#787 Tapu Bulu

Tapu Bulu

Grass Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Grassy Surge

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

Abilities nascosta » ottenibile in diversi modi

Telepathy

This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.

Work in progress ... Essentials
Species Land Spirit Pokémon National Pokédex 787 Introduced in 7
Shape Footprint Tapu Bulu Color Red
Height 1.9 m Weight 45.5 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 15 Capture rate 3
Base EXP 257 Growth rate 1.250.000 Base happiness 70
Gender
Genderless

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Tapu Bulu: linea evolutiva

Baby Base Fase 1 Fase 2
Tapu Bulu

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Tapu Bulu: dove catturarlo

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Tapu Bulu: comments


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Tapu Bulu: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Tapu Bulu: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
130 (3)
92.5 359
Difesa
115
89.8 329
Attacco Speciale
85
67.2 269
Difesa Speciale
95
79.5 289
Velocità
75
58.8 249
Media
95
85.6

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Tapu Bulu: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Tapu Bulu: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Mean Look5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Withdraw40

Raises the user's Defense by one stage.

Leafage40100%40

Inflicts regular damage with no additional effect.

8Horn Attack65100%25

Inflicts regular damage with no additional effect.

14Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Scary Face100%10

Lowers the target's Speed by two stages.

26Leech Seed90%10

Seeds the target, stealing HP from it every turn.

32Horn Leech75100%10

Drains half the damage inflicted to heal the user.

38Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

43Nature’s Madness*90%10

Inflicts damage equal to half the target's HP.

48Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

53Megahorn12085%10

Inflicts regular damage with no additional effect.

58Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dual Chop4090%15

Hits twice in one turn.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Iron Defense15

Raises the user's Defense by two stages.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Worry Seed100%10

Changes the target's ability to Insomnia.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Mean Look5

Prevents the target from leaving battle.

Disable100%20

Disables the target's last used move for 1-8 turns.

Whirlwind20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Withdraw40

Raises the user's Defense by one stage.

Leafage40100%40

Inflicts regular damage with no additional effect.

8Horn Attack65100%25

Inflicts regular damage with no additional effect.

14Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Scary Face100%10

Lowers the target's Speed by two stages.

26Leech Seed90%10

Seeds the target, stealing HP from it every turn.

32Horn Leech75100%10

Drains half the damage inflicted to heal the user.

38Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

43Nature’s Madness*90%10

Inflicts damage equal to half the target's HP.

48Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

53Megahorn12085%10

Inflicts regular damage with no additional effect.

58Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

66Payback50100%10

Power is doubled if the target has already moved this turn.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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