#663 Talonflame

Talonflame

Fire Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Flame Body

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned.

Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or Magma Armor.

Abilities nascosta » ottenibile in diversi modi

Gale Wings

Raises Flying moves' priority by one stage.

Work in progress ... Essentials
Species Scorching Pokémon National Pokédex 663 Introduced in 6
Shape Footprint Talonflame Color Red
Height 1.2 m Weight 24.5 kg

Breeding & Training
Egg groups Flying Hatch counter 15 Capture rate 45
Base EXP 175 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Talonflame: linea evolutiva

Baby Base Fase 1 Fase 2
Fletchling FletchinderLevel up, starting at level 17 TalonflameLevel up, starting at level 35

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Talonflame: dove catturarlo

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Talonflame: comments


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Talonflame: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Durante lotte senza esclusione di colpi, spicca il volo sprizzando scintille dalle fessure che ha tra le piume.
Alpha Sapphire
Piomba sulle prede a 500 km/h e le attacca con artigli potentissimi.
X
Durante lotte senza esclusione di colpi, spicca il volo sprizzando scintille dalle fessure che ha tra le piume.
Y
Piomba sulle prede a 500 km/h e le attacca con artigli potentissimi.

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Talonflame: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
78
70.1 360
Attacco
81
56.6 261
Difesa
71
54 241
Attacco Speciale
74
57.5 247
Difesa Speciale
69
47.6 237
Velocità
126 (3)
97.3 351
Media
83
68.4

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Talonflame: Pokémon compatibili

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Talonflame: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Peck35100%35

Inflicts regular damage with no additional effect.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Peck35100%35

Inflicts regular damage with no additional effect.

13Agility30

Raises the user's Speed by two stages.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

25Roost10

Heals the user by half its max HP.

27Razor Wind80100%10

Requires a turn to charge before attacking.

31Natural Gift*100%15

Power and type depend on the held berry.

39Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Acrobatics55100%15

Has double power if the user has no held item.

49Me First20

Uses the target's move against it before it attacks, with power increased by half.

55Tailwind15

For three turns, friendly Pokémon have doubled Speed.

60Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

64Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Fletchling ma non da Talonflame. Appears on a newly-hatched Pokémon, if the father had the same move.
Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Snatch10+4

Steals the target's move, if it's self-targeted.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Heat Wave9590%10

Has a 10% chance to burn the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Peck35100%35

Inflicts regular damage with no additional effect.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Peck35100%35

Inflicts regular damage with no additional effect.

13Agility30

Raises the user's Speed by two stages.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

25Roost10

Heals the user by half its max HP.

27Razor Wind80100%10

Requires a turn to charge before attacking.

31Natural Gift*100%15

Power and type depend on the held berry.

39Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Acrobatics55100%15

Has double power if the user has no held item.

49Me First20

Uses the target's move against it before it attacks, with power increased by half.

55Tailwind15

For three turns, friendly Pokémon have doubled Speed.

60Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

64Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Fletchling ma non da Talonflame. Appears on a newly-hatched Pokémon, if the father had the same move.
Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Snatch10+4

Steals the target's move, if it's self-targeted.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Peck35100%35

Inflicts regular damage with no additional effect.

13Agility30

Raises the user's Speed by two stages.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17Ember40100%25

Has a 10% chance to burn the target.

25Roost10

Heals the user by half its max HP.

27Razor Wind80100%10

Requires a turn to charge before attacking.

31Natural Gift*100%15

Power and type depend on the held berry.

39Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Acrobatics55100%15

Has double power if the user has no held item.

49Me First20

Uses the target's move against it before it attacks, with power increased by half.

55Tailwind15

For three turns, friendly Pokémon have doubled Speed.

60Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

64Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Fletchling ma non da Talonflame. Appears on a newly-hatched Pokémon, if the father had the same move.
Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Snatch10+4

Steals the target's move, if it's self-targeted.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Heat Wave9590%10

Has a 10% chance to burn the target.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

10Peck35100%35

Inflicts regular damage with no additional effect.

13Agility30

Raises the user's Speed by two stages.

16Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17Ember40100%25

Has a 10% chance to burn the target.

25Roost10

Heals the user by half its max HP.

27Razor Wind80100%10

Requires a turn to charge before attacking.

31Natural Gift*100%15

Power and type depend on the held berry.

39Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Acrobatics55100%15

Has double power if the user has no held item.

49Me First20

Uses the target's move against it before it attacks, with power increased by half.

55Tailwind15

For three turns, friendly Pokémon have doubled Speed.

60Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

64Brave Bird120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Fletchling ma non da Talonflame. Appears on a newly-hatched Pokémon, if the father had the same move.
Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Snatch10+4

Steals the target's move, if it's self-targeted.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Hone Claws15

Raises the user's Attack and accuracy by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp85%15

Burns the target.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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