxic90%10

Badly poisons the target, inflicting more damage every turn.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

30Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

30Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

30Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

37Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Gastro Acid100%10

Nullifies target's ability until it leaves battle.

49Belch12090%10

Can only be used after the user has eaten a berry.

54Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

61Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Gunk Shot12080%5

Has a 30% chance to poison the target.

Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

6Yawn10

Target sleeps at the end of the next turn.

9Poison Gas90%40

Poisons the target.

14Sludge65100%20

Has a 30% chance to poison the target.

17Amnesia20

Raises the user's Special Defense by two stages.

23Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

30Toxic90%10

Badly poisons the target, inflicting more damage every turn.

38Acid Spray40100%20

Lowers the target's Special Defense by two stages.

45Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

45Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

45Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

46Belch12090%10

Can only be used after the user has eaten a berry.

52Sludge Bomb90100%10

Has a 30% chance to poison the target.

59Gastro Acid100%10

Nullifies target's ability until it leaves battle.

66Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

73Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide20

Lowers the target's Special Attack by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

6Yawn10

Target sleeps at the end of the next turn.

9Poison Gas90%40

Poisons the target.

14Sludge65100%20

Has a 30% chance to poison the target.

17Amnesia20

Raises the user's Special Defense by two stages.

23Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

30Toxic90%10

Badly poisons the target, inflicting more damage every turn.

38Acid Spray40100%20

Lowers the target's Special Defense by two stages.

45Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

45Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

45Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

52Sludge Bomb90100%10

Has a 30% chance to poison the target.

59Gastro Acid100%10

Nullifies target's ability until it leaves battle.

66Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

73Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

6Yawn10

Target sleeps at the end of the next turn.

9Poison Gas90%40

Poisons the target.

14Sludge65100%20

Has a 30% chance to poison the target.

17Amnesia20

Raises the user's Special Defense by two stages.

23Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

30Toxic90%10

Badly poisons the target, inflicting more damage every turn.

38Acid Spray40100%20

Lowers the target's Special Defense by two stages.

45Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

45Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

45Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

52Sludge Bomb90100%10

Has a 30% chance to poison the target.

59Gastro Acid100%10

Nullifies target's ability until it leaves battle.

66Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

73Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

H4Strength80100%15

Inflicts regular damage with no additional effect.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

6Yawn10

Target sleeps at the end of the next turn.

9Poison Gas90%40

Poisons the target.

14Sludge65100%20

Has a 30% chance to poison the target.

17Amnesia20

Raises the user's Special Defense by two stages.

23Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

30Toxic90%10

Badly poisons the target, inflicting more damage every turn.

38Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

38Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

38Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

45Sludge Bomb90100%10

Has a 30% chance to poison the target.

52Gastro Acid100%10

Nullifies target's ability until it leaves battle.

59Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

66Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Fire Punch75100%15

Has a 10% chance to burn the target.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Headbutt70100%15

Has a 30% chance to make the target flinch.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

6Yawn10

Target sleeps at the end of the next turn.

9Poison Gas90%40

Poisons the target.

14Sludge65100%20

Has a 30% chance to poison the target.

17Amnesia20

Raises the user's Special Defense by two stages.

23Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

30Toxic90%10

Badly poisons the target, inflicting more damage every turn.

38Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

38Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

38Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

45Sludge Bomb90100%10

Has a 30% chance to poison the target.

52Gastro Acid100%10

Nullifies target's ability until it leaves battle.

59Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

66Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Fire Punch75100%15

Has a 10% chance to burn the target.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

6Yawn10

Target sleeps at the end of the next turn.

9Poison Gas90%40

Poisons the target.

14Sludge65100%20

Has a 30% chance to poison the target.

17Amnesia20

Raises the user's Special Defense by two stages.

23Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

30Toxic90%10

Badly poisons the target, inflicting more damage every turn.

38Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

38Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

38Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

45Sludge Bomb90100%10

Has a 30% chance to poison the target.

52Gastro Acid100%10

Nullifies target's ability until it leaves battle.

59Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

66Gunk Shot12080%5

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond5

If the user faints this turn, the target automatically will, too.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

58Endure10+4

Prevents the user's HP from lowering below 1 this turn.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

6Yawn10

Target sleeps at the end of the next turn.

9Poison Gas90%40

Poisons the target.

14Sludge65100%20

Has a 30% chance to poison the target.

17Amnesia20

Raises the user's Special Defense by two stages.

23Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

31Toxic90%10

Badly poisons the target, inflicting more damage every turn.

40Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

40Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

40Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

48Sludge Bomb90100%10

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Explosion250100%5

User faints.

Mimic10

Copies the target's last used move.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

6Yawn10

Target sleeps at the end of the next turn.

9Poison Gas90%40

Poisons the target.

14Sludge65100%20

Has a 30% chance to poison the target.

17Amnesia20

Raises the user's Special Defense by two stages.

23Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

31Toxic90%10

Badly poisons the target, inflicting more damage every turn.

40Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

40Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

40Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

48Sludge Bomb90100%10

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Mimic10

Copies the target's last used move.

Nightmare100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

Self-Destruct200100%5

User faints.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

6Yawn10

Target sleeps at the end of the next turn.

9Poison Gas90%40

Poisons the target.

14Sludge65100%20

Has a 30% chance to poison the target.

17Amnesia20

Raises the user's Special Defense by two stages.

23Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

31Toxic90%10

Badly poisons the target, inflicting more damage every turn.

40Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

40Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

40Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

48Sludge Bomb90100%10

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

6Yawn10

Target sleeps at the end of the next turn.

9Poison Gas90%40

Poisons the target.

14Sludge65100%20

Has a 30% chance to poison the target.

17Amnesia20

Raises the user's Special Defense by two stages.

23Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

31Toxic90%10

Badly poisons the target, inflicting more damage every turn.

40Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

40Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

40Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

48Sludge Bomb90100%10

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Defense Curl40

Raises user's Defense by one stage.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Explosion250100%5

User faints.

Fire Punch75100%15

Has a 10% chance to burn the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Mimic10

Copies the target's last used move.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Swagger85%15

Raises the target's Attack by two stages and confuses the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Pound40100%35

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Poison Gas90%40

Poisons the target.

Sludge65100%20

Has a 30% chance to poison the target.

6Yawn10

Target sleeps at the end of the next turn.

9Poison Gas90%40

Poisons the target.

14Sludge65100%20

Has a 30% chance to poison the target.

17Amnesia20

Raises the user's Special Defense by two stages.

23Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

26Body Slam85100%15

Has a 30% chance to paralyze the target.

31Toxic90%10

Badly poisons the target, inflicting more damage every turn.

40Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

40Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

40Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

48Sludge Bomb90100%10

Has a 30% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Gulpin ma non da Swalot. Appears on a newly-hatched Pokémon, if the father had the same move.
Acid Armor20

Raises the user's Defense by two stages.

Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Smog3070%20

Has a 40% chance to poison the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Water Pulse60100%20

Has a 20% chance to confuse the target.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Bullet Seed25100%30

Hits 2-5 times in one turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

34Shock Wave6020

Never misses.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49Snatch10+4

Steals the target's move, if it's self-targeted.

H4Strength80100%15

Inflicts regular damage with no additional effect.

H6Rock Smash40100%15

Has a 50% chance to lower the target's Defense by one stage.

La pagina è stata creata in 2,975 secondi.