#528 Swoobat

Swoobat

Psychic Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Unaware

This Pokémon ignores other Pokémon's stat modifiers for the purposes of damage and accuracy calculation.

Effectively, this affects modifiers of every stat except Speed.

The power of Punishment and Stored Power is calculated as usual. When this Pokémon hurts itself in confusion, its stat modifiers affect damage as usual.

Klutz

In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use Fling.

The Speed cut from the Iron Ball and the effort items (the Macho Brace, Power Weight, Power Bracer, Power Belt, Power Lens, Power Band, and Power Anklet) is unaffected. Items that do not directly affect the battle, such as the Exp Share, the Amulet Coin, or the Soothe Bell, work as usual. All held items work as usual out of battle.

Other moves that use the held item, such as Natural Gift and Switcheroo, work as usual.

Abilities nascosta » ottenibile in diversi modi

Simple

Each stage of this Pokémon's stat modifiers acts as two stages. These doubled stages are still limited to a minimum of -6 and a maximum of 6.

This Pokémon can still accumulate less than -3 or more than 3 stages of stat modifiers, even though the extra ones have no effect after doubling.

Work in progress ... Essentials
Species Courting Pokémon National Pokédex 528 Introduced in 5
Shape Footprint Swoobat Color Blue
Height 0.9 m Weight 10.5 kg

Breeding & Training
Egg groups Flying; Field Hatch counter 15 Capture rate 45
Base EXP 149 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Swoobat: linea evolutiva

Baby Base Fase 1 Fase 2
Woobat SwoobatLevel up, with at least 220 happiness

  »» Back to top ««  

Swoobat: dove catturarlo

  »» Back to top ««  

Swoobat: comments


  »» Back to top ««  

Swoobat: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
È molto piacevole essere investiti dalle onde ultrasoniche che il maschio emette quando corteggia la femmina.
Omega Ruby
Quando emette delle onde ultrasoniche così forti da rompere il cemento, la coda gli oscilla con forza.
Y
È molto piacevole essere investiti dalle onde ultrasoniche che il maschio emette quando corteggia la femmina.
X
Quando emette delle onde ultrasoniche così forti da rompere il cemento, la coda gli oscilla con forza.
Black 2, White 2
Quando emette delle onde ultrasoniche così forti da rompere il cemento, la coda gli oscilla con forza.
White
È molto piacevole essere investiti dalle onde ultrasoniche che il maschio emette quando corteggia la femmina.
Black
Emette dal naso onde sonore di varie frequenze, alcune in grado di distruggere anche la pietra.

  »» Back to top ««  

Swoobat: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
67
51.2 338
Attacco
57
26.6 213
Difesa
55
29.2 209
Attacco Speciale
77
60.4 253
Difesa Speciale
55
30.1 209
Velocità
114 (2)
92.8 327
Media
70
44.3

  »» Back to top ««  

Swoobat: verso

  »» Back to top ««  

Swoobat: Pokémon compatibili

  »» Back to top ««  

Swoobat: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

4Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Heart Stamp60100%25

Has a 30% chance to make the target flinch.

19Imprison10

Prevents the target from using any moves that the user also knows.

21Air Cutter6095%25

Has an increased chance for a critical hit.

25Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

29Amnesia20

Raises the user's Special Defense by two stages.

29Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

32Air Slash7595%15

Has a 30% chance to make the target flinch.

36Future Sight120100%10

Hits the target two turns later.

41Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

47Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Woobat ma non da Swoobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Supersonic55%20

Confuses the target.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

4Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Heart Stamp60100%25

Has a 30% chance to make the target flinch.

19Imprison10

Prevents the target from using any moves that the user also knows.

21Air Cutter6095%25

Has an increased chance for a critical hit.

25Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

29Amnesia20

Raises the user's Special Defense by two stages.

29Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

32Air Slash7595%15

Has a 30% chance to make the target flinch.

36Future Sight120100%10

Hits the target two turns later.

41Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

47Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Woobat ma non da Swoobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Supersonic55%20

Confuses the target.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

4Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Heart Stamp60100%25

Has a 30% chance to make the target flinch.

19Imprison10

Prevents the target from using any moves that the user also knows.

21Air Cutter6095%25

Has an increased chance for a critical hit.

25Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

29Amnesia20

Raises the user's Special Defense by two stages.

29Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

32Air Slash7595%15

Has a 30% chance to make the target flinch.

36Future Sight120100%10

Hits the target two turns later.

41Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

47Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Woobat ma non da Swoobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Supersonic55%20

Confuses the target.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

4Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Heart Stamp60100%25

Has a 30% chance to make the target flinch.

19Imprison10

Prevents the target from using any moves that the user also knows.

21Air Cutter6095%25

Has an increased chance for a critical hit.

25Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

29Amnesia20

Raises the user's Special Defense by two stages.

29Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

32Air Slash7595%15

Has a 30% chance to make the target flinch.

36Future Sight120100%10

Hits the target two turns later.

41Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

47Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Woobat ma non da Swoobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm100%20

Lowers the target's Attack by two stages.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Psycho Shift100%10

Transfers the user's major status effect to the target.

Roost10

Heals the user by half its max HP.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Supersonic55%20

Confuses the target.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Venom Drench100%20

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

4Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Heart Stamp60100%25

Has a 30% chance to make the target flinch.

19Imprison10

Prevents the target from using any moves that the user also knows.

21Air Cutter6095%25

Has an increased chance for a critical hit.

25Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

29Amnesia20

Raises the user's Special Defense by two stages.

29Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

32Air Slash7595%15

Has a 30% chance to make the target flinch.

36Future Sight120100%10

Hits the target two turns later.

41Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

47Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Woobat ma non da Swoobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Roost10

Heals the user by half its max HP.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Supersonic55%20

Confuses the target.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Heat Wave9590%10

Has a 10% chance to burn the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Roost10

Heals the user by half its max HP.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Confusion50100%25

Has a 10% chance to confuse the target.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

Assurance60100%10

Power is doubled if the target has already received damage this turn.

4Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

12Assurance60100%10

Power is doubled if the target has already received damage this turn.

15Heart Stamp60100%25

Has a 30% chance to make the target flinch.

19Imprison10

Prevents the target from using any moves that the user also knows.

21Air Cutter6095%25

Has an increased chance for a critical hit.

25Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

29Amnesia20

Raises the user's Special Defense by two stages.

29Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

32Air Slash7595%15

Has a 30% chance to make the target flinch.

36Future Sight120100%10

Hits the target two turns later.

41Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

47Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Woobat ma non da Swoobat. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Knock Off65100%20

Target drops its held item.

Roost10

Heals the user by half its max HP.

Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Supersonic55%20

Confuses the target.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Telekinesis15

Moves have 100% accuracy against the target for three turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash100%20

Lowers the target's accuracy by one stage.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

La pagina è stata creata in 1,344 secondi.