Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being infatuated.
Overworld: If the first Pokémon in the party has this ability, any wild Pokémon whose species can be either gender has a 2/3 chance of being set to the opposite gender, and a 1/3 chance of having a random gender as usual.
Turns the bearer's Normal-type moves into Fairy moves. Moves changed by this ability have 1.3× their power.
Work in progress ... Essentials | ||||||
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Species | Intertwining Pokémon | National Pokédex | 700 | Introduced in | 6 | |
Shape | Footprint | Color | Pink | |||
Height | 1 m | Weight | 23.5 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Field | Hatch counter | 35 | Capture rate | 45 | |
Base EXP | 184 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Eevee | VaporeonUse a Water Stone | ||
JolteonUse a Thunder Stone | |||
FlareonUse a Fire Stone | |||
EspeonLevel up, during the day, with at least 220 happiness | |||
UmbreonLevel up, during the night, with at least 220 happiness | |||
LeafeonLevel up, around Eterna Forest | |||
GlaceonLevel up, around Route 217 | |||
SylveonLevel up |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Le sue antenne simili a fiocchetti emettono onde dagli effetti rilassanti, grazie alle quali fa cessare le lotte. |
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Alpha Sapphire Se si affeziona particolarmente al suo Allenatore, lo accompagna circondandogli amorevolmente il braccio con le sue antenne a forma di fiocchetto. |
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X Le sue antenne simili a fiocchetti emettono onde dagli effetti rilassanti, grazie alle quali fa cessare le lotte. |
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Y Se si affeziona particolarmente al suo Allenatore, lo accompagna circondandogli amorevolmente il braccio con le sue antenne a forma di fiocchetto. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 86.3 | 394 | ||||
Attacco | 36.4 | 229 | ||||
Difesa | 43 | 229 | ||||
Attacco Speciale | 86.4 | 319 | ||||
Difesa Speciale | 96.6 | 359 | ||||
Velocità | 41.3 | 219 | ||||
Media | 78.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
— | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
— | Disarming Voice | 40 | — | 15 | Never misses. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
9 | Baby-Doll Eyes | — | 100% | 30 | +1 | Lowers the target's Attack by one stage. | ||
13 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
17 | Swift | 60 | — | 20 | Never misses. | |||
20 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |||
25 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
29 | Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |||
33 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
37 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
45 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Eevee ma non da Sylveon. Learned when a Pokémon reaches a certain level. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
20 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
29 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
33 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
37 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
45 | Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Eevee ma non da Sylveon. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Covet | 60 | 100% | 25 | Takes the target's item. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Sun & Moon | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
— | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
— | Disarming Voice | 40 | — | 15 | Never misses. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
5 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
9 | Baby-Doll Eyes | — | 100% | 30 | +1 | Lowers the target's Attack by one stage. | ||
13 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
17 | Swift | 60 | — | 20 | Never misses. | |||
20 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |||
25 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
29 | Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |||
33 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
37 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
45 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Eevee ma non da Sylveon. Learned when a Pokémon reaches a certain level. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
20 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
29 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
33 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
37 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
45 | Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Eevee ma non da Sylveon. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Covet | 60 | 100% | 25 | Takes the target's item. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Disarming Voice | 40 | — | 15 | Never misses. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
5 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
9 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
13 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
17 | Swift | 60 | — | 20 | Never misses. | |||
20 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |||
25 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
29 | Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |||
33 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
37 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
45 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Eevee ma non da Sylveon. Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Baby-Doll Eyes | — | 100% | 30 | +1 | Lowers the target's Attack by one stage. | ||
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
20 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
23 | Covet | 60 | 100% | 25 | Takes the target's item. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
29 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
33 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
37 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
45 | Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Eevee ma non da Sylveon. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Covet | 60 | 100% | 25 | Takes the target's item. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |||
Pokémon version X & Y | ||||||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Disarming Voice | 40 | — | 15 | Never misses. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
5 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
9 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
13 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
17 | Swift | 60 | — | 20 | Never misses. | |||
20 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |||
25 | Skill Swap | — | — | 10 | User and target swap abilities. | |||
29 | Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |||
33 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
37 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
41 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
45 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Eevee ma non da Sylveon. Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
9 | Baby-Doll Eyes | — | 100% | 30 | +1 | Lowers the target's Attack by one stage. | ||
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
20 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
23 | Covet | 60 | 100% | 25 | Takes the target's item. | |||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
29 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
33 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
37 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
45 | Trump Card | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Eevee ma non da Sylveon. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Covet | 60 | 100% | 25 | Takes the target's item. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Natural Gift | * | 100% | 15 | Power and type depend on the held berry. | ||||
Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Yawn | — | — | 10 | Target sleeps at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
67 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
70 | Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H1 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. |